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Rapporter et problem med oversettelse
And courtyard seem good for hammer/shovel/metal detector.
I've found that an early metal detector helps a ton with keys.
They become less useful the long it takes you to find them.
The use cases for this are still quite niche as the sequence you need to both find and use an upgrade disk will typically exhaust a lot of rooms, meaning your odds of upgrading a room and then being able to draft it are rather low.
It won't add items to them, but if you place a nursery, upgrade it to +8 step per bedroom, then you will get that benefit any time you place a bedroom after the upgrade.
Most upgrades don't work like that though...
Battery is in Dark Room, Workshop, Attic, Locker Room (unless you electromagnet the locksmith shop this is unlikely... it is unlikely even if you do too!), Patio (RARE here), Toolshed, can possibly trade for it in Trading Post.
The more common tools (shovel, sledgehammer, metal detector; also broken lever) you have the more likely it is to get it from workshop (as you remove other possible special items from the roll).
It's really not that luck based. If you can reliably fill the entire house, you will get all the rooms, no luck is involved anymore. But there's lot of subconscious learning involved where you brain needs to get a feel for the deck. Some people don't like that type of learning and that's totally fine, the challenge is just not for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3465128607
My last few attempts have really not been kind to me. I think my best ones were benefiting from the cross-profile rarity thing and I realize now how much it actually helped 😅
It's somewhat anticlimactic really. Most of the major puzzles are barely touched it feels like
There was a glitch affecting its spawn rate. They fixed it in the latest patch.
Pull foundation, powered garage and cryot on day 1? Then get to antichamber and room 46 [\spoiler]