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You can rotate them in some cases once you unlock some things. The lack of rotation honestly only bricked about 2 out of 25 of my runs (actually the runs with rotation it's almost too easy, once I gain the ability to rotate I basically fill the house out 100% every time.)
There are some things to pay attention to in order to have these situations come up less. Try to have branches not running parallel, as there's a higher chance you're going to basically have them collide with each other. Keep track of the common tiles you've used up, so you have a rough idea of what might come up. Don't be afraid to use one of the 3 starting branches to dead end early to get some gems, gems tend to get you out of tough spots. Realize that you will just straight up get stopped once in a while no matter what you do, so always be working towards other goals than just trying to get to 46.
If you could do it for every single room, you would break the game very easily.
Bag O Tricks indeed.
The game gives you things to work with at its own pace, not the other way around. Like a physical puzzle box you would hold in your hand, you can't force it.
There are two specific rooms that do this. Dovecote and Rotunda
Tiered spoilers, in case you just want a hint and then want to figure the rest out on your own.
Once you have unlocked the west gate and the outside rooms...
One of the rooms you can draft is The Shrine...
Which has a variety of blessings that it can give you in exchange for different numbers of coins...
And the cheapest blessing is the Blessing of the Dancer, if you offer 1 or 2 coins. The Blessing of the Dancer allows you to rotate any room as you are drafting it in exchange for 1 gem, and the blessing lasts for three days.