Blue Prince

Blue Prince

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Anybody else think the game could use a bit more music?
I have been seeing the back and forth from people about whether the RNG/Roguelite elements of the game slow down the progression, which is obviously a matter of taste and opinion. But one thing I was thinking is that I think it's a lot easier to be patient and deal with the slower parts of a game like this when it has some pleasant background music. At least for me so far (maybe 3 hours in) it seems very sparse when it comes to music, and what kinda got me going with the game was when I put some background music on. One of the things I really like about Obra Dinn or Golden Idol is the music, which kept me relaxed and motivated to play. Maybe if the game had a little more music this would help alleviate some of the pacing criticisms. Anyway, just my two cents but curious if other people felt this way at all.
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I would definitely have liked more background music, particularly if they could get it to shift along with the house progression (more instruments as you add more rooms, perhaps green rooms add piano sections, red add violin etc). Maybe some rooms could have unique additions particularly music related rooms. Building out a full house and having the background reach orchestral levels would be very neat and give you another way to appreciate the scale of what you'd built
Originally posted by VenusVexed:
I would definitely have liked more background music, particularly if they could get it to shift along with the house progression (more instruments as you add more rooms, perhaps green rooms add piano sections, red add violin etc). Maybe some rooms could have unique additions particularly music related rooms. Building out a full house and having the background reach orchestral levels would be very neat and give you another way to appreciate the scale of what you'd built

OK, glad I'm not alone here. It's almost like the music is TOO ambient.
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