Subterrain: Mines of Titan

Subterrain: Mines of Titan

View Stats:
wahyudil Mar 17, 2024 @ 2:29am
how to lose BURN status??
https://steamcommunity.com/sharedfiles/filedetails/?id=3187894260

is there a way or items that can handle burn status???

the text said you must do something ... but what?

it seems all status effects has their own remedy (including acid) except for BURN ...
< >
Showing 1-15 of 22 comments
Big Perm Mar 17, 2024 @ 3:00am 
Tbh, it kind of seemed like burn decays very quickly compared to the other affects, so I just used a medkit and it was enough that ~30% burn decayed before the 4 turns were done from the medkit.

I haven't really dealt with it much so maybe it's a problem later, but kind of seems like just not being in a fire is enough.
无聊 Mar 17, 2024 @ 3:30am 
I put up the firefighter's coat and use some methods to boot my fire resistent to 57, and eat most effeient medkit as soon as the effect faded, but still I'm dead half way in this fire road, I don't know what to do ,how to pass it??
Big Perm Mar 17, 2024 @ 3:43am 
Originally posted by 无聊:
I put up the firefighter's coat and use some methods to boot my fire resistent to 57, and eat most effeient medkit as soon as the effect faded, but still I'm dead half way in this fire road, I don't know what to do ,how to pass it??

My apologies. Completely missed your screenshot. Hrmm.

I definitely haven't got to this part, and that looks like quite a bit of fire. I'm not sure what other options you really have. I was thinking maybe quick step could help but I think you still eat all the fire damage for each tile you pass.

Feels like there must be some other way to deal with this other than walk straight through, but I haven't seen this so I'm not sure if there is a more obvious answer.
Juvante Mar 17, 2024 @ 3:43am 
I just did that today. Here's exactly what I did.

I had around 260 health, level 35. I use two hand build.

There'a skill called jousting dash, it allows you to move several spaces forward as if you only moved once.

I used the nanoheal before I start, used adrenaline rush to get charges, use jousting dash at the appropriate time and just walk all the way to the end.

I also wore the fire resistant armor and used a belt with fire resist gems. I popped health kits along the way but sometimes its better to just keep moving.

After I got to the end, I had to stop and wait off the burn. It was a close call but I did it and back.

Movement skills are a huge help.
Last edited by Juvante; Mar 17, 2024 @ 3:44am
Big Perm Mar 17, 2024 @ 3:44am 
Are you using a bunch of the burn resistance modules with your ward belt? Not sure if thats how you got to 57 but seems like that might boost it a bit higher.
Lexx Mar 17, 2024 @ 4:09am 
I had similar issue. I had multiple burn modules, the chillis that give resistance, the fire coat. And still die half way. You really just need to grind out lots of HP. There's more stuff that give burn resistance too that I need to collect when i get to them. The big issue is this fire path you can easily get over 70-80% burn gauge on you by the time you get to any gaps in the fire, since it's that long a path. And that kills you FAST.
Last edited by Lexx; Mar 17, 2024 @ 4:10am
Pixellore  [developer] Mar 17, 2024 @ 4:27am 
will buff the fire resistance coat next update
Balzaams Mar 17, 2024 @ 4:39am 
Originally posted by Pixellore:
will buff the fire resistance coat next update
Thank you. check the acid resist armor also for balance.
stretch Mar 17, 2024 @ 4:48am 
Originally posted by Lexx:
I had similar issue. I had multiple burn modules, the chillis that give resistance, the fire coat. And still die half way. You really just need to grind out lots of HP. There's more stuff that give burn resistance too that I need to collect when i get to them. The big issue is this fire path you can easily get over 70-80% burn gauge on you by the time you get to any gaps in the fire, since it's that long a path. And that kills you FAST.

70 to 80%. Hah... I got to 97% in no time and fried in seconds. 80% is for wimps. Try harder. I wasn't even in this area. I think I was on 5 or 6 and it's a much shorter path and I still managed to fail harder than you.

I got through some of the acid areas with a massive investment in first aid stuff and found preciously nothing. Not a plant, not an ore node, not a secret, nothing. I tried the fire thing once, failed, reloaded and me and my singed a$$ simply left.
Is there something special in this bit? It looks promising but so did some of the acid spots but nope.
Spicy Kimchi Mar 17, 2024 @ 5:07am 
I just equip all the fire resistance thing, use med, pass the fire area and use sleeping bag till burn status is gone. Almost always survive with 1hp till burn status is gone. I don't know it's a bug or intended tbh
Lexx Mar 17, 2024 @ 5:17am 
Originally posted by stretch:
Originally posted by Lexx:
I had similar issue. I had multiple burn modules, the chillis that give resistance, the fire coat. And still die half way. You really just need to grind out lots of HP. There's more stuff that give burn resistance too that I need to collect when i get to them. The big issue is this fire path you can easily get over 70-80% burn gauge on you by the time you get to any gaps in the fire, since it's that long a path. And that kills you FAST.

70 to 80%. Hah... I got to 97% in no time and fried in seconds. 80% is for wimps. Try harder. I wasn't even in this area. I think I was on 5 or 6 and it's a much shorter path and I still managed to fail harder than you.

I got through some of the acid areas with a massive investment in first aid stuff and found preciously nothing. Not a plant, not an ore node, not a secret, nothing. I tried the fire thing once, failed, reloaded and me and my singed a$$ simply left.
Is there something special in this bit? It looks promising but so did some of the acid spots but nope.
It's got one of the pieces for the plasma launcher. basically DOOM BFG.
wahyudil Mar 17, 2024 @ 5:28am 
Originally posted by stretch:
Originally posted by Lexx:
I had similar issue. I had multiple burn modules, the chillis that give resistance, the fire coat. And still die half way. You really just need to grind out lots of HP. There's more stuff that give burn resistance too that I need to collect when i get to them. The big issue is this fire path you can easily get over 70-80% burn gauge on you by the time you get to any gaps in the fire, since it's that long a path. And that kills you FAST.

70 to 80%. Hah... I got to 97% in no time and fried in seconds. 80% is for wimps. Try harder. I wasn't even in this area. I think I was on 5 or 6 and it's a much shorter path and I still managed to fail harder than you.

I got through some of the acid areas with a massive investment in first aid stuff and found preciously nothing. Not a plant, not an ore node, not a secret, nothing. I tried the fire thing once, failed, reloaded and me and my singed a$$ simply left.
Is there something special in this bit? It looks promising but so did some of the acid spots but nope.

there are few places like this actually ... sorry spoiler ... so you must always ready

and I only reached Fire resistance to 80% after all modules and fire coat ... I have reached the safe spot, but the burn STATUS kill me instantly ... -90% to health regen make all healing useless
Zekk12185 Mar 17, 2024 @ 10:01am 
Fire coat, fire cape, and 3x 10% modules got me through with no problems at 260HP. (You can also get 4x 12% modules later.)

The flame debuff is quite literally the -only- debuff that ever decays. There's no way to douse the flames actively (even with an inventory full of water bottles). It's like ~2% decrease per turn.

I never really got past 50% on the debuff, but it's important to note there are breaks in almost all of these fire paths where you can sit and idle for a minute and wait for the debuff to clear back down to 0% before making the next trip.

Remember that the debuff icon will only show when you're at 25-30%, so if you step back into the fire the exact moment it's gone, you're already going to have the flame debuff again.

It's also important to abuse diagonals (which move you 2 tiles in 1 turn) as much as you can. It takes a bit of practice, and also you can use the Tab key to open a small UI that tells you when you can diagonal instead of when you can up/over.


All this stuff is also applicable to acid (acid coat, acid "spray" accessory, modules), but you have to use an acid neutralizer to remove the debuff, which actually makes it easier.

All this stuff is -also- applicable to poison, but - there is no poison coat or poison accessory. There is, however, a tier2 poison cure, as well as centipede juice which gives you a small resist buff.
TakCamRay[JP] Mar 18, 2024 @ 6:30pm 
All root of issue is the rate of increasing Burn Gauge that doesn't care Burn resistance.
These "Gauges" ALWAYS raise 4% per turn even if you have 999 resistance.

note: 999 resistance is a kind of joke. we cannot gain such a huge numbers.
Sid Icarus Mar 18, 2024 @ 6:41pm 
Originally posted by Zekk12185:
Fire coat, fire cape, and 3x 10% modules got me through with no problems at 260HP. (You can also get 4x 12% modules later.)

The flame debuff is quite literally the -only- debuff that ever decays. There's no way to douse the flames actively (even with an inventory full of water bottles). It's like ~2% decrease per turn.

I never really got past 50% on the debuff, but it's important to note there are breaks in almost all of these fire paths where you can sit and idle for a minute and wait for the debuff to clear back down to 0% before making the next trip.

Remember that the debuff icon will only show when you're at 25-30%, so if you step back into the fire the exact moment it's gone, you're already going to have the flame debuff again.

It's also important to abuse diagonals (which move you 2 tiles in 1 turn) as much as you can. It takes a bit of practice, and also you can use the Tab key to open a small UI that tells you when you can diagonal instead of when you can up/over.


All this stuff is also applicable to acid (acid coat, acid "spray" accessory, modules), but you have to use an acid neutralizer to remove the debuff, which actually makes it easier.

All this stuff is -also- applicable to poison, but - there is no poison coat or poison accessory. There is, however, a tier2 poison cure, as well as centipede juice which gives you a small resist buff.

There IS actually a poison resist accessory. A +50 poison resist gas mask at the end of the correct route of the (first?) acid path you find. Level 3 or 4 mines, I forget.
< >
Showing 1-15 of 22 comments
Per page: 1530 50