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回報翻譯問題
What good is getting more steps, when the game just gives you dead ends and actively works against you?
You got the thing to make more dig spots spawn but never going to see a shovel...
You start with 90 steps today, shame those dead ends prevented you from moving past rank 4...
You got all the steps you need, half the house unlocked, keys, gems and cash to go work on the other side... be a shame if your only choice was GUEST BEDROOM, STORAGE and a room that would work if it was just facing the other way... GAME OVER TRY AGAIN!
It doesn't make me want to explore further, it's just annoying and makes me not want to play
I was sitting there thinking, not playing the game and revised my strategy.
My billiards room allows me to start a day with a key card if I end previous day in it because of an upgrade disc and the choice I made. The only thing blocking me from using the foundation is a key card reader. Using this train of thinking I realised I had access to two entry points into the house so a part of my strategy is to collect keys and gems in the early ranks. Then if I wall myself off still gaining entry through the foundation. and a good portion of the dead end cards are gone because I use them in the corners and areas that make sense to.
Just gotta find a strategy that works for you but this has almost ensured I am hugging the ante chamber walls nearly every run.
Because how you lay out your house, how it weaves, and where you are putting those dead ends matters.
This is what we mean by drafting strategy.
I have The foundation but not been able to power it yet because RNG is utter ♥♥♥♥♥...
My last run, I got closets 7 times in a row when trying to draft... how are you supposed to get anywhere in this game when it kneecaps you from getting anywhere
I collect a ton of keys and gems, what good is that when its CLOSET, CLOSET, CLOSET on every potential path... and the next run I'm not getting dead ends, I'm screwed by not having enough keys and gems...
How can you be strategic when the game goes out of it's way to spite you?
What am I supposed to do when the game decides that its going to place the tile "this way" instead of "that way" - leaving me with one option to progress instead of two (oh just get the rare random item the rotates them easy...)
What am I supposed to do when the game gives me three dead ends, at all three of my potential paths? (oh just don't get bad RNG next time easy...)
That being said, RNG can still screw you, despite planning (e.g. by never drawing the bad rooms until later). TBH I find the roguelite aspect exhausting. On top of that, having to watch unskippable animations for the n-th time, inputting codes for the x-th time, and the slow ass traversal are really irritating.
The game is not respectful of players' time and could use serious QoL improvements.
Luckily most of your problems can be solved by you improving at the game and making better plans and decisions. Any game could be made as easy as it needs to be for anyone to beat the game.
Sounds like these types of games aren't for you. I'm not sure why people seem to jump to the game having issues instead of willing to admit you haven't figured out the puzzle/stratagy yet.
The draft, in itself, is another puzzle that is begging to be solved. Gosh dangit I love this game.
Edit:
As for tracking Progress, the progress in the game is solving puzzles. Just getting to room 46 is... honestly step 1. There are so many more mysteries and puzzles to solve. The notes I have taken OOOH the notes I have taken... I haven't taken this many notes since Riven. Nearly 6 pages of small font notes in google docs now and almost all of them have led to an answer/solution, or, probably will at some point. I'm 25 hours in and I've still got so much to solve! Plus, the game balances your drafting resources in such an interesting way that I find it fun to just keep my Key/Gem resources up as I go. I dunno why.
A good amount of the late game puzzles are specifically tied to the Rouge-lite aspect of it, so removing them, would remove those puzzles as well and be a lot less fun.
Thank you, someone that GETS it.
- FILL THE RANKS, don't rush ahead or resource problems get worse
- if you save your hallways till later, you have more for later when the red rooms show up more frequently.
- Save your gems, which is easier when you load up on dead ends earlier than later (closet and storage room. I put them near the corners)
- The red rooms are unfortunately important, get them, see what's in them, put them out of the way if you can. Once they're out of the way, they can't get in YOUR way.
- Try new rooms. I am 90% sure that new rooms are what unlock new items in old areas. There's a watering can and the wrench that I only found after getting the outdoor room options and basically picked the closet
All of the above was my take away from reading that one book and changing my strat. Yea, it's still rng, but it moved me further through problems then trying to game the game aka work against the random. It rewarded me with minor boons.