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Not a video, but vertical sails work best when wind is coming from the side, and horizontal sails work best when the wind is coming from directly behind you.
Square sails (or horizontal sails) are meant for crossing high seas, with tailwind your ship gets nice speedboost. They are useless in places where wind changes all the time.
Triangular sails
Triangular sails (or vertical sails) you get good speed in sidewind or headwind. Horizontal speed will suffer.
Meant for sailing inland seas and along coast.
Its same like in all uncharted waters games.
2. Sailing speed based on not only at flagship, there are events, winds and many other little things like mates and admrials stats too. I dont know 100% formula for it. This is need to ask devs.
Anyway, anybody else got addicted to the demo and now having withdrawal symptoms? :)
Trading between characters seems limited, so alts shouldn't be necessary.
Sailing speed is an average of all of your fleet's ships, not just your flagship's speed.
Both of these answers are quite different from the old UWO. ;)
I'm having withdrawals. I'm playing New Horizons and UWO to fill the void.
1. Five admirals are available for selection. The admiral you select determines origin country - notice the flag above the portrait - Joao (explore) for Purtugal, Catalina (pirate) for Spain, Ali (trade) for Ottoman, Otto (pirate) for England, Ernst (explore) for Netherlands. So if you choose trading admiral, you will be Ottoman, but if you have to be England, you must choose Otto, etc. Note: you can focus on exploring, trading, or pirating with any admiral, so there is not a bad choice. Typically peace (PvE) servers have high Ottoman population where normal (PvP) servers have high Spain or England (or other) populations. Later in the game you can hire other admirals - even more than the original five.
2. Some admirals might offer blue gems at character selection as an incentive to distribute players to different choices. You don't have to take the blue gems, you will get a slow trickle of them as you complete accomplishments.
3. After following the tutorial, go to the harbor > supply > manage hold > set load ratio, then make water, food 10%, material and ammo 0%, trade goods 80%. Maximize your cargo hold! Trading from port to port is extremely important regardless of your focus.
4. Learn how to melee fight with all ships, challenge 1-3 will teach you how. That way you don't have to carry ammo, increasing cargo hold. Also there is a chance to win ships if you don't sink them - odds are super slim but possible. Feels like you get better loot? I dunno.
5. Follow the main quest line, lots of xp, money, and fun.
6. When you run out of quests, run union quests. You can also do sudden missions gained by using letters found in message bottles, but don't do ones that are too far away. Especially important on PvP servers.
7. Do your daily, weekly and monthly quests. Daily tasks can be done in minutes but aren't worth much. Weekly tasks are worth 330k ducats each, pay attention to reset to get as many done before reset as possible. Monthly tasks are worth 1.3M ducats each which is huge for starting admirals, get 'em done before reset - consider prioritizing them early?
8. Spend your ducats on mates - fill the cabins on all ships with mates of your focus. Get the D mates and work your way up as you gain money.
9. Also check the item store black market for B, A, and S items. Many times it's the only way to get those items. Especially important on PvE servers.
10. Everything sold on the auction house costs red gems (real $).
11. Spend blue gems on an additional shipyard build space or two and union quest space if you end up doing those activities often - they are good for 5 or 7 days.
12. You get more ducats from longer hauls. Here's my advice, stick around in a small area for a while to get a feel for trading. Purchasing goods in certain ports might cost 100k ducats, but in another port might cost 250k ducats. When you get an expensive load, that's the load you take on a nice long voyage. For instance, Alexandria seems to have higher than normal loads - instead of taking it to Athens, take it to Constantiople, Odessa or Taganrog for a larger gain, then port-to-port trading on the way back. Consider increasing food and water when undergoing longer voyages.
13. Deal in specialities as much as possible - you get fame when trading them, and fame is the ultimate goal in UWO.
14. Do the challenges as they open up for you. Lots of learning and rewards.
To elaborate on this, proper trade in specialty goods has two requirements.
1: Deal in at least 50 units of each specialty. Having less than 50 will keep you from getting fame and bonus XP for selling them. Having multiple sets of 50 different specialities will apply an even larger bonus. This is a similar system to what was seen in Uncharted Waters Online.
2: Make sure to take your specialty goods some distance before selling them. You might be able to make a profit a couple of ports over with them, but you'll miss out on the fame and bonus XP. You need to bring them to at least a different cultural sphere, and possibly two cultural spheres away, to reap the rewards, and those rewards go up the farther you go.
By 'cultural sphere' I mean something like 'England' and 'Iberia' and 'Baltic Sea'. Buying Baltic Sea specialties like Two-Handed Swords and Feathers, then bringing them to Germany to sell, won't be terribly rewarding. Bringing those Baltic Sea specialties to Italy, on the other hand, will be.
So i think to cover all "starter" / pre-level 20 areas, it's good if you + your mates speak:
1. the five european playable faction languages, english, dutch, portuguese, spanish, turkish
1a. I noticed when a nation takes over a neutral port by investing, then their language is usable in that port. So in theory, over time I'm guessing just these five languages will be enough. But until then
2. north sea / baltic ports need danish/norwegian/swedish, at least one of them, possibly two to cover everything. Some ports deep in the baltic need slavic (or was it russian?)
3. arabic is spoken all the way from Ceuta to Beirut
4. some of the italian ports are latin-only, others are OK with spanish too. Or french. Which brings me to:
5. french for Nantes/Bordeaux/Marseilles/Montpellier
6. in some ports in the Adriatic and Black Sea slavic will do
So to recap I guess our first team of initial admiral + fleet mates should include speakers of english, dutch, portuguese, spanish, turkish, at least one possibly two of the nordic languages, then slavic or russian, french, arabic and latin.
Unless you don't mind lack of access to some markets. Note you can always resupply in all ports even if you don't have the language, and I also found you can do the bottle in the ocean quests regardless of language skills.
EDIT: Oh, greek too, although I don't know if there are any greek-only ports. Athens is ottoman territory in game, so turkish will do. Candia, Salonika I don't remember. But yeah, possibly greek too then.