Uncharted Waters Origin

Uncharted Waters Origin

Bnon Feb 8, 2023 @ 1:57am
What determines fleet speed
Like the title says, does anyone what determines ship speed? is it just the flagship or is it the average of all ships?
< >
Showing 1-7 of 7 comments
Inside battle each has it's own speed, but otherwise looks like the flagship speed is applied, but can't test, so that's just how it looks.
AkioKlaus Feb 8, 2023 @ 2:59am 
seems to be avg.
Gon Feb 8, 2023 @ 10:13am 
Originally posted by Bnon:
Like the title says, does anyone what determines ship speed? is it just the flagship or is it the average of all ships?

I just ran some experiments, it's some sort of average.

I started with a Xebec as my flagship and NO other ships in fleet, I am parked in Alexandria, and if I leave and sail straight North against 3 knots of wind I was doing about 12 knots, then south with wind behind was about 14 knots.

Then I built a Hansa Cog and substituted the Xebec for it, and was doing about 8 knots North, and 10 knots South.

Then I put both ships together, and was getting about 10 knots North, 11 knots South.

I have no idea what formulas they use or how they do the math, but it seems it's some sort of combination/average.
Ship speed isn't listed in ship stats. Is there a site somewhere with detailed stats for all ships?

I know Seaworthiness affects speed (waves and currents have less slowing effect), and then speed is based on the 2 Sail stats (the higher the better) and their add-on items, and all depends on wind direction (you get better speed when is from behind) and currents and so on. Also there is a 3% speed perma buff in cash shop, some characters have a ~2% buff for 1h or similar. But beyond that is a constant, that is fixed, based on ship. Usually blue (adventure) ships are fastest but not always, and higher tier ships are faster, but this isn't always true.

Also saw when built a ship that the stats are somehow randomized and allowed to spend 3 blue gems to roll it again. That means that different Sail stats and so on can make same ship type faster or slower than another, no 2 ships are equal.
Gon Feb 9, 2023 @ 3:58am 
Originally posted by OneNineDeepSilence:
Ship speed isn't listed in ship stats. Is there a site somewhere with detailed stats for all ships?

I know Seaworthiness affects speed (waves and currents have less slowing effect), and then speed is based on the 2 Sail stats (the higher the better) and their add-on items, and all depends on wind direction (you get better speed when is from behind) and currents and so on. Also there is a 3% speed perma buff in cash shop, some characters have a ~2% buff for 1h or similar. But beyond that is a constant, that is fixed, based on ship. Usually blue (adventure) ships are fastest but not always, and higher tier ships are faster, but this isn't always true.

Also saw when built a ship that the stats are somehow randomized and allowed to spend 3 blue gems to roll it again. That means that different Sail stats and so on can make same ship type faster or slower than another, no 2 ships are equal.

I don't know if people will eventually come up with the formula used to have exact information on sail speed, but I don't think it's necessary, just understanding how some factors affect it would be enough. Besides the points you mentionedI'm thinking maybe Load Capacity has a "slow down" effect, momentum might help reach faster top speeds. Certainly Rowing adds some speed regardless of wind, I think Seaworthiness relates to how much speed you lose in bigger seas, and IceBreaking for frozen seas.

When ship building, the more you have built the same kind of ship, the higher the chances you can get better stats on it, so you're correct, built ships have slight differences. I think there's probably a cap for those stats, so maybe with very high shipbuilding, you make all ships of that kind at it's max stats, so at that point you could say you're making identical ships.
Good points. Though I'd like to have a relative ship speed stat in ship description.
Thomas_Nighthawk May 30, 2023 @ 7:59pm 
We had the exact formula at one point for UWO. Unfortunately, I don't see it right now and don't remember it exactly, but there were coefficients for V and H sails based on wind direction, rowing, and ship drag based on seaworthiness and hull size. In this game though, I think things are a bit simpler. Higher tier ships seem to almost always be faster, although within a tier the sails do make a big difference.
< >
Showing 1-7 of 7 comments
Per page: 1530 50