Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Trade is limited by within a range of your local market prices (not effected by autosell/buying changes).
Those bounds are expanded by the high/low of existing trades by other players, up to the same number of units for no quota penalty. (price matching)
Going past the limits or beyond the price match (quantity and price) uses more quota, at ever increasing rates the more you go over.
This is is to prevent people from having giant quantity orders at giant prices, in direct response to a flood of cheaters flooding the player market with abusive trades.
I was trying to list an Ask order for propellant at some price. That price was slightly higher than existing Bids and within the price range allowed by the market.
At that price, the trade dialogue indicated I had a 1.6M quota to sell propellant. When I put in that amount, it said I was over by that amount.
If I put in 1, no problem. If I put in 16, 160, 1600, no problem. As soon as I put in 16000, it said I was over my quota by 16000. If I deleted a 0, it indicated that I had a 1.6M quota available. If this is by design, it's extremely poor design.
It - several parts of the game, but this in particular - is not intuitive, and lacks proper tutorial/info to explain (partly because new content frequently and adjustments need to be made, so the polish is set aside for later), but the mechanics mostly are well designed even if they don't appear to be. You'd be surprised how little change is needed to completely flip whether something is useless, usable, or overpowered.