Subterrain: Mines of Titan

Subterrain: Mines of Titan

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Villainous Mar 15, 2024 @ 4:10pm
Game is too easy now
IDK if it's just that I got used tot he grueling difficulty of the release patch, but the credits from recycling camp supplies is too much. Geting 10k from a single wood stack recycle is game breaking early on.
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Showing 1-15 of 60 comments
Silly Clown Mar 15, 2024 @ 4:37pm 
I agree, i went from being too broke to do any research

to

WTF im rich? where is the money even coming from!?


Still very much enjoying the game, but I do miss the threat of poverty and finding ways to skirt the issue.
Last edited by Silly Clown; Mar 15, 2024 @ 4:39pm
Villainous Mar 15, 2024 @ 5:02pm 
Yeah, I think a lot of the earlier economy issue came from the upgraded gas masks simply not being worth the cost increase over regular ones, and how fast the infection rates were rising, forcing the player to sweep through areas to avoid being overrun and end up burning through a lot of durability in the process.

As a result you had to sell raw ores and research material to get yourself into a decent situation causing it to really feel like a tense war of attrition.

In the new game, I think I hit the same map progress on day 16 that I had on day 71 with about 10x more credits in the bank. It also feels pointless to do missions for the colonists since the money they offer is so little compared to the what you get from just exploring around.
Pudding Mar 15, 2024 @ 5:59pm 
Yup it wasn't really needed to make these give money when using them for camp. Crazy rich now
vacantmind Mar 15, 2024 @ 6:25pm 
Im kinda sad the players complained so much and ruined it.
Grampybones Mar 15, 2024 @ 6:27pm 
The dev is doing some testing/balancing. It really made no sense that you would go mine/gather resources for the camp only for you having to pay for recycling to keep them alive. I have not played since the new patch so can't comment on the money you get now.
Last edited by Grampybones; Mar 15, 2024 @ 9:43pm
Juvante Mar 15, 2024 @ 6:30pm 
The entire economy is poorly balanced but I don't want to see the change revoked.

It's made the game way less tedious and the player should be getting compensated for donating supplies anyway. Having to sell ore separately to make money was awful.

Honestly, since you guys are probably going to have beaten the game by now or next week. What does it really matter at this point?

Just play the game, beat it and move on. The dev is making a difficulty update, so masochists can play on their masochistic settings if they want to.
Last edited by Juvante; Mar 15, 2024 @ 6:33pm
vacantmind Mar 15, 2024 @ 6:35pm 
I like well designed and balanced games, if you don't care, stay out of the thread.
Edit: Also, "Realism" is the worst game design tenet ever. The point is whether or not its fun, not whether it makes sense.
Last edited by vacantmind; Mar 15, 2024 @ 6:37pm
The Number Mar 15, 2024 @ 6:41pm 
This seems like a particularly good case for different difficulty settings. A range from, say, "struggle for every step forward," to "power fantasy action hero," to "I have an absolute public meltdown if I experience setbacks, confusion, or challenge of any kind." Let the players figure out which one they are.
Kyos Mar 15, 2024 @ 6:54pm 
Originally posted by vacantmind:
I like well designed and balanced games, if you don't care, stay out of the thread.
Edit: Also, "Realism" is the worst game design tenet ever. The point is whether or not its fun, not whether it makes sense.
Counterpoint: Getting softlocked at day 30 because equipment replacement expenditure is higher than raw ore sales income, is not very fun.
Being unable to break out of this cycle, because every moment spent mining ores, to pay for replacement gear, makes the cthonian horrors stronger, meaning your equipment expenditure becomes exponentially higher to deal with them. Meaning you need to mine more methane because you can no longer go deeper before being mobbed by hordes of brawlers. Meaning you are stuck mining in a rinky dink cave until a cave slug finally crits you and ends your misery as the lowest cog in a self-serving company town that won't even pay you for the one thing they need you to go into the mines to do in the first place. Is not very fun.
Rivet Mar 15, 2024 @ 7:31pm 
Originally posted by Kyos:
Counterpoint: Getting softlocked at day 30 because equipment replacement expenditure is higher than raw ore sales income, is not very fun.
Being unable to break out of this cycle, because every moment spent mining ores, to pay for replacement gear, makes the cthonian horrors stronger, meaning your equipment expenditure becomes exponentially higher to deal with them. Meaning you need to mine more methane because you can no longer go deeper before being mobbed by hordes of brawlers. Meaning you are stuck mining in a rinky dink cave until a cave slug finally crits you and ends your misery as the lowest cog in a self-serving company town that won't even pay you for the one thing they need you to go into the mines to do in the first place. Is not very fun.
That's what would happen if you didn't use every tool available to you, make wise decisions on both a macro and micro level, engage enemies with sound tactics that take into consideration every nuance, and overcome psychological pressures such as expecting to make general progression across the board with each trip but instead having to sacrifice in many areas to enable progression in a more limited fashion at a time.

This was and is supposed to be a desperate panicked survival situation barely clawing your way to a solution for a camp beyond it's last legs and fast running out of hope, until you master it it's not just a given that you make it, this time you failed and created a fantastic if macabre story as you did so.

Yes it was difficult, but it was absolutely possible to make consistent progress, exactly what you'd expect from such a situation in game format.

I'm not saying the formula could not have been refined, it could and should, but the pendulum has indeed swung far the other way.
Last edited by Rivet; Mar 15, 2024 @ 7:37pm
One Stray Bullet Mar 15, 2024 @ 7:35pm 
It's definitely too easy now but I'll take the current iteration over the launch balancing. It seems like they will probably get the economy into a more balanced state relatively soon, probably around the time difficulty settings drop.
I Throw Spears. Mar 15, 2024 @ 7:49pm 
Originally posted by Rivet:
Originally posted by Kyos:
Counterpoint: Getting softlocked at day 30 because equipment replacement expenditure is higher than raw ore sales income, is not very fun.
Being unable to break out of this cycle, because every moment spent mining ores, to pay for replacement gear, makes the cthonian horrors stronger, meaning your equipment expenditure becomes exponentially higher to deal with them. Meaning you need to mine more methane because you can no longer go deeper before being mobbed by hordes of brawlers. Meaning you are stuck mining in a rinky dink cave until a cave slug finally crits you and ends your misery as the lowest cog in a self-serving company town that won't even pay you for the one thing they need you to go into the mines to do in the first place. Is not very fun.
That's what would happen if you didn't use every tool available to you, make wise decisions on both a macro and micro level, engage enemies with sound tactics that take into consideration every nuance, and overcome psychological pressures such as expecting to make general progression across the board with each trip but instead having to sacrifice in many areas to enable progression in a more limited fashion at a time.

This was and is supposed to be a desperate panicked survival situation barely clawing your way to a solution for a camp beyond it's last legs and fast running out of hope, until you master it it's not just a given that you make it, this time you failed and created a fantastic if macabre story as you did so.

Yes it was difficult, but it was absolutely possible to make consistent progress, exactly what you'd expect from such a situation in game format.

I'm not saying the formula could not have been refined, it could and should, but the pendulum has indeed swung far the other way.
It was not possible, due to the bug which denied many of us any loot at all for significant chunks of the game. My early game was so decimated cash wise that I actually restarted after they fixed that bug (twice).
Pixellore  [developer] Mar 15, 2024 @ 7:50pm 
Releasing balance patch now.
Rivet Mar 15, 2024 @ 8:23pm 
Originally posted by I Throw Spears.:
It was not possible, due to the bug which denied many of us any loot at all for significant chunks of the game. My early game was so decimated cash wise that I actually restarted after they fixed that bug (twice).
Yeah minus that bug of course, that was pretty crippling and I think just fixing that alone would have brought us somewhere near the sweet spot. It was still possible but you had to run ration distribution at minimum and really not make an inefficient step to only just scrape by.
Rango [Xeno] Mar 15, 2024 @ 8:51pm 
Yeah the money was insanely easy to get after last patch lol were monster spawns for the waves touched too? My Wave 4 had like 3 total dudes . . . even less than my Wave 2.
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Date Posted: Mar 15, 2024 @ 4:10pm
Posts: 60