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Having a one-autosave saving system is really bad design decision for any RPG.
What I changed were the lengths of my play sessions. By routinely saving and exiting the game every 1-2 hours, I encountered fewer bugs overall and none of my quests messed up. Comparing this to my previous playthroughs where I’d had the game open all day whether I was playing it or not, it seems to have prevented it altogether.
Just to be safe, it’s worth noting I also made a beeline for the endless kingdom and beat Madness of the King FIRST out of any major quest. That might also have been the issue, but I couldn’t tell you!
https://steamcommunity.com/sharedfiles/filedetails/?id=3266125033
Notably, these numbers tend to stick to multiples of ten, but advance by 5 for smaller steps that I assume are related but not mandatory. Despite finding this, we haven’t figured out a way to modify them in a way that saves properly. It all resets back to its original value upon the game launching again.
1. taskStatesAsJSON, {"id":"charEmberian","stage":90}
2. FactsDB/"BoolFactKeys", "charEmberianComplete" (true)
3. FactsDB/"BoolFactKeys", "charEmberian" (true)
4. FactsDB/"IntFactKeys", "charEmberian" (90)
I think, it should be 130 in int. If anyone knows how to set it without corrupting the file, the information would be most welcome. It is probably applicable to other quests as well, but would require knowing their states and flags.
Edit. The save files should be possible to edit with a hex editor. I probably will try on the weekend.
https://steamcommunity.com/app/1574240/discussions/0/6369856709168063323/#c6369856944156087909