Uncharted Waters Origin

Uncharted Waters Origin

@AHrEJl Feb 15, 2023 @ 7:37am
[Newbie tips] What to do first?
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Showing 1-15 of 25 comments
Олег Feb 15, 2023 @ 11:35pm 
Originally posted by AHrEJl:
https://www.youtube.com/watch?v=7fNbPw6OSAM
can you make a video explaining vertical and horizantol sails?
Xiahou Mao Feb 16, 2023 @ 12:14am 
Originally posted by Олег:
can you make a video explaining vertical and horizantol sails?

Not a video, but vertical sails work best when wind is coming from the side, and horizontal sails work best when the wind is coming from directly behind you.
@AHrEJl Feb 16, 2023 @ 12:45am 
Originally posted by Олег:
Originally posted by AHrEJl:
https://www.youtube.com/watch?v=7fNbPw6OSAM
can you make a video explaining vertical and horizantol sails?
Square sails

Square sails (or horizontal sails) are meant for crossing high seas, with tailwind your ship gets nice speedboost. They are useless in places where wind changes all the time.

Triangular sails

Triangular sails (or vertical sails) you get good speed in sidewind or headwind. Horizontal speed will suffer.
Meant for sailing inland seas and along coast.

Its same like in all uncharted waters games.
swightly Feb 16, 2023 @ 4:32am 
Do you need to make alts in this game for faster progression? Also is the sailing speed on world map based on the flagship or all the ships in the fleet?
@AHrEJl Feb 16, 2023 @ 5:00am 
Originally posted by swightly:
Do you need to make alts in this game for faster progression? Also is the sailing speed on world map based on the flagship or all the ships in the fleet?
1. I dont need that. You can change your starter admiral after you lvl up your company 30+.
2. Sailing speed based on not only at flagship, there are events, winds and many other little things like mates and admrials stats too. I dont know 100% formula for it. This is need to ask devs.
Олег Feb 16, 2023 @ 6:52am 
Originally posted by AHrEJl:
Originally posted by Олег:
can you make a video explaining vertical and horizantol sails?
Square sails

Square sails (or horizontal sails) are meant for crossing high seas, with tailwind your ship gets nice speedboost. They are useless in places where wind changes all the time.

Triangular sails

Triangular sails (or vertical sails) you get good speed in sidewind or headwind. Horizontal speed will suffer.
Meant for sailing inland seas and along coast.

Its same like in all uncharted waters games.
yeah i played uwo, never figured it out because there is no indication of it. a rule of thumb is if generally sailing along coasts go with vertical triangle sails?
@AHrEJl Feb 16, 2023 @ 7:37am 
Originally posted by Олег:
Originally posted by AHrEJl:
Square sails

Square sails (or horizontal sails) are meant for crossing high seas, with tailwind your ship gets nice speedboost. They are useless in places where wind changes all the time.

Triangular sails

Triangular sails (or vertical sails) you get good speed in sidewind or headwind. Horizontal speed will suffer.
Meant for sailing inland seas and along coast.

Its same like in all uncharted waters games.
yeah i played uwo, never figured it out because there is no indication of it. a rule of thumb is if generally sailing along coasts go with vertical triangle sails?
+
po00r Feb 16, 2023 @ 7:47am 
It seems like shipbuilding will be super important. Everyone who's played the game on the korean or pacific servers insists on that. Then I guess also a steady source of ducat income will also be important since shipbuilding is expensive. So, trade and keep an eye for trends, I guess.

Anyway, anybody else got addicted to the demo and now having withdrawal symptoms? :)
Crismac Feb 16, 2023 @ 8:00am 
Originally posted by po00r:
It seems like shipbuilding will be super important. Everyone who's played the game on the korean or pacific servers insists on that. Then I guess also a steady source of ducat income will also be important since shipbuilding is expensive. So, trade and keep an eye for trends, I guess.

Anyway, anybody else got addicted to the demo and now having withdrawal symptoms? :)
Yes, I am checking the forum every day to see any new info. Enjoy reading any info you all are putting out.
Xiahou Mao Feb 16, 2023 @ 9:39am 
Originally posted by swightly:
Do you need to make alts in this game for faster progression? Also is the sailing speed on world map based on the flagship or all the ships in the fleet?

Trading between characters seems limited, so alts shouldn't be necessary.

Sailing speed is an average of all of your fleet's ships, not just your flagship's speed.

Both of these answers are quite different from the old UWO. ;)
Commissar Xainath Feb 18, 2023 @ 2:43pm 
Originally posted by po00r:
It seems like shipbuilding will be super important. Everyone who's played the game on the korean or pacific servers insists on that. Then I guess also a steady source of ducat income will also be important since shipbuilding is expensive. So, trade and keep an eye for trends, I guess.

Anyway, anybody else got addicted to the demo and now having withdrawal symptoms? :)

I'm having withdrawals. I'm playing New Horizons and UWO to fill the void.
hokie1joe Feb 19, 2023 @ 10:46am 
I am no expert, but this is what I have learned playing the demo...
1. Five admirals are available for selection. The admiral you select determines origin country - notice the flag above the portrait - Joao (explore) for Purtugal, Catalina (pirate) for Spain, Ali (trade) for Ottoman, Otto (pirate) for England, Ernst (explore) for Netherlands. So if you choose trading admiral, you will be Ottoman, but if you have to be England, you must choose Otto, etc. Note: you can focus on exploring, trading, or pirating with any admiral, so there is not a bad choice. Typically peace (PvE) servers have high Ottoman population where normal (PvP) servers have high Spain or England (or other) populations. Later in the game you can hire other admirals - even more than the original five.
2. Some admirals might offer blue gems at character selection as an incentive to distribute players to different choices. You don't have to take the blue gems, you will get a slow trickle of them as you complete accomplishments.
3. After following the tutorial, go to the harbor > supply > manage hold > set load ratio, then make water, food 10%, material and ammo 0%, trade goods 80%. Maximize your cargo hold! Trading from port to port is extremely important regardless of your focus.
4. Learn how to melee fight with all ships, challenge 1-3 will teach you how. That way you don't have to carry ammo, increasing cargo hold. Also there is a chance to win ships if you don't sink them - odds are super slim but possible. Feels like you get better loot? I dunno.
5. Follow the main quest line, lots of xp, money, and fun.
6. When you run out of quests, run union quests. You can also do sudden missions gained by using letters found in message bottles, but don't do ones that are too far away. Especially important on PvP servers.
7. Do your daily, weekly and monthly quests. Daily tasks can be done in minutes but aren't worth much. Weekly tasks are worth 330k ducats each, pay attention to reset to get as many done before reset as possible. Monthly tasks are worth 1.3M ducats each which is huge for starting admirals, get 'em done before reset - consider prioritizing them early?
8. Spend your ducats on mates - fill the cabins on all ships with mates of your focus. Get the D mates and work your way up as you gain money.
9. Also check the item store black market for B, A, and S items. Many times it's the only way to get those items. Especially important on PvE servers.
10. Everything sold on the auction house costs red gems (real $).
11. Spend blue gems on an additional shipyard build space or two and union quest space if you end up doing those activities often - they are good for 5 or 7 days.
12. You get more ducats from longer hauls. Here's my advice, stick around in a small area for a while to get a feel for trading. Purchasing goods in certain ports might cost 100k ducats, but in another port might cost 250k ducats. When you get an expensive load, that's the load you take on a nice long voyage. For instance, Alexandria seems to have higher than normal loads - instead of taking it to Athens, take it to Constantiople, Odessa or Taganrog for a larger gain, then port-to-port trading on the way back. Consider increasing food and water when undergoing longer voyages.
13. Deal in specialities as much as possible - you get fame when trading them, and fame is the ultimate goal in UWO.
14. Do the challenges as they open up for you. Lots of learning and rewards.
@AHrEJl Feb 19, 2023 @ 12:21pm 
Originally posted by hokie1joe:
I am no expert, but this is what I have learned playing the demo...
1. Five admirals are available for selection. The admiral you select determines origin country - notice the flag above the portrait - Joao (explore) for Purtugal, Catalina (pirate) for Spain, Ali (trade) for Ottoman, Otto (pirate) for England, Ernst (explore) for Netherlands. So if you choose trading admiral, you will be Ottoman, but if you have to be England, you must choose Otto, etc. Note: you can focus on exploring, trading, or pirating with any admiral, so there is not a bad choice. Typically peace (PvE) servers have high Ottoman population where normal (PvP) servers have high Spain or England (or other) populations. Later in the game you can hire other admirals - even more than the original five.
2. Some admirals might offer blue gems at character selection as an incentive to distribute players to different choices. You don't have to take the blue gems, you will get a slow trickle of them as you complete accomplishments.
3. After following the tutorial, go to the harbor > supply > manage hold > set load ratio, then make water, food 10%, material and ammo 0%, trade goods 80%. Maximize your cargo hold! Trading from port to port is extremely important regardless of your focus.
4. Learn how to melee fight with all ships, challenge 1-3 will teach you how. That way you don't have to carry ammo, increasing cargo hold. Also there is a chance to win ships if you don't sink them - odds are super slim but possible. Feels like you get better loot? I dunno.
5. Follow the main quest line, lots of xp, money, and fun.
6. When you run out of quests, run union quests. You can also do sudden missions gained by using letters found in message bottles, but don't do ones that are too far away. Especially important on PvP servers.
7. Do your daily, weekly and monthly quests. Daily tasks can be done in minutes but aren't worth much. Weekly tasks are worth 330k ducats each, pay attention to reset to get as many done before reset as possible. Monthly tasks are worth 1.3M ducats each which is huge for starting admirals, get 'em done before reset - consider prioritizing them early?
8. Spend your ducats on mates - fill the cabins on all ships with mates of your focus. Get the D mates and work your way up as you gain money.
9. Also check the item store black market for B, A, and S items. Many times it's the only way to get those items. Especially important on PvE servers.
10. Everything sold on the auction house costs red gems (real $).
11. Spend blue gems on an additional shipyard build space or two and union quest space if you end up doing those activities often - they are good for 5 or 7 days.
12. You get more ducats from longer hauls. Here's my advice, stick around in a small area for a while to get a feel for trading. Purchasing goods in certain ports might cost 100k ducats, but in another port might cost 250k ducats. When you get an expensive load, that's the load you take on a nice long voyage. For instance, Alexandria seems to have higher than normal loads - instead of taking it to Athens, take it to Constantiople, Odessa or Taganrog for a larger gain, then port-to-port trading on the way back. Consider increasing food and water when undergoing longer voyages.
13. Deal in specialities as much as possible - you get fame when trading them, and fame is the ultimate goal in UWO.
14. Do the challenges as they open up for you. Lots of learning and rewards.
nice job:steamthumbsup:
Last edited by @AHrEJl; Feb 19, 2023 @ 12:22pm
Xiahou Mao Feb 19, 2023 @ 12:44pm 
Originally posted by hokie1joe:
13. Deal in specialities as much as possible - you get fame when trading them, and fame is the ultimate goal in UWO.

To elaborate on this, proper trade in specialty goods has two requirements.

1: Deal in at least 50 units of each specialty. Having less than 50 will keep you from getting fame and bonus XP for selling them. Having multiple sets of 50 different specialities will apply an even larger bonus. This is a similar system to what was seen in Uncharted Waters Online.

2: Make sure to take your specialty goods some distance before selling them. You might be able to make a profit a couple of ports over with them, but you'll miss out on the fame and bonus XP. You need to bring them to at least a different cultural sphere, and possibly two cultural spheres away, to reap the rewards, and those rewards go up the farther you go.

By 'cultural sphere' I mean something like 'England' and 'Iberia' and 'Baltic Sea'. Buying Baltic Sea specialties like Two-Handed Swords and Feathers, then bringing them to Germany to sell, won't be terribly rewarding. Bringing those Baltic Sea specialties to Italy, on the other hand, will be.
po00r Feb 19, 2023 @ 1:15pm 
About recruiting mates, in the demo I found that their main immediate benefit is access to languages. So I rushed to recruit enough random mates to fill up all cabins in my fleet so they start accummulating experience, but then I realised I had no turkish or arabic or latin, so I could not trade or quest in north african or south italian or middle eastern ports, unless I hired extra mates and leaving some rotting on the reserves, or grinding enough levels to be able to add a ship with its cabins to my fleet.

So i think to cover all "starter" / pre-level 20 areas, it's good if you + your mates speak:

1. the five european playable faction languages, english, dutch, portuguese, spanish, turkish
1a. I noticed when a nation takes over a neutral port by investing, then their language is usable in that port. So in theory, over time I'm guessing just these five languages will be enough. But until then
2. north sea / baltic ports need danish/norwegian/swedish, at least one of them, possibly two to cover everything. Some ports deep in the baltic need slavic (or was it russian?)
3. arabic is spoken all the way from Ceuta to Beirut
4. some of the italian ports are latin-only, others are OK with spanish too. Or french. Which brings me to:
5. french for Nantes/Bordeaux/Marseilles/Montpellier
6. in some ports in the Adriatic and Black Sea slavic will do

So to recap I guess our first team of initial admiral + fleet mates should include speakers of english, dutch, portuguese, spanish, turkish, at least one possibly two of the nordic languages, then slavic or russian, french, arabic and latin.

Unless you don't mind lack of access to some markets. Note you can always resupply in all ports even if you don't have the language, and I also found you can do the bottle in the ocean quests regardless of language skills.

EDIT: Oh, greek too, although I don't know if there are any greek-only ports. Athens is ottoman territory in game, so turkish will do. Candia, Salonika I don't remember. But yeah, possibly greek too then.
Last edited by po00r; Feb 19, 2023 @ 1:47pm
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Date Posted: Feb 15, 2023 @ 7:37am
Posts: 25