Blue Prince

Blue Prince

檢視統計資料:
Player Feedback loop, and struggling with understanding progress.
I don't know what it is about the game, but the moment-to-moment gameplay grabs my attention and it feels good to explore, that's true. It's fascinating to find things in the house and muse on them. Individual rooms with puzzles in them are understandable and fun to figure out... But I don't feel like I'm getting anywhere.

I don't know what is and isn't making progress. Does my 35 room run with these cool new rooms mean anything? Does my run where I only get 9 rooms make progress? The objective I came here with from the intro, what gets me closer to that? I just don't know, and it makes my mouth taste bitter after every. I can't say *failed*, run. Because I genuinely don't know if it is other than credits have yet to roll, but I also won't say it's successful, because outside of "New rooms discovered", there's 0 metric for progress outside permanent upgrades, but those don't get me closer to anything, they just give me more time to try .

It's frustrating that the feedback loop is so poor, because I want to enjoy this so much more, but while moment-to-moment is good and fascinating, there's nothing to enjoy when my exploration is ended and I'm sent back to try again, hoping that the rooms I want to see spawn, and that I have the things to place them...
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目前顯示第 1-15 則留言,共 15
Chi-0 4 月 14 日 下午 8:39 
yeah I feel the same way, that a run that 'failed' sometimes from things beyond my control is just wasted time ;-;
ricky1981 4 月 14 日 下午 8:39 
The feedback loop takes several days to become clearer as you learn more, find clues, improve strategy, and start finding permanent upgrades that give you more time, options, and a bit of control :)
Dervish 4 月 14 日 下午 9:41 
引用自 ricky1981
The feedback loop takes several days to become clearer as you learn more, find clues, improve strategy, and start finding permanent upgrades that give you more time, options, and a bit of control :)

What good is getting more steps, when the game just gives you dead ends and actively works against you?

You got the thing to make more dig spots spawn but never going to see a shovel...

You start with 90 steps today, shame those dead ends prevented you from moving past rank 4...

You got all the steps you need, half the house unlocked, keys, gems and cash to go work on the other side... be a shame if your only choice was GUEST BEDROOM, STORAGE and a room that would work if it was just facing the other way... GAME OVER TRY AGAIN!

It doesn't make me want to explore further, it's just annoying and makes me not want to play
最後修改者:Dervish; 4 月 14 日 下午 10:51
EyesBlack84 4 月 15 日 上午 1:01 
Have you unlocked The foundation and the shortcut to it from the outside? because I was having massive rng problems with dead ends too ... but

I was sitting there thinking, not playing the game and revised my strategy.

My billiards room allows me to start a day with a key card if I end previous day in it because of an upgrade disc and the choice I made. The only thing blocking me from using the foundation is a key card reader. Using this train of thinking I realised I had access to two entry points into the house so a part of my strategy is to collect keys and gems in the early ranks. Then if I wall myself off still gaining entry through the foundation. and a good portion of the dead end cards are gone because I use them in the corners and areas that make sense to.

Just gotta find a strategy that works for you but this has almost ensured I am hugging the ante chamber walls nearly every run.
最後修改者:EyesBlack84; 4 月 15 日 上午 1:07
PersonalC0ffee 4 月 15 日 上午 1:18 
引用自 Dervish
引用自 ricky1981
The feedback loop takes several days to become clearer as you learn more, find clues, improve strategy, and start finding permanent upgrades that give you more time, options, and a bit of control :)

What good is getting more steps, when the game just gives you dead ends and actively works against you?

You got the thing to make more dig spots spawn but never going to see a shovel...

You start with 90 steps today, shame those dead ends prevented you from moving past rank 4...

You got all the steps you need, half the house unlocked, keys, gems and cash to go work on the other side... be a shame if your only choice was GUEST BEDROOM, STORAGE and a room that would work if it was just facing the other way... GAME OVER TRY AGAIN!

It doesn't make me want to explore further, it's just annoying and makes me not want to play

Because how you lay out your house, how it weaves, and where you are putting those dead ends matters.

This is what we mean by drafting strategy.
Dervish 4 月 15 日 上午 1:23 
引用自 EyesBlack84
Have you unlocked The foundation and the shortcut to it from the outside? because I was having massive rng problems with dead ends too ... but

I have The foundation but not been able to power it yet because RNG is utter ♥♥♥♥♥...

My last run, I got closets 7 times in a row when trying to draft... how are you supposed to get anywhere in this game when it kneecaps you from getting anywhere

I collect a ton of keys and gems, what good is that when its CLOSET, CLOSET, CLOSET on every potential path... and the next run I'm not getting dead ends, I'm screwed by not having enough keys and gems...
Dervish 4 月 15 日 上午 1:31 
引用自 PersonalC0ffee

Because how you lay out your house, how it weaves, and where you are putting those dead ends matters.

This is what we mean by drafting strategy.

How can you be strategic when the game goes out of it's way to spite you?

What am I supposed to do when the game decides that its going to place the tile "this way" instead of "that way" - leaving me with one option to progress instead of two (oh just get the rare random item the rotates them easy...)

What am I supposed to do when the game gives me three dead ends, at all three of my potential paths? (oh just don't get bad RNG next time easy...)
Oyajuu 4 月 15 日 上午 1:44 
If you never use dead ends, then at some point the probability that they show up will increase. So one way to mitigate that is to use them early when they're not a major blocker.

That being said, RNG can still screw you, despite planning (e.g. by never drawing the bad rooms until later). TBH I find the roguelite aspect exhausting. On top of that, having to watch unskippable animations for the n-th time, inputting codes for the x-th time, and the slow ass traversal are really irritating.

The game is not respectful of players' time and could use serious QoL improvements.
Crunchy[Daz] 4 月 15 日 上午 5:40 
引用自 Dervish
引用自 ricky1981
The feedback loop takes several days to become clearer as you learn more, find clues, improve strategy, and start finding permanent upgrades that give you more time, options, and a bit of control :)

What good is getting more steps, when the game just gives you dead ends and actively works against you?

You got the thing to make more dig spots spawn but never going to see a shovel...

You start with 90 steps today, shame those dead ends prevented you from moving past rank 4...

You got all the steps you need, half the house unlocked, keys, gems and cash to go work on the other side... be a shame if your only choice was GUEST BEDROOM, STORAGE and a room that would work if it was just facing the other way... GAME OVER TRY AGAIN!

It doesn't make me want to explore further, it's just annoying and makes me not want to play

Luckily most of your problems can be solved by you improving at the game and making better plans and decisions. Any game could be made as easy as it needs to be for anyone to beat the game.

Sounds like these types of games aren't for you. I'm not sure why people seem to jump to the game having issues instead of willing to admit you haven't figured out the puzzle/stratagy yet.
Badgerlord 4 月 15 日 上午 7:18 
I thought I was cursed, trying to fill the entire manor for the Trophy. It wasn't until I realized (And I hate to admit it took me a LONG TIME to realize this... like... already gotten to room 46 on day 40 or so time) (Minor spoiler for the game's main mechanic just in case) Every room only appears a single time, unless you do something to change the deck, or, it's a one specific room that you unlock later. So, if you use all of the big 3-4 way intersections early on, yeah, all you're going to get later are dead end rooms. Once I realized that, ooooh man did things get so much easier. I can consistently get 90% of the manor filled now. There is still going to be bad RNG sometimes and I STILL think we should be able to unlock like... a set of dice that we can start with somehow. But there is a lot more strategy to the draft, and layout, than you might initially think.

The draft, in itself, is another puzzle that is begging to be solved. Gosh dangit I love this game.

Edit:

As for tracking Progress, the progress in the game is solving puzzles. Just getting to room 46 is... honestly step 1. There are so many more mysteries and puzzles to solve. The notes I have taken OOOH the notes I have taken... I haven't taken this many notes since Riven. Nearly 6 pages of small font notes in google docs now and almost all of them have led to an answer/solution, or, probably will at some point. I'm 25 hours in and I've still got so much to solve! Plus, the game balances your drafting resources in such an interesting way that I find it fun to just keep my Key/Gem resources up as I go. I dunno why.
最後修改者:Badgerlord; 4 月 15 日 上午 7:21
Tarious 4 月 15 日 上午 9:00 
This is a game that just doesn't respect your time. The roguelike elements didn't even need to be put in the game, as a static mansion would have allowed them to tell the same story. They really only exist to extend your playtime.
最後修改者:Tarious; 4 月 15 日 上午 9:00
Badgerlord 4 月 15 日 上午 9:22 
引用自 Tarious
This is a game that just doesn't respect your time. The roguelike elements didn't even need to be put in the game, as a static mansion would have allowed them to tell the same story. They really only exist to extend your playtime.

A good amount of the late game puzzles are specifically tied to the Rouge-lite aspect of it, so removing them, would remove those puzzles as well and be a lot less fun.
PersonalC0ffee 4 月 15 日 下午 2:43 
引用自 Badgerlord
引用自 Tarious
This is a game that just doesn't respect your time. The roguelike elements didn't even need to be put in the game, as a static mansion would have allowed them to tell the same story. They really only exist to extend your playtime.

A good amount of the late game puzzles are specifically tied to the Rouge-lite aspect of it, so removing them, would remove those puzzles as well and be a lot less fun.

Thank you, someone that GETS it.
Swiss Garden 4 月 15 日 下午 3:07 
What changed my struggle in the game was reading the architectural guide in the Library and taking to heart the suggestions.

- FILL THE RANKS, don't rush ahead or resource problems get worse
- if you save your hallways till later, you have more for later when the red rooms show up more frequently.
- Save your gems, which is easier when you load up on dead ends earlier than later (closet and storage room. I put them near the corners)
- The red rooms are unfortunately important, get them, see what's in them, put them out of the way if you can. Once they're out of the way, they can't get in YOUR way.
- Try new rooms. I am 90% sure that new rooms are what unlock new items in old areas. There's a watering can and the wrench that I only found after getting the outdoor room options and basically picked the closet

All of the above was my take away from reading that one book and changing my strat. Yea, it's still rng, but it moved me further through problems then trying to game the game aka work against the random. It rewarded me with minor boons.
Dr. Dry 4 月 15 日 下午 3:18 
引用自 Dervish
引用自 EyesBlack84
Have you unlocked The foundation and the shortcut to it from the outside? because I was having massive rng problems with dead ends too ... but

I have The foundation but not been able to power it yet because RNG is utter ♥♥♥♥♥...

My last run, I got closets 7 times in a row when trying to draft... how are you supposed to get anywhere in this game when it kneecaps you from getting anywhere

I collect a ton of keys and gems, what good is that when its CLOSET, CLOSET, CLOSET on every potential path... and the next run I'm not getting dead ends, I'm screwed by not having enough keys and gems...
If you use that closet somewhere it's not blocking your progress so much you will not see another one. Use up your deadends in nooks or around the edges there's only one of most cards. If you avoid picking dead ends everytime eventually your deck will have mostly deadends
最後修改者:Dr. Dry; 4 月 15 日 下午 3:20
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張貼日期: 4 月 14 日 下午 8:35
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