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The peace vs conflict server is the question for me too. I don't want to play a pirate attacking other players, but venturing out into dangerous waters as a peaceful player and coming back in one piece can be quite satisfying. I remember that from UWOnline that I played before 2017. Plus, it seems you are getting 10 protections per day, so you can afford to be attacked 10 times per day. Plus, even if you get plundered, you only lose some (20%?) of your cargo hold, need to repair your ships (with ducats, so you don't lose them), and some (again 20%?) of the money you carry on your character. So if you use the bank and don't carry a lot of money on you, and also you use insurance, it's only a mild annoyance. Hardly game over.
On top of that, I'm sure there are pirate dodging techniques. In the demo I noticed you get 90 seconds protection when leaving port, and 90 seconds protection after a battle. So conceivably you can keep an eye if there are dangarous players around. If you spot anyone approaching, attack the nearest NPC fleet. It's turn-based combat, so take your time with the battle. Fight it manually, delay it as much as possible, move around in circles rather than rush for the kill. While you're fighting the NPC, the player will probably have got bored and moved on to chase another victim! And after the battle, you get your 90 seconds to rush to the nearest port. There are also the parley and surrender options, that I don't know what they'll do on PvP, remains to be seen.
Combine all these, and - subject to confirmation by experience - I don't think pirate players will be that much of a problem. Just another source of excitement. Oh, and of course in early game it's all irrelevant, because you can't be attacked before company lvl 20.
From what I heard, what destroyed the korean conflict server wasn't players attacking, but the ability to invest in ports with real money - red gems. So when they made the peace server, they also took out that feature and from what they say it all became more balanced. It remains to be seen how they'll handle all this in the global release. Myself, I am tempted to start characters in both and see how it goes. If all the difference is the possibility to attack other players and otherwise the two are identical, I am likely to call the conflict server my main, for some extra thril!
But since your actual question was which one will be more populated, I'll say that virtually everyone who posts here, or talked on the demo chat, or otherwise made their mind known, virtually everyone has said they'll be joining the peace server. It very much feels like that'll be the populated one.
Yeah, I wanted to be on the Conflict server for the same reason as trader / Ali. But it sounds like I only will if the ability to invest in ports with real money is removed from Conflict.
i played as the dutch character and yes there where other people playing that , coming down to istanbul and region and seeing all the players there it seems we still need more incentive to play other nations , they tried with the free gems to the lower pop nation but it was not enough
You keep everything. You can switch your active admiral twice a day, and when they're not the admiral they work just like a mate for your fleet.
The farer is better +
you change region +
if it is in a trend +++
from other continent to europe +
If it is speciality ++
and if it is in a port of free tax +
if they already got what you need in the port you sell ---