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WTF im rich? where is the money even coming from!?
Still very much enjoying the game, but I do miss the threat of poverty and finding ways to skirt the issue.
As a result you had to sell raw ores and research material to get yourself into a decent situation causing it to really feel like a tense war of attrition.
In the new game, I think I hit the same map progress on day 16 that I had on day 71 with about 10x more credits in the bank. It also feels pointless to do missions for the colonists since the money they offer is so little compared to the what you get from just exploring around.
It's made the game way less tedious and the player should be getting compensated for donating supplies anyway. Having to sell ore separately to make money was awful.
Honestly, since you guys are probably going to have beaten the game by now or next week. What does it really matter at this point?
Just play the game, beat it and move on. The dev is making a difficulty update, so masochists can play on their masochistic settings if they want to.
Edit: Also, "Realism" is the worst game design tenet ever. The point is whether or not its fun, not whether it makes sense.
Being unable to break out of this cycle, because every moment spent mining ores, to pay for replacement gear, makes the cthonian horrors stronger, meaning your equipment expenditure becomes exponentially higher to deal with them. Meaning you need to mine more methane because you can no longer go deeper before being mobbed by hordes of brawlers. Meaning you are stuck mining in a rinky dink cave until a cave slug finally crits you and ends your misery as the lowest cog in a self-serving company town that won't even pay you for the one thing they need you to go into the mines to do in the first place. Is not very fun.
This was and is supposed to be a desperate panicked survival situation barely clawing your way to a solution for a camp beyond it's last legs and fast running out of hope, until you master it it's not just a given that you make it, this time you failed and created a fantastic if macabre story as you did so.
Yes it was difficult, but it was absolutely possible to make consistent progress, exactly what you'd expect from such a situation in game format.
I'm not saying the formula could not have been refined, it could and should, but the pendulum has indeed swung far the other way.