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As you play more of the meta game, you will get runs where you have a glut of methods (not just keys) to open, bypass, avoid, or nullify locked doors. Some runs, you won't even care about locked doors because it's not what you are solving at the moment.
Keep playing and relax.
It genuinely gets better as you play. Takes a little while, and you will need to place rooms strategically (knowing when to play that closet instead of the larger room is part of the learning curve) you will eventually prevail, as I did, and have fun doing so
Frustrating at first, 100%. Satisfying when you finally break through. Still has SOME RNG to it, of course, but i fill up 80% of the house every run now
1. set security to high in the security room... 5-7 less key doors and the odds of getting either the utility closet or the key card are very high
2. I have a room upgrade that increases my "allowance" by 2 each time reach room 46. That quickly adds up to a free key or two at shops when you need it (or whatever else you need)
When you see the telescope room, take it. The more stars, the more items each day, meaning frequently an extra key.
4. the garage and one of the servants rooms have tons of keys in them, makes life easier
5. if you get a shovel, choose green rooms when you see then, they frequently have keys.
- go wide before you go forward as you won't be using keys below rank 4
- if you have multiple routes out of a room then one might not need a key so check first before assuming you have to spend a key
- there is a room upgrade that gives you a free security card if you finish your run in it, makes a big difference imo