Blue Prince

Blue Prince

Statistiche:
Amazing Puzzle Game
This Game is absolutely amazing, It's such a unique take on a puzzle game. I don't understand people complaining about the RNG or exploration, they're either lazy or just not in the proper mindset. If you go into this game thinking it going to be an easy, regular, linear experience, you will be 100% disappointed. This game will ask you a lot of brain juice, so if you don't like thinking & taking your time, this game is not for you.


The Mindset
This game is not your regular puzzle game, where you complete Step A and then go to Step B and then go to Step C. This is far from a linear experience where everything is served in the right order. Blue Prince has so many puzzles, secrets, and lore to discover; it requests you to act as a detective. You need to take notes, to take pictures, to make links between certain puzzles, and to test different theories. You always have something different to do in this game, and this is why it's amazing.

Like any good detective, create a board and start tracking your discoveries.


The Exploration & RNG
Again, if you go into the game with the mindset of linear experience, you will be disappointed. This is where this game shines: you don't have to complete every objective in an established order. Every day is different: you can find an answer to a puzzle, you can find new pieces of information, you can learn information about a puzzle that you were stuck, you can make future days easier, you can prepare some rooms for future tests, you can complete a puzzle, you can find a new puzzle, and more. Someday you will get stuck, and it's alright because later you gain access to multiple options to control your RNG. Every puzzle has a set solution. If you can't complete X puzzle, then go do something else to advance your progression for future days.

But again, Blue Prince has so many things to discover that it's kind of impossible to get nothing out of a day since you have so many objectives to complete. I'm at 20 hours of play, and I'm still finding new things, new puzzles to figure out, new rooms, and new parts of the lore.

In short, people who say there's nothing to do or can't progress because of RNG are kind of hard trolling, or the game is just not for them.

The resource management makes this game even better since you have to think before you do anything. The bad players will be punished easily, and the good players will know how to make the best of what they have. Also, the best part is that you have some permanent upgrades to make your days easier.

I can't wait to discover more about the story.
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Visualizzazione di 46-57 commenti su 57
Messaggio originale di Heaphaistos:
I also played a lot of roguelike and one common aspect of every roguelike, is ... wait... You will not believe it. You are weak early on and have little control over what you can do, what a surprise.

Pretty much any good roguelike will let you achieve a lot right out of the gate if you have enough knowledge or skill, it's kind of a foundation of the whole "permadeath" thing that you should be able to win most runs if you know the game's systems in and out. Really good players can go on 20+ win streaks on ascension 20 in slay the spire. No matter how well you know Blue Prince, there is almost no chance you will succeed in reaching room 46 in a single day on a fresh save, it would require an absurd amount of lucky, rare spawns.

Messaggio originale di Heaphaistos:
Oh really? You can always advance your progress in other ways.
- Try to learn more about the lore
- Find new rooms even if it ends up blocking you. I always recommend exploring each room once.

No one cares about the crappy lore. New rooms almost never spawn because higher rarity rooms have absurdly small spawn rates and you need to get a bunch of rare spawns in the first place in order to mitigate that. I finally managed to spawn a solarium a single time and discovered that there are like a dozen really useful rooms that just never spawn because they're absurdly rare.

Messaggio originale di Heaphaistos:
- Find an upgrade disk to make your run easier.
- Reach the antechamber
- Reach Room 46
- Inspect something with the magnifying glass
- Try to choose a room that boosts your tomorrow run.
- Read something new
- Try securing an item with the coat check so you can test more tomorrow.
- Add new room to your pool,
- Add more blueprints of the same room.
- Try to run some unique experiment.
- Try to unlock new shortcuts.
- Change the rarity of some rooms.

All luck based. Odds are good that on any given run you will have the opportunity to do none of these things. Sure, if you know the game well and have put in 50 hours beforehand, you might be able to sway the odds in your favor, but it's completely luck based, no amount of knowledge can save you from rolling nothing but dead ends over and over.

Messaggio originale di Heaphaistos:
- Explore the outside, basement, elevator, well, tomb, orchard.

I've had the exterior room unlocked for about 10 hours, I have reached Room 46 and nearly reached the end of my patience for the game, the tomb hasn't spawned a single time, I only know it exists because I keep seeing people mention it as an important location.

Messaggio originale di Heaphaistos:
You have 44 possible room plot, so what you are telling me is you pick the exact same 44 rooms every single game? Even if you don't fill the house, you have 3 selections per draft, that's a lot of room. This is where resource management makes the difference between a good and a bad player. You can play around with so many different combos to fill your house. At this point, I will just call it a skill issue.

You have a 44 room plot, of which you can most of the time only make use of 20-30 rooms, and the rarity of the rooms is set up in such a way that you will almost always get the exact same rooms you have no interest in reinvestigating so you start blitzing through them and missing resources. The rare rooms almost never come up, and even when they do, you often don't have enough gems or you run out of keys (both of which get mitigated by the meta progression over time, but only if you get lucky enough to achieve that progression).

Messaggio originale di Heaphaistos:
Like if you don't like playing detective, it's alright.

This is the mindset that makes defenders of this game so annoying. Most people bought the game BECAUSE they like playing detective. I would imagine that most of us are fans of Golden Idol, Outer Wilds, Obra Dinn, Roottrees, La Mulana, Void Stranger, and so on. This is not us failing to engage with the game, this is a failure of the game to engage us. A detective game should be about trying to figure things out, not rolling dice to determine if you're allowed to find clues, or even worse, rolling dice in the hopes that you'll win the lottery and get something that makes the dice come up in your favor marginally more often. This game loves to waste your time, all of the randomness and roguelike nonsense is just pointless padding that gets in the way of the puzzles that aren't even particularly amazing in the first place.
Messaggio originale di Heaphaistos:

Not true. You can modify your draft pool in a lot of ways to help you in your adventure:


Do you have the conservatory? if yes, do you know where you can spawn it?
Or this one is a little bit harder but did you find the wrench? If not, do you know where you can spawn it?
Do you have access to the shrine? If yes, do you know you can have a blessing that allow you to bypass rarity?
Or this one that is also hard to do but still a possibility: Did you know you can add a permanent copy of a room? by solving the mirror room, making it more likely for you to draw X room.
(Some of them don't guarantee the room you want, but still help you control your draft pool)

I don't think I have the conservatory, I have certainly had it conservatory spawn to figure out its rules. I have never had the wrench spawn whatever that does. The shrine has spawned only twice and neither time did I have enough money or steps to experiment with it. The mirror room has been a possibility 2 or 3 times but I haven't taken it yet because usually by the time I'm that far into the house, I'm running low on potential doors and I don't want to waste one on a dead end. So of your solutions, a grand total of one has even possible and it's a big ask to expect the player to sacrifice a potentially viable run for the sake of the mirror room.
Messaggio originale di blarg:

Pretty much any good roguelike will let you achieve a lot right out of the gate if you have enough knowledge or skill, it's kind of a foundation of the whole "permadeath" thing that you should be able to win most runs if you know the game's systems in and out. Really good players can go on 20+ win streaks on ascension 20 in slay the spire. No matter how well you know Blue Prince, there is almost no chance you will succeed in reaching room 46 in a single day on a fresh save, it would require an absurd amount of lucky, rare spawns.

What is the point of this? This is a roguelike exploration puzzle game, not a card game, This is a puzzle game after all, you have to make discoveries you have to take your time to understand and you have to create links.

Messaggio originale di blarg:
No one cares about the crappy lore. New rooms almost never spawn because higher rarity rooms have absurdly small spawn rates and you need to get a bunch of rare spawns in the first place in order to mitigate that. I finally managed to spawn a solarium a single time and discovered that there are like a dozen really useful rooms that just never spawn because they're absurdly rare.

As I already said, you can modify RNG in various ways.


Messaggio originale di blarg:
All luck based. Odds are good that on any given run you will have the opportunity to do none of these things. Sure, if you know the game well and have put in 50 hours beforehand, you might be able to sway the odds in your favor, but it's completely luck based, no amount of knowledge can save you from rolling nothing but dead ends over and over.

Not true, almost every room has a puzzle related to it or some secret related to it If you can't do anything of what is listed, this is a pure skill issue. i'm at almost 30h of gameplay and i'm still finding new rooms, new secrets, new puzzles, new upgrades, and new disks.( And I'm halfway done with the sanctum)


Messaggio originale di blarg:
I've had the exterior room unlocked for about 10 hours, I have reached Room 46 and nearly reached the end of my patience for the game, the tomb hasn't spawned a single time, I only know it exists because I keep seeing people mention it as an important location.

Pretty sure you need to complete some puzzles before this room is added to the pool. (not sure about this tho)



Messaggio originale di blarg:
You have a 44 room plot, of which you can most of the time only make use of 20-30 rooms, and the rarity of the rooms is set up in such a way that you will almost always get the exact same rooms you have no interest in reinvestigating so you start blitzing through them and missing resources. The rare rooms almost never come up, and even when they do, you often don't have enough gems or you run out of keys (both of which get mitigated by the meta progression over time, but only if you get lucky enough to achieve that progression).

Well, this is more of a skill issue. Ressource management is crucial to this game, you need to learn how to manage your resources effectively. You can create many combos to enable more exploration.



Messaggio originale di blarg:
This is the mindset that makes defenders of this game so annoying. Most people bought the game BECAUSE they like playing detective. I would imagine that most of us are fans of Golden Idol, Outer Wilds, Obra Dinn, Roottrees, La Mulana, Void Stranger, and so on. This is not us failing to engage with the game, this is a failure of the game to engage us. A detective game should be about trying to figure things out, not rolling dice to determine if you're allowed to find clues, or even worse, rolling dice in the hopes that you'll win the lottery and get something that makes the dice come up in your favor marginally more often. This game loves to waste your time, all of the randomness and roguelike nonsense is just pointless padding that gets in the way of the puzzles that aren't even particularly amazing in the first place.

Then this might not be a game for you, this is a combination of puzzle, exploration and roguelike. This is not a linear experience where the game holds your hand and shows you how to walk, this game requests you to know what you are doing, to seek every little piece of information you can get. My board of information is so huge, it's overwhelming the amount of info there's in this game. Some of the info explains to you how to force certain rooms to appear other how certain room work.

Messaggio originale di blarg:
A detective game should be about trying to figure things out

Exactly what I'm doing, and I'm very close to the true ending. I'm playing this game like the game it is, creating a board, collecting every bit of information, taking note of possible secrets, even taking note of secrets inside a secret. The best part is that you can modify your RNG.
Messaggio originale di Heaphaistos:

Not true, almost every room has a puzzle related to it or some secret related to it If you can't do anything of what is listed, this is a pure skill issue. i'm at almost 30h of gameplay and i'm still finding new rooms, new secrets, new puzzles, new upgrades, and new disks.( And I'm halfway done with the sanctum)

There's a puzzle associated with the den? The closet? The passageway? The rotunda? The reading nook? (I may be wrong on some of these as I can't remember offhand which rooms are associated with the chess puzzle). What about after you solve the puzzle of the room but end up with it again? The garage, for example. A lot of the rooms you are drafting have almost no puzzles associated with them or become pointless after you solve the puzzles other than for resources/the options they give you for further drafting. So you start drafting the same rooms just for the items they give you that allow you to go further where rarer rooms may actually spawn (either through meeting their conditions by being later in the house or having filled the first few ranks with what are essentially worthless rooms for story/puzzle related content).
Messaggio originale di blarg:

I don't think I have the conservatory, I have certainly had it conservatory spawn to figure out its rules. I have never had the wrench spawn whatever that does. The shrine has spawned only twice and neither time did I have enough money or steps to experiment with it. The mirror room has been a possibility 2 or 3 times but I haven't taken it yet because usually by the time I'm that far into the house, I'm running low on potential doors and I don't want to waste one on a dead end. So of your solutions, a grand total of one has even possible and it's a big ask to expect the player to sacrifice a potentially viable run for the sake of the mirror room.

Bruh, what you are saying is you don't have the knowledge to do this. You know what you should do? Find more information, weird for a puzzle game, right?

You don't have the conservatory, then go find a way to unlock it.
You don't know how to find the wrench then go find more infromation about it. You don't have enough allowance? Then find a way to increase it. 100% agree that the mirror has its risks, but it also has its reward.

So yea my solution in a grand total is to explore, to discover, and to increase your knowledge on the mansion. Because clearly, you missed a lot. during your exploration.

4 objectives new to add to your list of what you need to do in a day.

Sacrifice a potentially viable run? That's because if you end up with more knowledge or meta progression isn't actually a way to progress. In my book, this is a fine progression, maybe a small one, but still a fine progression. Also, it's not like you are time gated.
Messaggio originale di tzeneth:
There's a puzzle associated with the den? The closet? The passageway? The rotunda? The reading nook? (I may be wrong on some of these as I can't remember offhand which rooms are associated with the chess puzzle). What about after you solve the puzzle of the room but end up with it again? The garage, for example. A lot of the rooms you are drafting have almost no puzzles associated with them or become pointless after you solve the puzzles other than for resources/the options they give you for further drafting. So you start drafting the same rooms just for the items they give you that allow you to go further where rarer rooms may actually spawn (either through meeting their conditions by being later in the house or having filled the first few ranks with what are essentially worthless rooms for story/puzzle related content).

Like I said, "almost every room has a puzzle or secrets related to it". The Den, the Nook, and the closet(I'm not sure about the closet) can be used for the chess puzzle. The passageway is super helpful in general but even more so if you get the boiler room to run through it since it gives you more options to force a power-related rooms the nook gives you clue about the dart puzzle. And the Rotunda, well, nothing for now on my side, but it's a good card that helps navigation.

I mean, exactly when you solve their puzzle, you don't have to come back for the puzzle since it's solved. That means you have more control over what you can skip and what you want to do to discover more puzzles. For example, I changed the rarity of the closet to Rare, so now when I play, this is one less dead end in my pool. This game is also about how you manage your ressources, if you end up stuck every run, that's a skill issue. You can legit plant rerolls in your run if you want. I can give you some tips if you want.

Every time you complete a puzzle, you are rewarded in some way, which means you can make your future run easier.
Messaggio originale di Heaphaistos:

You don't have the conservatory, then go find a way to unlock it.
You don't know how to find the wrench then go find more infromation about it. You don't have enough allowance? Then find a way to increase it. 100% agree that the mirror has its risks, but it also has its reward.

So yea my solution in a grand total is to explore, to discover, and to increase your knowledge on the mansion. Because clearly, you missed a lot. during your exploration.

4 objectives new to add to your list of what you need to do in a day.

Until you just told me I should be looking for the conservatory, I had no reason to even suspect it existed. Same for the wrench, why would I go looking for info on it when I don't even know it exists? I know how to get more allowance, but the lab never spawns, so it's not particularly useful knowledge and even if it did, odds are good I won't randomly roll the effect I need there. Blindly flailing in the dark and happening to get lucky is not interesting exploration.

Are you just looking stuff up online? Is that why you enjoy the game so much? You just know what you need to do in order to mitigate the many issues with the game? Because the idea that "oh people should just try to go find the thing they couldn't possibly know exists in order to mitigate the problems they have with the game" is asinine. It also directly contradicts the condescending nonsense you keep spewing about how having a specific goal during a run is "linear thinking".

Messaggio originale di Heaphaistos:
Sacrifice a potentially viable run? That's because if you end up with more knowledge or meta progression isn't actually a way to progress. In my book, this is a fine progression, maybe a small one, but still a fine progression. Also, it's not like you are time gated.

At this point, after getting to 46, obviously the idea of a "viable run" is less important, but when you're still trying to get to the antechamber for the first time, the idea of intentionally picking dead ends in the latter half of the house would be idiotic. And in fact, while it seems there is no actual time-gating, the game certainly makes it seem like there is with the fact that it counts your days and there are some specific events that happen on specific number days. Until I hit room 46 on day 15 and started browsing some discussions about the game, I had assumed that you needed to beat it within 30 days.

I came into this with no real expectations. I didn't read any of the reviews, I didn't look at all the marketing stuff, I didn't even know that it was big on twitch or whatever, I just heard that it was a puzzle game similar to Myst and Outer Wilds and that was enough for me. It's not. It's one of the most tedious, time-wasting roguelikes I've ever endured stapled to okayish puzzles.

Messaggio originale di Heaphaistos:
Every time you complete a puzzle, you are rewarded in some way, which means you can make your future run easier.

Oh boy, I now know I can waste ten minutes at the start of a run sitting still and doing nothing and be rewarded with a single gem and some lore I don't care about, what an incredible discovery. This will surely make a world of difference in my future runs where I will never do it again.

I solved the art puzzle 6 hours ago, I haven't had a single room with a safe spawn since except boudoir which again only gives you a single gem and uninteresting lore. This "reward" is just more frustration. The game does become more bearable as you gain permanent upgrades, but the way it's balanced made the early game absolute misery, and that impression has colored the entire rest of my experience with the game. No amount of crying "skill issue" is going to make people enjoy rolling dice to spawn rooms.
Messaggio originale di blarg:
Until you just told me I should be looking for the conservatory, I had no reason to even suspect it existed. Same for the wrench, why would I go looking for info on it when I don't even know it exists? I know how to get more allowance, but the lab never spawns, so it's not particularly useful knowledge and even if it did, odds are good I won't randomly roll the effect I need there. Blindly flailing in the dark and happening to get lucky is not interesting exploration.

Well, I said it was a spoiler... This is because you didn't complete the right puzzle or find the information related to those items/rooms. Also, the lab is not the only way to increase your allowance...

Messaggio originale di blarg:
Are you just looking stuff up online? Is that why you enjoy the game so much? You just know what you need to do in order to mitigate the many issues with the game? Because the idea that "oh people should just try to go find the thing they couldn't possibly know exists in order to mitigate the problems they have with the game" is asinine.


Well, it is called using your brain and your eye, crazy I know, it's hard when the game doesn't hold your hand... How do you find something you don't know exists Hmmm, I wonder.. Isn't that called exploration? Taking notes, I'm also taking a lot of notes.. but you know you can keep crying, "The game doesn't give a simple answer." That will surely help you.

Messaggio originale di blarg:
It also directly contradicts the condescending nonsense you keep spewing about how having a specific goal during a run is "linear thinking".

That's the part you don't understand, if you approach this game like a regular puzzle game, you will be disappointed. You don't have to set yourself one objective. The way I play the game is simple: I have my board with information, and I manage it. You don't go into the game with an objective you go into the game with many, many objectives, so if you don't solve X you can try to do Y, if you don't find Y you can try to force Z, if Z doesn't show you can try to learn more about A, if you don't find A try to prepare your next morning to try to solve B. This is what I mean by non-linear... Don't expect someone holding your hand telling you where to go, follow what you have and solve what you get.


Messaggio originale di blarg:
I came into this with no real expectations. I didn't read any of the reviews, I didn't look at all the marketing stuff, I didn't even know that it was big on twitch or whatever, I just heard that it was a puzzle game similar to Myst and Outer Wilds and that was enough for me. It's not. It's one of the most tedious, time-wasting roguelikes I've ever endured stapled to okayish puzzles.

Well good for you if this is not your type of gameplay, why are you still wasting your time on these discussions? This is a new take on a puzzle game and if you don't like it just don't play and get off the game? This game is meant to be non-linear and offer you multiple ways to achieve what you want, if you don't care about understanding the game why are you wasting your time?



Messaggio originale di blarg:
Oh boy, I now know I can waste ten minutes at the start of a run sitting still and doing nothing and be rewarded with a single gem and some lore I don't care about, what an incredible discovery. This will surely make a world of difference in my future runs where I will never do it again.

I solved the art puzzle 6 hours ago, I haven't had a single room with a safe spawn since except boudoir which again only gives you a single gem and uninteresting lore. This "reward" is just more frustration. The game does become more bearable as you gain permanent upgrades, but the way it's balanced made the early game absolute misery, and that impression has colored the entire rest of my experience with the game. No amount of crying "skill issue" is going to make people enjoy rolling dice to spawn rooms.

What are you talking about? I mean, if you just sit still in your run, now I understand your pain. You will not achieve anything by sitting still, you know. If you need some advice, I can copy the list of things to do in a day if you don't know what to do, because clearly you don't. Also, safes are just one puzzle of all the puzzles in the game.

The reason why the game is balanced like this is because it's also a roguelike game. As I already said , like every roguelike you are weak early and the more you play the stronger you are.
Messaggio originale di Heaphaistos:
Well, I said it was a spoiler... This is because you didn't complete the right puzzle or find the information related to those items/rooms. Also, the lab is not the only way to increase your allowance...

Requiring you to spend dozens of hours before the game will even hint at a means to mitigate the RNG is not exactly a good time. And yes, I know the lab is not the only way, but it is the only way that I have found that is repeatable.

Messaggio originale di Heaphaistos:
Well, it is called using your brain and your eye, crazy I know, it's hard when the game doesn't hold your hand... How do you find something you don't know exists Hmmm, I wonder.. Isn't that called exploration? Taking notes, I'm also taking a lot of notes.. but you know you can keep crying, "The game doesn't give a simple answer." That will surely help you.


Exploration generally has direction and a goal, not "I guess I'll probably just stumble blindly into something useful eventually". Outer Wilds for instance was very rewarding to explore, you just pick a planet, find something new there, and learn as much as you can about it that cycle, but crucially, if you end up not being able to solve the puzzle during that cycle, you are guaranteed to never be more than 22 minutes away from any puzzle's solution. I could keep playing Blue Prince for dozens of hours without ever seeing the Boiler much less being able to get it to power the lab and/or the pump room, even if I did all the RNG mitigation nonsense in the game that I have no way of knowing how to do. That is garbage.

Also in the first 15 hours, literally every puzzle has a "simple answer", these are not difficult puzzles, the only challenge is discerning what the puzzle even is and coaxing the game to give you the rooms necessary to complete it.

Messaggio originale di Heaphaistos:
That's the part you don't understand, if you approach this game like a regular puzzle game, you will be disappointed. You don't have to set yourself one objective. The way I play the game is simple: I have my board with information, and I manage it. You don't go into the game with an objective you go into the game with many, many objectives, so if you don't solve X you can try to do Y, if you don't find Y you can try to force Z, if Z doesn't show you can try to learn more about A, if you don't find A try to prepare your next morning to try to solve B. This is what I mean by non-linear... Don't expect someone holding your hand telling you where to go, follow what you have and solve what you get.

Oh I understand it, I don't care, I'm not interested. Unless I actually can apply knowledge, I'm not particularly interested in noting everything down. I found a clue that spines of books in various rooms might be important, sure I could note down every bit of info I can about every spine in every room based on both the room itself and its coordinates within the house during that day, but I'd rather not waste my time when I don't even know how to apply the knowledge and what details are relevant. I'm sure that "wasting time" being bad is a foreign concept to a fan of this game though.

Messaggio originale di Heaphaistos:
Well good for you if this is not your type of gameplay, why are you still wasting your time on these discussions? This is a new take on a puzzle game and if you don't like it just don't play and get off the game? This game is meant to be non-linear and offer you multiple ways to achieve what you want, if you don't care about understanding the game why are you wasting your time?

Because smug idiots like yourself are going on and on about how brilliant this garbage fire of a game is and how stupid its detractors are and I feel compelled to correct you.

Messaggio originale di Heaphaistos:
What are you talking about? I mean, if you just sit still in your run, now I understand your pain. You will not achieve anything by sitting still, you know. If you need some advice, I can copy the list of things to do in a day if you don't know what to do, because clearly you don't. Also, safes are just one puzzle of all the puzzles in the game.

I'm sorry mr. genius, I'm afraid I've spoiled a trivially easy puzzle that was just too much for you. One of the outer room puzzles involves just sitting around and doing nothing for 10 minutes to get a gem (technically sure you can go do stuff while you wait, but you'd be wasting your resources and you might not make it back in time). Obviously no one in their right mind would do this garbage puzzle more than once, but you're the one who claimed every puzzle gives you a meaningful reward that will benefit you on future runs.

Don't bother with hints, or even responses, I'm done, the game is garbage, I have no interest in wasting a hundred hours to get better endings for a story I don't care about with gameplay I hate. I've already uninstalled it.
Messaggio originale di Heaphaistos:
Not true. You can modify your draft pool in a lot of ways to help you in your adventure:


Do you have the conservatory? if yes, do you know where you can spawn it?
Or this one is a little bit harder but did you find the wrench? If not, do you know where you can spawn it?
Do you have access to the shrine? If yes, do you know you can have a blessing that allow you to bypass rarity?
Or this one that is also hard to do but still a possibility: Did you know you can add a permanent copy of a room? by solving the mirror room, making it more likely for you to draw X room.
(Some of them don't guarantee the room you want, but still help you control your draft pool)

I'm about 22 Days / 9 hours in and have seen exactly one of these (The Shrine). I've had the option to choose it a couple of times but (a) there is plenty of strong competition for the choice and (b) even when I did choose it I got a different (and worthwhile, to be fair) outcome because I didn't know the mechanics.

I'm enjoying the game more now than in the tedious first few hours where it burnt through so much goodwill. The game hopes that you'll have a bunch of objectives to work towards so that no run is useless but initially it does a poor job at ensuring that will happen. It encourages you to work towards the antechamber but when you reach it you are given no hint of a followup. That'd be fine if you had found other interesting things to work towards on the way but I hadn't so I just muck around for an hour or two before the game decided to be interesting (specifically I drafted and opened the Garage.

Even now I've got a few puzzles I'd like to work on but the game hasn't given me a strong motivation to pursue them beyond "it's a puzzle in a puzzle game", and the actual puzzles I have solved have mostly been very light on satisfaction.
Messaggio originale di blarg:
Don't bother with hints, or even responses, I'm done, the game is garbage, I have no interest in wasting a hundred hours to get better endings for a story I don't care about with gameplay I hate. I've already uninstalled it.

It's a good thing for you, move on, this is not a game for you. Next time inform yourself like all decent people before buying a product. A really simple concept that help a lot in life, information.
Fun fact: you dont have to wait around 10 min for this puzzle since it stays open for X amount of time, you can always learn to manage your resources and come back in the same day, hard to do I know.
Messaggio originale di Superking:

I'm about 22 Days / 9 hours in and have seen exactly one of these (The Shrine). I've had the option to choose it a couple of times but (a) there is plenty of strong competition for the choice and (b) even when I did choose it I got a different (and worthwhile, to be fair) outcome because I didn't know the mechanics.

Learning how the shrine works can help you a lot during the day, and the best part is the passive last 3 days or more if you spend more. By exploring the game you can find clue that tell you what the shrine does, but i'll say the best way to approach this is to test it. Just give different amounts of gold every time and take notes.

Messaggio originale di Superking:
I'm enjoying the game more now than in the tedious first few hours where it burnt through so much goodwill. The game hopes that you'll have a bunch of objectives to work towards so that no run is useless but initially it does a poor job at ensuring that will happen. It encourages you to work towards the antechamber but when you reach it you are given no hint of a followup. That'd be fine if you had found other interesting things to work towards on the way but I hadn't so I just muck around for an hour or two before the game decided to be interesting (specifically I drafted and opened the Garage.

And yes, the roguelike nature of the game makes it really rough early on, but the more you progress the more power you have. I think I unlocked all base upgrades by day 7.
Reaching the antechamber actually gives you a huge hint, not only that it forces you to keep in mind there is an extra layer to the mansion now, after that, how you reach this extra layer is up to the information you find and the tests you do.
As for the garage, this is one example of a room that if you know how they spawn, you can drastically increase your chance for it to appear. But to know that, you need to find the clue about it..


Messaggio originale di Superking:
Even now I've got a few puzzles I'd like to work on but the game hasn't given me a strong motivation to pursue them beyond "it's a puzzle in a puzzle game", and the actual puzzles I have solved have mostly been very light on satisfaction.

I think it is more a personal state of mind, I really enjoy solving puzzles or issues in general. This makes the game a playground for me since there are so many puzzles. After 30h of play I'm still finding new things to do, this game is really deep.
You should focus your motivation on progression. Think of a bar that you fill bit by bit, every piece of information or puzzle you solve brings you closer to the ultimate goal(which is finding the true ending & what the hell is going on with the story). Everything you complete, even if it's small, helps you to reach this ultimate secret or understand it.
Ultima modifica da Heaphaistos; 14 apr, ore 6:33
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