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First you have to back up and recognize that this is a PUZZLE game and an RNG game second. The puzzles are never going to be handed to you - if you do not enjoy puzzle games or do not feel proficient in finding puzzles, identifying clues and solving them, then you will never progress in this game and it may not be for you. Just spamming doors looking for clues or puzzles to be handing you will not be how you progress, no amount of that will ever give you what you want.
It takes time, some repetition and more and more will open up. But you do have to put in the work of finding the clues and solving the puzzles.
This actually might be false.
I got to 46 and didn't think to pick up the trophy til DAYS later. It might still be just sitting there for some people lol (you don't get the trophy achievement unless you pick up the physical trophy). That said, yea there are roadblocks but working with the game relieves those eventually. Even in RNG land
Unfortunately, there is a sad truth that applies to all roguelites, and that is... that skill plays in to the RNG heavily. People pretend like RNG is RNG without influence, but I can all but guarantee that if I was sitting next to someone playing this complaining about how RNG was the cause of all of their woes, that I would be able to correct their incorrect tile picks or bad decisions to better help them have a smoother run. Essentially, I'm merely suggesting there are a myriad of micro decisions in any given run and many people do not play them correctly. This isn't just a blind assertion, I watch streams. I see the mistakes.
There was never a time where I did not feel like I had more control than RNG. The scales were always tipped in my favor. A major turning point for me was realizing there is no real downside to resetting and becoming more comfortable with accepting rougelite principles like forced resets to get what I want. I spent about 10 hours only starting runs with a Schoolhouse shed, for example, and refused any other option. If the School wasn't available, I simply reset the day on the spot. School is super powerful and at the time, allowed me to get very specific tilesets for certain puzzle solutions I wanted to experiment with. This is not exactly a late game revelation, most discover the outdoor room pretty early and you'd be surprised how many people don't even bother starting at a fundamental step of brute forcing it to be "the good ones" to start your run.
I enjoyed the game the entire time, always felt in control and am just saying that at my point **NOW**, RNG no longer really exists. Its a gradual scale, and on the spectrum it all but vanishes. It just takes time.
He's saying the quiet part out loud.
Please walk me though how to have the game work for me if im seeing a new room every 3-5 runs when i start with nothing but 50 steps, no gold, no gems, no rerolls.
I think people who build their schematics suboptimally will still have to come up with a better plan - because every room (in the beginning) is only available once, so when you have spent all the rooms with multiple doors you will still end up with only dead ends in the end no matter what. You just don't run into the situation that the game coincidentally presents you the three remaining dead ends in a situation where you can use them least. Or just doesn't give you a specialized room (particularly connected to another specific one...) for a long time. I don't get in how far this adds to the fun and what it would take away if it just weren't there.
But I think we are running in circles. I have brought these argument dozens of times now and got anwers along the same lines again. I think the game would get a lot better with some well dosed determinism from the start. Others apparently not. At some point it is ok to agree to disagree :)
However, I do still usually have a slew of bad RNG, getting dead ends not being able to surpass rank 3, or a ridiculous 1hr+ run trying to intricately connect Boiler Room to Pump Room, for it to just fail. This is still a common thing. Though, I've learned to not get deterred by that, and just accept that may just happen.
I may also just be blind sided on what my actual next feasible goal is. I have 5 letters and I know where one is (boiler room + underground), Chess puzzle is a thing but no where to even think to start besides the obvious, and RNG into a outside trader for the explosive... thats all I have now I think?
I think it is pretty easy to miss something entirely and not even realize it. Like, in one of my premonitions with Alzara, they mentioned I should of picked something up, but never did.
So I'm just left with the 3 things I mentioned above, pretty sure I'm clearly missing other micro goals that I may just not be aware of.
Do I have control over RNG? No. I just have so much to do that it doesn't matter what I get. But once I get closer to the end, RNG certainly unfavors me and it's just randomness if I get progress in my next ~10 days. Yeah...
Tons of puzzles require you to get as many different rooms as possible, finding a single clue/piece/item which can be hidden quite well or not accessible without a secondary item (like magnifying glasses).
You also need to assume that every single room has a purpose and you need to note down like thousands of things and pay attention to the smallest details.
At some point, after getting to Room 46 (which is the major goal at the beginning and opens up the game even more) you will get more goals to go for, literally being told "here is your next goal, look for X and here are clues for those items: bla bla bla")
You can unlock tons of meta progression. You can get some upgraded room which increases your allowance (aka: starting money at every round) by 2 whenever you enter the ante room. Once you have that, you can focus on rooms giving you gems and keys, or even better: reroll dice.
But good luck getting the clues for those unlocks or getting that upgrade disc rng.
Who many have build their "foundation room" the moment they got it, making it difficult to access at the beginning of your run? Too many to count, I had to restart a save file because I randomly drafted it while in a dark room, nice RNG.
The game is great, I like it a lot, but RNG, or the lack of being lucky, will ruin fun quite a lot, especially if you hunt for the final few clues/puzzles.
I know the goal isn't only the 46th room.
I know there's more ways to do things.
I do not want to grind more and pray for RNG to have one of the combo I need to advance.
- You can remove and re-place the Foundation.
- Upgrade discs aren't RNG (getting the rooms in the order you get them is, but the locations are not and eventually you get all rooms)
- Late game if you're playing correctly you can set up master runs that have basically zero RNG with 50+ rerolls
These are all very low on the importance threshold, and are very very easy to accomplish.