Industry Idle

Industry Idle

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wabbajack Jul 7, 2021 @ 11:25am
Trade quota bugged, serious bummer
My trade quota currently says 1.6M, but when I try to enter any amount of units to sell over about 10K, it shows my trade being over the quota by that exact amount. A 10K unit trade shows 1.6M quota available, but a 20K unit trade shows as being 20K units over quota. I can enter multiple 10K unit trades, but since there's a cap on how many trades a player can have at a time, I can't work around this issue. Has anyone else experienced a similar bug?

I've tried playing around with the sell price to see how it affects things, and it doesn't seem to. The specific quantity I'm limited to selling is exactly 11K units (still showing a quota much higher); at 11001, it says I'm over the quota by 11K.
Last edited by wabbajack; Jul 7, 2021 @ 12:33pm
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Showing 1-4 of 4 comments
Hiroko Jul 8, 2021 @ 5:30pm 
Its by design, not bugged.
Trade is limited by within a range of your local market prices (not effected by autosell/buying changes).
Those bounds are expanded by the high/low of existing trades by other players, up to the same number of units for no quota penalty. (price matching)
Going past the limits or beyond the price match (quantity and price) uses more quota, at ever increasing rates the more you go over.

This is is to prevent people from having giant quantity orders at giant prices, in direct response to a flood of cheaters flooding the player market with abusive trades.
wabbajack Jul 25, 2021 @ 2:38pm 
Originally posted by Hiroko:
Its by design, not bugged.
Trade is limited by within a range of your local market prices (not effected by autosell/buying changes).
Those bounds are expanded by the high/low of existing trades by other players, up to the same number of units for no quota penalty. (price matching)
Going past the limits or beyond the price match (quantity and price) uses more quota, at ever increasing rates the more you go over.

This is is to prevent people from having giant quantity orders at giant prices, in direct response to a flood of cheaters flooding the player market with abusive trades.
I feel like you're misunderstanding me, unless there's some hidden mechanic here that isn't indicated in-game at all. I'm not referring to the limitation of a quota itself as a bug.

I was trying to list an Ask order for propellant at some price. That price was slightly higher than existing Bids and within the price range allowed by the market.

At that price, the trade dialogue indicated I had a 1.6M quota to sell propellant. When I put in that amount, it said I was over by that amount.

If I put in 1, no problem. If I put in 16, 160, 1600, no problem. As soon as I put in 16000, it said I was over my quota by 16000. If I deleted a 0, it indicated that I had a 1.6M quota available. If this is by design, it's extremely poor design.
Hiroko Jul 25, 2021 @ 4:56pm 
All I can really do is quote my previous reply here. I explained what is happening. The quota usage increases extremely fast once you pass +/- a certain % of your local market price range, but if another trade exists higher/lower, you're able to price match up to the same quantity - going over quantity or price puts you back on the quota scaling curve. This is by design. It was done very intentionally and took a great deal of time, and has been very effective in curbing the abusive trades. Not everyone will like it, but it is a necessary restriction to prevent bigger issues.
It - several parts of the game, but this in particular - is not intuitive, and lacks proper tutorial/info to explain (partly because new content frequently and adjustments need to be made, so the polish is set aside for later), but the mechanics mostly are well designed even if they don't appear to be. You'd be surprised how little change is needed to completely flip whether something is useless, usable, or overpowered.
wabbajack Jul 26, 2021 @ 9:52am 
Originally posted by Hiroko:
All I can really do is quote my previous reply here. I explained what is happening. The quota usage increases extremely fast once you pass +/- a certain % of your local market price range, but if another trade exists higher/lower, you're able to price match up to the same quantity - going over quantity or price puts you back on the quota scaling curve. This is by design. It was done very intentionally and took a great deal of time, and has been very effective in curbing the abusive trades. Not everyone will like it, but it is a necessary restriction to prevent bigger issues.
It - several parts of the game, but this in particular - is not intuitive, and lacks proper tutorial/info to explain (partly because new content frequently and adjustments need to be made, so the polish is set aside for later), but the mechanics mostly are well designed even if they don't appear to be. You'd be surprised how little change is needed to completely flip whether something is useless, usable, or overpowered.
Limiting a player from selling more than 11K propellant at a price slightly higher than any Bid currently on the market makes me think the mechanic for "quota scaling" isn't as fine-tuned as you seem to be suggesting. And besides that, if the quota is based on price and how much you're trying to sell, then it shouldn't only reflect changes based on price. The effect of whatever mechanic you're describing makes it at least look like a bug.
Last edited by wabbajack; Jul 26, 2021 @ 12:38pm
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