Uncharted Waters Origin

Uncharted Waters Origin

Rolfe Feb 20, 2023 @ 11:22pm
Some questions
I haven't played a game like this before, but I've been watching content on YouTube.

How are distances for profit calculated? Is it distance by sea? In Egypt there are two ports next to each other, but one is on the Mediterranean and the other on the Red Sea side, so their distance by sea is great, but it would seem weird for the profit to also be great since they're separated by just a little land.

From what I understand the Peace server was added after Conflict, but which of the two is expected to be the most popular in the West?

Are there ways to steal from or to directly obstruct other players on the Peace server?

Would pretty much any questions be answered by playing Uncharted Waters II (or whichever inspired this one)?

Thanks
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Showing 1-15 of 16 comments
po00r Feb 21, 2023 @ 2:20am 
Uncharted Waters II - New Horizons is certainly the inspiration behind this one, but it's very very old, early 90s, so I wouldn't recommend you play it now unless you really really feel nostalgic! There are some hardcore old soles who still play it, but for sure 30+ years later a newcomer will develop sore eyes at the antiquated graphics!

The peace vs conflict server is the question for me too. I don't want to play a pirate attacking other players, but venturing out into dangerous waters as a peaceful player and coming back in one piece can be quite satisfying. I remember that from UWOnline that I played before 2017. Plus, it seems you are getting 10 protections per day, so you can afford to be attacked 10 times per day. Plus, even if you get plundered, you only lose some (20%?) of your cargo hold, need to repair your ships (with ducats, so you don't lose them), and some (again 20%?) of the money you carry on your character. So if you use the bank and don't carry a lot of money on you, and also you use insurance, it's only a mild annoyance. Hardly game over.

On top of that, I'm sure there are pirate dodging techniques. In the demo I noticed you get 90 seconds protection when leaving port, and 90 seconds protection after a battle. So conceivably you can keep an eye if there are dangarous players around. If you spot anyone approaching, attack the nearest NPC fleet. It's turn-based combat, so take your time with the battle. Fight it manually, delay it as much as possible, move around in circles rather than rush for the kill. While you're fighting the NPC, the player will probably have got bored and moved on to chase another victim! And after the battle, you get your 90 seconds to rush to the nearest port. There are also the parley and surrender options, that I don't know what they'll do on PvP, remains to be seen.

Combine all these, and - subject to confirmation by experience - I don't think pirate players will be that much of a problem. Just another source of excitement. Oh, and of course in early game it's all irrelevant, because you can't be attacked before company lvl 20.

From what I heard, what destroyed the korean conflict server wasn't players attacking, but the ability to invest in ports with real money - red gems. So when they made the peace server, they also took out that feature and from what they say it all became more balanced. It remains to be seen how they'll handle all this in the global release. Myself, I am tempted to start characters in both and see how it goes. If all the difference is the possibility to attack other players and otherwise the two are identical, I am likely to call the conflict server my main, for some extra thril!

But since your actual question was which one will be more populated, I'll say that virtually everyone who posts here, or talked on the demo chat, or otherwise made their mind known, virtually everyone has said they'll be joining the peace server. It very much feels like that'll be the populated one.
Rolfe Feb 21, 2023 @ 3:33am 
Thanks for the answers.

Originally posted by po00r:
The peace vs conflict server is the question for me too. I don't want to play a pirate attacking other players, but venturing out into dangerous waters as a peaceful player and coming back in one piece can be quite satisfying.

Yeah, I wanted to be on the Conflict server for the same reason as trader / Ali. But it sounds like I only will if the ability to invest in ports with real money is removed from Conflict.
Djisin Feb 21, 2023 @ 4:10am 
TBH how i see myself in this game is learning on the peace server and then move to conflict. If i read correctly, you will be able to move character from the peace to the confict, and not other way around.
Belinik Feb 21, 2023 @ 4:41am 
like most i think peace server to a certain point, but i just like trading and sailing and beeing social, the only worry is as in the demo and peace server one nation will just take over most ports beside the capitals, heck most mediterrian was flipped ottoman within 1 week

i played as the dutch character and yes there where other people playing that , coming down to istanbul and region and seeing all the players there it seems we still need more incentive to play other nations , they tried with the free gems to the lower pop nation but it was not enough
Crismac Feb 21, 2023 @ 6:45am 
Peace server for me also. Since everything else has been answered. Welcome Rolfe to Uncharted Waters addiction ;) Had it for over 30 Years.
Stardog765 Feb 21, 2023 @ 7:02am 
Same, Peace server for me. I am a total noob to the game so that is my natural habitat, at least for now.
JonnAndCo Feb 21, 2023 @ 7:10am 
Can anyone tell me: When you choose another admiral, what (if anything) carries over? Do you keep the mates, ducats, ships of the first? Or is it a complete reset each time?
Ioregnak Feb 21, 2023 @ 8:17am 
Originally posted by JonnAndCo:
Can anyone tell me: When you choose another admiral, what (if anything) carries over? Do you keep the mates, ducats, ships of the first? Or is it a complete reset each time?

You keep everything. You can switch your active admiral twice a day, and when they're not the admiral they work just like a mate for your fleet.
Last edited by Ioregnak; Feb 21, 2023 @ 8:18am
JonnAndCo Feb 21, 2023 @ 8:33am 
This explains why you would want more admirals then. It will be really nice to have them captaining a ship in your fleet, since their stats are very high. Thanks!
Belinik Feb 21, 2023 @ 8:59am 
Also if im not wrong a storyline with said admiral , so you can kinda have a goal/what to do
thorbaldin Feb 21, 2023 @ 8:59am 
cannot furnish a calcul but can tell a global logic for a good selling

The farer is better +
you change region +
if it is in a trend +++
from other continent to europe +
If it is speciality ++
and if it is in a port of free tax +
if they already got what you need in the port you sell ---
po00r Feb 21, 2023 @ 9:40am 
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Last edited by po00r; Feb 21, 2023 @ 9:44am
Crismac Feb 21, 2023 @ 10:27am 
Originally posted by po00r:
You guys don't overlook what I wrote, you get 10 free protections per day on the conflict server, it seems. For comparison, I played UWOnline for some 5 years, and I was only attacked by a player pirate 3 times during those years. Sure, I was careful, too careful one might say, but still to get attacked 10 times on the same day so your protections are spent, well if it works anything like UWOnline you'd have to beg for it. It could only happen by appointment :). The sea is a vast place, it's not so easy to get caught. Well, I'm thinking it might be easier in UWOrigin because of this auto-sail to target feature (which I guess could work like auto-chase). I don't know, we don't have hands-on experience & of course to each their own. But I mean, don't be too scared, I don't think it'll be a war zone outside safe waters. For me it'll be more critical to make up my mind if they'll have investing with real money.
It is not that I am scared to be on the conflict server, but I am not a fan of buying with real money on port investments. The peace server doesn't have this, which I am a fan of.
po00r Feb 21, 2023 @ 10:40am 
Yes, same here. If they implement it the same way they did with the korean version, then I'm on the peace server too. It's just, part of me hopes they'll learn the lesson and not put real money investments anywhere this time. But we'll see.
Crismac Feb 21, 2023 @ 10:49am 
Yes, hopefully, they do remove that. :cozyspaceengineersc:
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Date Posted: Feb 20, 2023 @ 11:22pm
Posts: 16