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Ilmoita käännösongelmasta
E.g. I would instantly give me infinite reroll dice for rooms. And in case I get an undesired item in a room where I know the sought-after item could also have been spawned I would unspawn the undesired and spawn the desired item.
Then you aren't spoiling yourself any of the fun parts (one still has to find out everything and find a way to get things done within the steps limit). One just has the necessary tools to turn a bad run into a good run - that it could have been from the start when RNG wouldn't have messed it up.
Oh man, I was really sad about the fact I was personally likely done with the game and that means I was never gonna finish solving all the puzzles and riddles I've started going down (I have more screenshots and notes than most other games I've played combined.)
I hadn't considered a trainer! Getting infinite resources (including ivory dice ofc) would definitely hype me to continue playing the game. Thanks for the reply!
Oh that's actually huge.. I'm around 70 days in too, but I think I'm only at 30 something stars. But that's a very important upgrade in response to my concerns, perhaps the developer should change it to be rewarded sooner, or have a hint/clue (maybe there is one) that lets you know it exists at all.
Yes, but after using it once you need to get the stars to 50 again to get that again. I only got one room upgrade that let you get more stars, it is still very rng based
I was wondering if you got 50 rerolls every run, thanks for clarifying. Turns out that's not as kind a gift/solution as it probably SHOULD be. I guess truly the other response I got is correct, unless the developer patches in some concessions into the gameplay loop about the RNG I probably won't try diving deeper into the postgame until some sort of memory trainer to give myself infinite ivory tokens becomes available.
Some diehard fans will keep going until they get every last piece. But I'd say play until your satisfied then feel free to look it up.
Yeah for sure, the whole point of my post really is a lament that my frustration at trying to get "every last piece" is outweighing my satisfaction.
Getting the 46th room and getting all the letters does feel like the bare minimum. The next big step is doing all the sanctum doors (and what's behind them). But the depth continues WELL beyond that, I'm partially done with the sanctum doors and have started touching the depth beyond that. Hell the spoiler I looked up because of a puzzle I did not want to solve (it's a logicbase I'm not good at and don't enjoy) indicates it goes EVEN DEEPER. I won't see that depth because the gameplay loop no longer satisfies me. It makes me sad and frustrated more than anything. But maybe I will just cheat, and give myself infinite rerolls if and when someone releases a memory trainer for the game.
For anyone reading this and interested, a trainer does exist.
I found only 1 letter ( boudoir ) and not any terminal access.
I know there is still a LOT to uncover indeed but I even struggle to get good items into workshop to break walls, all 8 classrooms, or garage + car key + garage door opened combo in the same run
I feel like getting to room 46 didn't change anything except the credits and I expected a little clue or a general direction into what to search for next. Even Rupus doesn't seem (for now) to be of some help but only seems to talk about lore (maybe I am wrong).
I may be bad at drafting because I'm too focused into one specific thing i want to check or do and not "go with the flow", and I'm afraid to be bored at one point, even though as you guys said this game is really good and enjoyable.
If you have concrete goals like "I must do X in this run", you're just going to have a bad time. Even on my worst runs where I didn't cross anything off, there was something new to read, unlock or fit into another puzzle. There was always something to upgrade or make the next run easier. I love learning and discovering. Yes the beginning of the game is rough, but there's SO MANY things that help you along the way. Multiple power sources , Allowance tokens that make gold trivial, Upgrades so the room that was a burden becomes a boon
However, I'm from an era where 60 hour games were considered good because it meant more time for your money so I'm used to longer stretches.
We still get plenty of games with a lot of content.
The problem here is that the RNG is the content. It's just frustrating padding. It's not fun or interesting to deal with.
It's a pity because the game would be a serious hit for 2025 if RNG wasn't constantly getting in the way.