Dread Delusion

Dread Delusion

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taco Mar 17, 2023 @ 9:33am
Similarity to Might and Magic 6-8?
I been on the fence about buying this game and I was wondering if this is game good to satisfy the itch for the Might and Magic series.
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Showing 1-11 of 11 comments
MISO4EVER Mar 18, 2023 @ 5:43am 
never played that game but the game its most similar to is a mix of elder scrolls 3 morrowind and kingsfield series.
Spoopy_Wraith Mar 19, 2023 @ 1:32am 
based solely on Sseth videos I would say you may enjoy this but it's not M&M mechanically. Mechanically it's closer to Might and Magic Dark Messiah...as in both are fantasy FPS games that have you talk with ppl.

There is no party to set up (though you are recruiting some ex-Darkstar mercs)

I don't mean to shill my stuff but I have a lore video that leads up to the events of the game. I think that if you enjoy the setting and tone of M&M 6-8 you'll enjoy the setting of Dread Delusion.
The video title is, "Dread Delusion - LORE OF THE WORLD" plus one for the Apostatic Union

So yeah

TL;DR Gameplay wise no, not at all. Setting wise? Yeah kinda. I've only seen the SsethTzeentach videos.
Pheener Mar 20, 2023 @ 8:39pm 
I'm pretty familiar with MM6-8, and even have them installed right now (there's a mod that lets you play all 3 in 8's engine, which is pretty cool).

That said, Dread Delusion is really nothing like a Might and Magic, but as the poster above said, it does definitely scratch that "explore a limited, detailed area" feeling. The overworld feels large, then small, and then large again, as you learn where you'll be travelling, and with semi-regular updates, the dev is adding whole areas. Most areas have somewhat standalone quests, so you don't have to go traipsing or fast-travelling across the map.

It feels a bit more like an RPG adventure game - it has all of the feeling/aesthetic and none of the mechanics of something like Morrowind, and even manages to be more alien at times. The world building is top-notch, and fits the same feeling/aesthetic, without actually feeling hopeless (which a lot of genre-games try to do in a limited setting).

That said, it's fantastic, and I'm regularly checking back every few weeks to see what's new!
Cypher Mar 22, 2023 @ 2:53pm 
Originally posted by J. Mayne:
Yeah if you want more M&M gameplay you'll be disappointed. It is also not much like Dark Messiah at all. That is a linear fantasy FPS with light RPG elements and no quests, towns, shops or NPC interaction to speak of. Very different.

Originally posted by Isadoraisacat:
never played that game but the game its most similar to is a mix of elder scrolls 3 morrowind and kingsfield series.

Dread Delusion bears absolutely no resemblance to King's Field. KF is a completely different animal. The Morrowind comparisons I've seen are superficial at best. Is it the big mushrooms? Maybe a result of the dev being open about their influences on their dev log videos? I dunno. It can be an interesting game in its own right without these kinds of comparisons.
I thought people were comparing it to Morrowind because both settings are such surreal, alien worlds that are a delight to explore.
Teletubbies Mar 27, 2023 @ 11:40am 
How does Dread Delusion compare to Lunacid?
mange mover Mar 27, 2023 @ 6:44pm 
Originally posted by Teletubbies:
How does Dread Delusion compare to Lunacid?

They have a some similarities but in practice are quite different. Not sure which of the two you've played so sorry if I explain anything obvious.

Lunacid is a first person dungeon crawler fashioned after King's Field and Shadow Tower. In fact it's one of the few (only?) modern titles that actually approximates the feel and mechanics of those games. The game is slow and deliberate and exploration is the main focus, with occasional light puzzle solving and key hunting. There is no map, only a compass. Lots of secret doors, weapons and spells to be found as you creep through the dungeons. XP is gained only through combat. There are no role-playing elements besides choosing which stats to increment when you level up, and those stats only relate to combat and will have no bearing on what quests you can do or what equipment you can use.

Dread Delusion also has a heavy focus on exploration, but more in the open-world RPG kind of way. There are class-specific quests, skill checks and equipment. Combat is not nearly as rewarding and often best avoided. No maze-like dungeons to navigate (from what I've seen in my 7 hours). Less variety in weapons and spells. Lots of dialogue and lore to soak in. Very fast movement.
Spoopy_Wraith Mar 29, 2023 @ 10:30am 
Originally posted by J. Mayne:
Originally posted by Teletubbies:
How does Dread Delusion compare to Lunacid?

They have a some similarities but in practice are quite different. Not sure which of the two you've played so sorry if I explain anything obvious.

Lunacid is a first person dungeon crawler fashioned after King's Field and Shadow Tower. In fact it's one of the few (only?) modern titles that actually approximates the feel and mechanics of those games. The game is slow and deliberate and exploration is the main focus, with occasional light puzzle solving and key hunting. There is no map, only a compass. Lots of secret doors, weapons and spells to be found as you creep through the dungeons. XP is gained only through combat. There are no role-playing elements besides choosing which stats to increment when you level up, and those stats only relate to combat and will have no bearing on what quests you can do or what equipment you can use.

Dread Delusion also has a heavy focus on exploration, but more in the open-world RPG kind of way. There are class-specific quests, skill checks and equipment. Combat is not nearly as rewarding and often best avoided. No maze-like dungeons to navigate (from what I've seen in my 7 hours). Less variety in weapons and spells. Lots of dialogue and lore to soak in. Very fast movement.

I think you mean Faction specific quests not Class specific.
Cypher Mar 29, 2023 @ 10:48am 
Originally posted by Darek Baird:
Originally posted by J. Mayne:

They have a some similarities but in practice are quite different. Not sure which of the two you've played so sorry if I explain anything obvious.

Lunacid is a first person dungeon crawler fashioned after King's Field and Shadow Tower. In fact it's one of the few (only?) modern titles that actually approximates the feel and mechanics of those games. The game is slow and deliberate and exploration is the main focus, with occasional light puzzle solving and key hunting. There is no map, only a compass. Lots of secret doors, weapons and spells to be found as you creep through the dungeons. XP is gained only through combat. There are no role-playing elements besides choosing which stats to increment when you level up, and those stats only relate to combat and will have no bearing on what quests you can do or what equipment you can use.

Dread Delusion also has a heavy focus on exploration, but more in the open-world RPG kind of way. There are class-specific quests, skill checks and equipment. Combat is not nearly as rewarding and often best avoided. No maze-like dungeons to navigate (from what I've seen in my 7 hours). Less variety in weapons and spells. Lots of dialogue and lore to soak in. Very fast movement.

I think you mean Faction specific quests not Class specific.
Does DD even have faction locked quests at this point? I can't think of any but I haven't done a bandit playthrough.
Spoopy_Wraith Mar 29, 2023 @ 10:58pm 
Originally posted by Cypher:
Originally posted by Darek Baird:

I think you mean Faction specific quests not Class specific.
Does DD even have faction locked quests at this point? I can't think of any but I haven't done a bandit playthrough.


Not really. I guess if you rat out Pageuth to the Apostatic Union you can cut yourself out of some content.

I was just meaning quests tied to factions but yeah I don't know of anything you can REALLY cut yourself out of.
Cypher Mar 30, 2023 @ 1:04pm 
Originally posted by Darek Baird:
Originally posted by Cypher:
Does DD even have faction locked quests at this point? I can't think of any but I haven't done a bandit playthrough.


Not really. I guess if you rat out Pageuth to the Apostatic Union you can cut yourself out of some content.

I was just meaning quests tied to factions but yeah I don't know of anything you can REALLY cut yourself out of.
Dang, I was kinda hoping I might have missed something, ah well.
Not at all, you'll still probably enjoy it though
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Date Posted: Mar 17, 2023 @ 9:33am
Posts: 11