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Some quality of life tweaks would go a long way, things like not having to re-enter safe codes for example.
Still my favorite game of recent times and I'm far from finished!
There is an item that you can acquire that makes this incredibly easy, keep digging!
I use my star reserve for this. I keep it at around 70-90 at all times and just dump extras when I need a forced reroll.
But when you don't understand the rules or strategy yet are are trying to brute force it to 46 right away it FEELS a lot more random than it is.
I had moments of RNG-woes in maybe my first... three hours. When I had the epiphany of, oh wait - why do I care about reaching 46 SO MUCH when there's so many other micro goals around me? I should just be focusing on what the game gives me each run and making progress out of it every time - that I really started enjoying the game for what it actually is.
People mistakenly think the RNG is a detriment, a rougelite trying to punish you with "bad" runs without realizing what it ACTUALLY is is an ever-changing mega puzzle that allows you to put pieces in specific configurations to solve ever-evolving layers of puzzle. The puzzles designed in this wouldn't be possible in a game that lacked the RNG daily system, and that's why it works and is a brilliant model. It's just hard to see that initially.
Yeah if anything i think rng is worse problem in the mid to end game when you have a couple specific things you are trying to accomplish. Like it took me close to a dozen runs to get both a book store and a good money run in the same run. But it's no that serious I still made some sort of progress in other areas like vaults/ permanent updgades/ as I was shooting for that.
Yeah if I had one major fault with the game it's the slow pace that some of the interactions take. Like having to fiddle with security terminal everytime I find it and having to do all the safes over and over again everytime I find them or the too slow run speed. Like some QOL improvements there could speed up the tedious elements of mid-late game runs.
Also that the game is really bad at pointing the player in the right direction because i have no idea what these micro goals you speak of outside of the instruction of finding room 46, unless its stuff like look for a shovel for free items, or RNG into rooms with notes that will give hints on how to unlock things
TLDR: No you did not read it correctly
It's the opposite of brute force. You let the game work for you instead of trying to work against the game.
On Steam there are currently 15% who got the "Inheritance Trophy" - so 85% are still struggling with this "2% milestone" you mention. And might never reach it before they are fed up with the game long before it.
As I read it, you, with these capabilities to control RNG unlocked enjoy the game much more now that you have them? Why not give some of the elemental ones to everybody from the start? Why these unnecessary roadblocks that neither require skill nor add any depth. The game would perfectly work without them, with all these riddles to unveil.