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Magic has horrible hitboxes, so it's best used for utility (healing, speed, etc) so you're really left with melee or ranged (bow) you can collect a godly amount of throwing knives, but you'll kill things faster with just a charged hit or 2 than slinging knives or arrows at someone.
pick starting options that give you charm, and if you can lore (idk if you can have both) charm if you can have just 1. And then alternate between guile, wisdom, and charisma. So that you can pick the locks you need, pass the charm checks, and activate lore items for secrets
yeah this is what i'm talking about. it just seems like it's not balanced very well and that i would be shooting myself in the foot by just doing "what I wanted to". thanks
If you plan on killing your way through the game, Might is an obvious choice. You really can't go wrong just play what comes naturally to you.
Mf runnin' like "I'M SPEEEEEEEEEED".
The only real choice is which skills to tag in chargen. All other choices become obsolete by midgame.
For RP reasons my preference is Lore/Spellcasting.
The optimal build is Charm/Agility.
An argument can be made for Lore/Agility.
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First Skill Choice:
Attack/Lockpick/Lore/Charm
Combat is easy, lockpicks can be bought and spammed, so the only real choice is between Lore and Charm.
I pick Lore for RP reasons, but Charm is the better choice. There are skill checks that are hard or impossible to pass if you don't pick Charm at chargen, many of which you have to pass or fail on the very first try.
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Second Skill Choice:
Defense/Agility/Spellcasting/Barter
Combat is easy, money is plentiful once you figure out how alchemy upgrades treasure, so the only real choice is between Agility and Spellcasting.
I picked Spellcasting for RP reasons, but Agility is the better choice. Combat spells aren't better than a bow, and utility spells don't care about your skill. By contrast, move speed is ALWAYS relevant. There's a LOT of walking, exploring, and running past enemies in Dread Delusion.
---
Stat Choice:
This is identical to levelling up, and so has no long term impact. I upgrade stats in the following order:
Persona for Charm checks during quests.
Guile for move speed. Pick this first if you don't care about quests.
Wisdom for Lore and Mana, which become increasingly relevant in mid-late game.
Might last, since combat is already too easy, even on the new 'hard mode'.