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There is no party to set up (though you are recruiting some ex-Darkstar mercs)
I don't mean to shill my stuff but I have a lore video that leads up to the events of the game. I think that if you enjoy the setting and tone of M&M 6-8 you'll enjoy the setting of Dread Delusion.
The video title is, "Dread Delusion - LORE OF THE WORLD" plus one for the Apostatic Union
So yeah
TL;DR Gameplay wise no, not at all. Setting wise? Yeah kinda. I've only seen the SsethTzeentach videos.
That said, Dread Delusion is really nothing like a Might and Magic, but as the poster above said, it does definitely scratch that "explore a limited, detailed area" feeling. The overworld feels large, then small, and then large again, as you learn where you'll be travelling, and with semi-regular updates, the dev is adding whole areas. Most areas have somewhat standalone quests, so you don't have to go traipsing or fast-travelling across the map.
It feels a bit more like an RPG adventure game - it has all of the feeling/aesthetic and none of the mechanics of something like Morrowind, and even manages to be more alien at times. The world building is top-notch, and fits the same feeling/aesthetic, without actually feeling hopeless (which a lot of genre-games try to do in a limited setting).
That said, it's fantastic, and I'm regularly checking back every few weeks to see what's new!
They have a some similarities but in practice are quite different. Not sure which of the two you've played so sorry if I explain anything obvious.
Lunacid is a first person dungeon crawler fashioned after King's Field and Shadow Tower. In fact it's one of the few (only?) modern titles that actually approximates the feel and mechanics of those games. The game is slow and deliberate and exploration is the main focus, with occasional light puzzle solving and key hunting. There is no map, only a compass. Lots of secret doors, weapons and spells to be found as you creep through the dungeons. XP is gained only through combat. There are no role-playing elements besides choosing which stats to increment when you level up, and those stats only relate to combat and will have no bearing on what quests you can do or what equipment you can use.
Dread Delusion also has a heavy focus on exploration, but more in the open-world RPG kind of way. There are class-specific quests, skill checks and equipment. Combat is not nearly as rewarding and often best avoided. No maze-like dungeons to navigate (from what I've seen in my 7 hours). Less variety in weapons and spells. Lots of dialogue and lore to soak in. Very fast movement.
I think you mean Faction specific quests not Class specific.
Not really. I guess if you rat out Pageuth to the Apostatic Union you can cut yourself out of some content.
I was just meaning quests tied to factions but yeah I don't know of anything you can REALLY cut yourself out of.