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Basically: "You the protagonist, are an 18 year old and you live with your mother, father and a hot sister (Mia)."
The game starts 2 days before the end of school. You are behind in schoolwork and need to catch up on studying to pass. Your parents are going on a trip to France for a week. You are studying late at night when your sister comes home drunk."
You can made them your step-family if you prefer, the story should make sense anyway 😉
For a great example of why I mentioned this though is one of the games that I just started, "Prince of Suburbia" and although in this one, I knew full well what the game wanted me to do, I choose not to do it as the whole 'fall in love with the mother' theme from a lot of these games like many of these games have, is just somewhat off putting.
Still though, I changed the name of the "Mother" to "Best Friend" and even there, the way the wording was written within the storyline didn't sound well most of the time.
I think if the game would explain what it was 'beforehand', it would make more sense as "Prince of Suburbia" did but still, I guess the phonetically of the storyline could change for the worst and that may not be the best course of action for the player.