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Just a few years will do that. For a while, people were sinking airliners as artificial reefs (maybe they still are?) and those things were covered in sealife within a decade or so. We know that the world of Lone Sails survived through the disaster long enough to produce a few generations of walking machines before collapsing, and we know that the same disaster befell both - the melting of tie ice wall. It drained the water from one and deluged the other. A few decades is well consistent enough with the world as we see it.
But the other things aren't in much of a state of decay, though. Most of the structures have working power, the flooded buildings still have most of their furniture, most of the metal parts aren't even rusted, etc. Yes, there are ruined structures but a large tidal wave and massive flood will do that.
It just doesn't seem all that "ancient" to me. Especially since Lone Sails gives us a pretty solid timeframe. Jan Henriksson was around until essentially the end of that civilisation, his broter/business partner who's of the same age died with a fairly young child so it wasn't that much longer past that. The environmental storytelling of the first game suggests about a generation or two passed between the disaster and "now" while Changing Tides very deliberately roots its narrative into the same timeline by crossing over at the end.
It just doesn't seem like the "Ancients" were all that ancient.
Yeah, that's my impression, as well. The game's achievements call them "ancients," but they feel more like the industrialists and scientists of the old world. I'm honestly not sure why the designers went with such pseudo-religious imagery - style over substance, perhaps? Not to say you can't have a modern industrial society with a religious theme, of course. That's essentially what Warframe's Corpus is. It just seems like an odd choice for a game with no spoken or written narrative, as it makes environmental storytelling that much harder to unpack.
I'm also not entirely sure what became of the ancients. In Lone Sails, it's pretty clear that the people either died or left because their machines ultimately failed to help them adapt. The Landcruiser was simply non-economical. The floating city, by contrast, seemed to work just fine. It was still fully operational and required just a small sub's engine to kickstart. Why did that fail?
Meanwhile in Far 1, we see that Lone's people at the height of their civilisation were producing cargo ships and submarines at a technology level similar to our modern real world. They did have some big structures like the factory but nothing on the scale of the Ancients.
My personal interpretation is that long ago the Ancients predicted the current catastrophe, and built the Sunken City to survive it. But in the meantime something else happened that caused their civilisation to disappear, leaving only the colossal structures behind. Then come along Toe's people (who may be survivors from Lone's civilsation), and they set up shop among the ruins of the Ancients. This is why some of the mechanisms seem jury-rigged compared to the Sunken City - you open the aforementioned sea wall by pushing against a ship that is attached to a chain.
That is my interpretation at least.
EDIT: Also, in other threads, evidence is mentioned suggesting they're actually siblings.