Dread Delusion

Dread Delusion

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Any plans for improved combat or at least a difficulty slider?
Title.
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Showing 1-15 of 31 comments
Dreadoom May 20, 2024 @ 4:44am 
I'm not the only one to run and one shot everything
Clockwork May 20, 2024 @ 1:57pm 
I hope so. Even a bare-bones difficulty system that makes enemies do more damage and/or players do less would go a long way. Also maybe something that affects the amount of loot, I'm drowning in potions and items and I've never needed to use alchemy,
deusnikmachina May 20, 2024 @ 2:04pm 
It's the only reason I have been on the fence about getting. If that gets added or if someone ends up making a difficulty mod, it will be go for me.
METAL BEER SOLID May 20, 2024 @ 2:17pm 
Originally posted by deusnikmachina:
It's the only reason I have been on the fence about getting. If that gets added or if someone ends up making a difficulty mod, it will be go for me.

I'd say it's worth picking up for the quests, environment, and vibe alone. But if you're looking for even a rudimentary combat system that challenges you in some way, this game doesn't have it. I would describe the combat as something close to Skyrim on the easiest difficulty, but lacking even the necessity to block attacks. Takes like 6-7 hits max to kill tough enemies, standard ones are 3-4. You can also infinitely stun lock most humans and half the time they don't even attack you when they're not stun locked, which seems like a persistent bug to me but it might be how the game is designed. It's rare an enemy gets a hit on your or that they attack you at all.
METAL BEER SOLID May 20, 2024 @ 2:19pm 
Originally posted by Clockwork:
I hope so. Even a bare-bones difficulty system that makes enemies do more damage and/or players do less would go a long way. Also maybe something that affects the amount of loot, I'm drowning in potions and items and I've never needed to use alchemy,
Agreed, it desperately needs at least a couple of those things. In my experience enemies have a hard time even attacking me in the first place, even when they're not constantly stun locked. It's pretty dire. I think walking sim really is the best way to describe it, looking at other reviews.
Traveller May 20, 2024 @ 5:27pm 
They need to adjust the enemy moving\attacking speed, as well as stagger intensity. That's for sure.
Yoinkyz May 21, 2024 @ 2:26am 
enemys dont do enough damage its that simple
READTHEE May 21, 2024 @ 8:27am 
Originally posted by deusnikmachina:
It's the only reason I have been on the fence about getting. If that gets added or if someone ends up making a difficulty mod, it will be go for me.

I mean, there are more issues with this game than just the garbage combat. I did leave a negative review for a reason. I recommend reading it before you waste money on this game.
Last edited by READTHEE; May 21, 2024 @ 8:28am
METAL BEER SOLID May 21, 2024 @ 9:47am 
Originally posted by READTHEE:
Originally posted by deusnikmachina:
It's the only reason I have been on the fence about getting. If that gets added or if someone ends up making a difficulty mod, it will be go for me.

I mean, there are more issues with this game than just the garbage combat. I did leave a negative review for a reason. I recommend reading it before you waste money on this game.
Lol absolutely seething toddler rage review. It's like you spent your last $20 in allowance for the year on this game or something. It's a pretty fun game, combat just has problems. Chill
micmotorheadst May 21, 2024 @ 10:23am 
This game needs WAY harder combat. If it was 10 times harder, it would still be super easy lol
KingfossilFER May 21, 2024 @ 12:39pm 
yeah the combat needs some rework or wathever is necessary to improve it.
MyCabbages May 21, 2024 @ 12:50pm 
I just wish I had to actually do something. I may as well be closing tabs in my browser with the amount of engagement involved.

Even if it was harder as is, I'd still just be moving backwards and forwards left clicking unless the enemy AI got a massive overhaul.
Last edited by MyCabbages; May 21, 2024 @ 12:51pm
bleezy May 21, 2024 @ 5:35pm 
They need to massively reduce the player's speed when stamina is empty. Just increasing enemy damage/HP isn't going to fix it.
ManoutofTime913 May 22, 2024 @ 6:43am 
I feel like the game could use an expansion to refine all of the issues, combat included, in true 90s game fashion. Cause for a first attempt at a game of this type, and with such a small dev team, it's pretty good, but you can become an invincible death machine way too easily and regardless of stat build. I built for magic and I barely use the stuff just because it's so much easier and more cost-efficient to use the bow or heavy attacks with the greatsword. Even if I was going to use it, there's a quick fire spell that barely costs anything and does good damage that I could kill most things with and sleep in a bed without having to use mana potions. I'm also surprised at the lack of companions. You're pretty much recruiting a party for your main quest and they just sit in your fortress and do nothing despite the fact that companion AI exists for faction minions (who are admittedly super slow and useless, but it's the principle of the thing).
I love lore, an reading.. an exploring.. but there has to be ' something ' to the combat.. This is the one reason I have had this in my wishlist since day one, an have yet to pick it up. Seems so strange from reading most of the reviews.. how much depth everything else has.. except combat .. Ill have to keep my eyes on it an see if they do anything about it.
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