Blue Prince

Blue Prince

Statistieken weergeven:
Has anyone managed a day 1 run ?
Edit: some of the mad lads in this thread have achieved the run now! Big congrats to Lantantan. Here is a collection of strats and tips we found.

Routes:
Get Basement Key first:
- Foundation + Pool into Pump Room (empty the fountain)
- Foundation + Tomb
- Pool into Pump Room + Boiler Room connection (empty the fountain + lower reservoir by 1 and use boat)
- Workshop for Power Hammer + Pool into Pump Room (empty the fountain), break open the outside entrance to the Basement

Using the Foundation implies taking into account that you will need to lower the elevator, meaning the back side of the Foundation must be made available.

Doesn't require Basement Key:
- Tomb + Pool into Pump Room (lower reservoir by 1 and use boat)
- Workshop for Power Hammer + Tomb

Tomb implies you find dice to reroll the outer room since it can't get offered initially, you'll need garage door and breaker box.
You then need to solve the puzzle in the Tomb to be able to access the Basement and pull the mine cart back.
Dice for rerolling into the Tomb will mainly be found in trunks and only marginally appear otherwise.
From experience, it might be MANDATORY to reroll the outer room TWICE to get the Tomb to spawn, so watch out for that.

Aside from that, you will also need to open the Antechamber, which requires:
- Broken Lever + Greenhouse
- Secret Garden
- Great Hall
- With Power Hammer you can also use Weight Room

Great Hall seems to generally be the best best, but it can have a hefty key cost, especially without a lock pick.
Keep in mind the lever will always be behind one of the corner doors of the Great Hall.

Tips:
Step count remains a big constraint and you need to take it into account. Early Nursery is ideal. Bedrooms are needed regularly to keep the number up. Dining Room is also naturally great.

Finding Laboratory can be very useful depending on the experiment you get, mainly to spawn extra trunks for additional resources, but more importantly more dices.

Office, Study, Drawing Room, Boudoir contain easy extra gems from the safes for which you might want to know the combinations.

Security is not necessary but if you find an access key or if you shut off power from the break box you might want to increase the number of security doors.

Car Keys are pointless since the first time you open the trunk it will contain an upgrade disk.

For Power Hammer strats, batteries seem to mainly be found in the Dark Room (which also can spawn the Broken Lever), the Attic or the Workshop itself. If you already have a Pump Room (or are feeling confident you will find one), you can also pick the Toolshed as an outer room since you won't need the Tomb in that case.

Potential Bug Strat:
It appears that the changes in room rarity that you can get from Wrench and Conservatory are shared among your different profiles at the moment. This means you can engineer your map pool into being highly optimized for this challenge from a different save file.

This does definitely feel unintentional though, so make of it what you will. But know that your fresh files would be affected by the changes you got in your other profiles anyway, even without the intention of doing it for this challenge.


This seems to have been fixed, I confirmed some rooms were their baseline rarity in my latest day 1 attempts. But it was a thing for a while for sure.

Original post:
The chances of that happening seem astronomically low.

With my current understanding, your best shot at opening the antechamber would be to find a Secret Garden Key, which you'd most likely find in the Billiard room by getting very lucky.

The other possibility would be to find a broken lever and the Greenhouse. In both cases, you'd need some major luck for it to happen in the first place AND, depending on which of those you can get, you need to draft your house with the potential side switch to even get to the Antechamber.

You then NEED to get the Foundation, which is not a given as far as I can tell. You will have to keep to mind while drafting that you need to access the backside of it to activate the elevator which could be in different directions.

As I write this, I am not even sure that going down to the Basement from the Foundation is enough, is it possible to reach the Inner Sanctum without having pulled back the mine cart from the other side ?

If so, you'd also need to draft the Pool and then the Pump Room to empty the Fountain, go back all the way there and back.

All that with the initial 50 steps.
Laatst bewerkt door The Real Tetro; 16 apr om 5:17
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Origineel geplaatst door Zephyrw:
you don't need to do that challenge on a new save ? they are a way to simulate day one ?
You do have to do it on a new save, but rarity is kept between profiles - which is odd, but incredibly useful.
it a very bad feature for people sharing the same account (like familly steam ...)
did you farm the corner with the "corner bleesing" +4 reroll and spam 50+ day opening two room and call the day ?
Laatst bewerkt door Zephyrw; 14 apr om 19:32
Origineel geplaatst door Zephyrw:
it a very bad feature for people sharing the same account (like familly steam ...)
did you farm the corner with the "corner bleesing" +4 reroll and spam 50+ day opening two room and call the day ?
Nah I didn't use blessings, I was going for the wrench so I could change rarity on the pump easier. My route was check the 2 south corners, use conservatory if possible to dump almost everything in rare, then check if I could get a wrench from toolshed and try spawn pump if I got one. It was essentially a new day every 60 seconds or so, though.
Origineel geplaatst door Enriquo Pablez:
My advice is farm the conservatory to raise the rarity of literally everything to Rare
Can we be sure that the rarity adjustments by the Conservatory and the wrench crossing save files is not unintended behavior that will get patched out in the future?
Oh, that's what I thought... I found it strange that I was seeing so many attics in my attempts, but I set it to common in my main save after axing it's cost...

Damn, this is incredibly useful, but yeah it really feels like a bug though.
Origineel geplaatst door Lantantan:
My only notes here are that I've never found a battery, ever, to make the power hammer.
I can confirm it can spawn in attic, patio, locker room, workshop, toolshed, and from trader.
(And car trunk after 1st time you loot it, but that isn't relevant here though.)

Most likely from workshop if you already have hammer + shovel + broken lever (+metal detector?).
I just had a non-day1 run where I got a powerhammer together in 8 rooms lol.
(because my attic is common and costs 0 gems lol)
Laatst bewerkt door Doombringer; 15 apr om 2:19
Origineel geplaatst door Doombringer:
I just had a non-day1 run where I got a powerhammer together in 8 rooms lol.
(because my attic is common and costs 0 gems lol)
How is your attic 0 cost ? My cost axing doesn't seem to be cross profile, as opposed to rarity.
It is non-day1 run, I bought an axe from armory and used it on attic for the profile.

I'm curious if Battery Pack was given more spawn locations with the patch or just made more likely to show up in places it can spawn already.
Laatst bewerkt door Doombringer; 15 apr om 16:00
Just FYI, can confirm that you can get a battery on Day 1. I found one in the Workshop, but couldn't quite get all the pieces together.
I had a day-1 power hammer run. Had to use the outer room for the shed to get two pieces (battery from shed)
But I never saw the pump room or a lever. I had about 30 steps extra in the reservoir.
Laatst bewerkt door Weatheray; 15 apr om 17:30
Just found Battery Pack in dark room.
Battery Pack spawns in Dark Room if you have the shelter up. Dunno if it's 100% but if you can't reroll Tomb, that might be another option if you get Garage early enough.
Yeah the new patch seems to now drop batteries in the dark room, but is it guaranteed every first time?
Not sure about guarantees, I haven't had time to do many runs these last few days, but I did get a battery in the dark room last time I tried.
Origineel geplaatst door Lantantan:
Yeah the new patch seems to now drop batteries in the dark room, but is it guaranteed every first time?

No, didn't see batteries in a Dark Room for many iterations of it, probably my ~8th
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