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Somewhere else? U are the owner of this forum? I write here as i want. Mr. private profile.
Beautifully said
Imagine playing the game to unlock permanent progression, helping you with future days.
"It's too hard to think, we don't want to play we want the answer right away."
I don't understand. Am I going to name a puzzle, and then you're going to name a far flung meta upgrade that shows up way later (or with a very small chance) as your 'solution' to the problem? Is that going to be your big gotcha?
Even getting something as simple as the west path took someone I know almost 20 days because they just never got the keys, garage, and breaker to spawn on the same day, but they knew what they had to do after having seen them separately prior to that because it's OBVIOUS.
Many of these puzzles aren't even hard, they're just annoying to actually finish (or even start) because of randomness. Progression is painfully slow if you're unlucky, and even more infuriating because you know what you're supposed to do.
The RNG shouldn't be detracting from the enjoyment of so many for no reason, but it is, and you objectively cannot deny that no matter how you personally feel about the game.
It's not because you know the solution to one puzzle that you have to solve it right now, you still have a lot to learn and find. No joke, almost every room has a secret or is related to a puzzle.
Again, RNG can be controlled to a certain point with upgrades and meta progression, you have many options to deal with RNG at some point. All basic meta upgrades can also be achieved really easily and early in the game since most of their room are standard & your pool of rooms is smaller.
I will admit things still come down to luck (I've had multiple runs with no utility box) but if you're dedicating a run to it, it's somewhat doable. You'd need to start on the East side and hope you can get the breaker box, possibly sacrificing forward progress for it if it appears and then work on the West Wing. I found it seems to have a relatively high draft chance along, I'm estimating and didn't take notes, ranks 4-7 of the Western edge. I usually skip it after I opened the West Path because it's a dead end.
Amazing, lol
How much they pay u?
You're right, I keep forgetting that the car keys aren't needed for west path, just the thing inside the room.
That actually makes things worse, to be honest, because that means he didn't get both of those rooms for that long. I lucked out and got it really early, but I've only had the boiler spawn once. And I haven't seen the office a single time. I know the puzzle associated with it, but anyone in my position still wouldn't have that bonus because it simply has not shown up in the drafts even once.
And I'm not saying it completely ruins the game for me, personally. But it is for a lot of others. And it feels unnecessary and overplayed. The RNG could be reduced, or players could be given more ways to deal with it, faster, and/or in more frequency, and I think it'd increase the game's enjoyability by a lot.
The issue is that you keep condescending to the MANY people that have concerns about how the game is less fun because of too much RNG.
I've played more roguelites and other luck-oriented games than I can count. I am very familiar with RNG and its trappings. I know when RNG feels good, and when it feels bad. Just because this is a puzzle game won't change the inherent effect RNG has on a game.
And this game's RNG sucks.
Patently untrue. There are multiple days where nothing significant happens, and you're being completely dishonest by trying to push this common narrative in defense of the game.
People are complaining because they have a ton of half-done puzzles that they can't interact with because the right rooms aren't spawning. It has nothing to do with their method or strategy. If the right rooms don't spawn, nothing will happen in that run.
Again with the condescension. You're not even correct. Plenty of rooms serve no purpose beyond a surface-level in-run resource gain, or just to get to more rooms. There are plenty of puzzle-less rooms. Certainly, most of the rooms people will see in each run, will serve no purpose to furthering any of the meta puzzles that will progress the game.
"But the chess puzzle..."
♥♥♥♥ the chess puzzle, honestly. That's one of the best examples of what's wrong with the game.
"At some point."
You're getting closer to the issue here.
If a game is not giving a good experience for several hours up front, it's just not a good experience. The goal of a game should be fun for the sake of fun. Not masochism so you can earn something that MIGHT make it bearable.
You say the basic meta upgrades happen 'really easily', but I've passed day 20 and the Office hasn't spawned once. I know what it's for, I already know how to do the puzzle because I did it in the demo, but because it hasn't spawned, someone in my position still wouldn't have its relevant, easily-acquired upgrade. So what am I supposed to do about that, if I don't already know the answer? I don't even know where the answer is. It simple isn't there, and the colored dots make no sense as far as I'm concerned.
Yes, because it's completely different. This is not a puzzle game, it's a roguelite, exploration puzzle game. If you think playing a hero shooter vs a tactical shooter is the same thing, then you are delusional.
It's the Same type of game with a different approach gameplay-wise.
I also played a lot of roguelike and one common aspect of every roguelike, is ... wait... You will not believe it. You are weak early on and have little control over what you can do, what a surprise.
Oh really? You can always advance your progress in other ways.
- Find clues for another puzzle.
- Complete another puzzle.
- Try to learn more about the lore
- Find new rooms even if it ends up blocking you. I always recommend exploring each room once.
- Find an upgrade disk to make your run easier.
- Reach the antechamber
- Reach Room 46
- Inspect something with the magnifying glass
- Try to choose a room that boosts your tomorrow run.
- Read something new
- Explore the outside, basement, elevator, well, tomb, orchard.
- Try securing an item with the coat check so you can test more tomorrow.
- Try to complete a trophy.
- Boost your run with a specific bonus from the shrine.
- Add new room to your pool,
- Change the rarity of some rooms.
- Add more blueprints of the same room.
- Try to run some unique experiment.
- Try to unlock new shortcuts.
- and more stuff.
You have 44 possible room plot, so what you are telling me is you pick the exact same 44 rooms every single game? Even if you don't fill the house, you have 3 selections per draft, that's a lot of room. This is where resource management makes the difference between a good and a bad player. You can play around with so many different combos to fill your house. At this point, I will just call it a skill issue.
Well, you better give some examples because you are talking trash right now. Yes, some rooms are there just to help your run or your future run, but most of them, like a huge majority, have secrets related to them. I don't want to spoil it, but if you want me to do it I'll be glad to give you all my clues from each room I found.. Also, would you care to explain what is wrong with the chess puzzle?
Well, this might not be a game for you. Like if you don't like playing detective, it's alright. What are you supposed to do? I don't know, maybe try solving other puzzles? The office it not the only upgrade in the game even if you don't get it by day X you can still progress by doing something else. Like I said, exploring every room gives you a clue:
Imagine you explore the Mail Room for the first time and omg you found the instruction for a puzzle: "Utility room fusebox" it says... oh and, the memo says the solution is sent by mail.. what to do.. Well, take note or a picture, and when you get the Office well it's time to add a extra note to this puzzle you now have the solution in hand. well, the next step just wait for the fusebox to spawn. Doing all this doesn't lock you from doing any other puzzle in the game, you can still do so much more. Again this is not a linear game.
Not if you get screwed by the RNG you can't. I'm about 12 hours in, have gotten to Room 46, and not once have I had the opportunity to change the rarity of a single room. Not once have I had the boiler spawn a mechanical room next to it that it can power (the boiler itself has only spawned twice total). When the means to manipulate the RNG is itself extremely rare, then it's not really much help, now is it?
The more I think about this game, the more I dislike it. I genuinely feel sorry for anyone who can't tell the difference in quality between a mediocre, boring game like this and a masterpiece like Outer Wilds.
I don't care? You're still being a condescending prick by talking down to people and using words like 'delusional'.
What's that got to do with RNG?
Literally everything you've mentioned here is at the mercy of RNG. Are you even internalizing the main complaint? I feel like you're just talking at people with the expectation they'll just agree with you.
Unfortunately, that's not how the world works.
You can call it whatever you want, it won't change how people feel about the game. Being this caustic about valid concerns is always going to push people farther away from your cause - not pull them closer. So you're screaming into a void.
The majority you're talking about are much rarer, though. So the following statement remains true, no matter how much you try to point to super rare rooms that don't show up often:
"Certainly, most of the rooms people will see in each run, will serve no purpose to furthering any of the meta puzzles that will progress the game."
I'm not going to explain my issue with the chess puzzle, because if after all of this you still need me explain my problem with the chess puzzle, then you're not listening at all and do not actually care about anyone else's thoughts other than your own.
Or you're deploying weaponized ignorance. One of the two.
I love how one of your steps was 'just wait for this next thing to spawn'.
You're so close to understanding the problem. But you're too arrogant to acknowledge the concerns of other people, and just want them to see things your way.
Shameful. I won't be responding further.
The more I think about this game, the more I dislike it. I genuinely feel sorry for anyone who can't tell the difference in quality between a mediocre, boring game like this and a masterpiece like Outer Wilds. [/quote]
Not true. You can modify your draft pool in a lot of ways to help you in your adventure:
Do you have the conservatory? if yes, do you know where you can spawn it?
Or this one is a little bit harder but did you find the wrench? If not, do you know where you can spawn it?
Do you have access to the shrine? If yes, do you know you can have a blessing that allow you to bypass rarity?
Or this one that is also hard to do but still a possibility: Did you know you can add a permanent copy of a room? by solving the mirror room, making it more likely for you to draw X room.
(Some of them don't guarantee the room you want, but still help you control your draft pool)
Well, if you can't handle the heat of arguing and sharing your opinion, well, don't argue?
I don't know, maybe because when you start Blue Prince, you are weak and have 0 control over your RNG/Gameplay and 0 meta progression? And the more you play the game, the easier it is to control your RNG/Gameplay like any other roguelike.
What? I'm arguing with you because your argument makes no sense. Everything is at the mercy of RNG??? Unless you draft 0 room when you start the game you can at least progress in one of the things listed. Like I said, unless you always pick the same 44 room to fill your house, it's basically impossible not to progress because of how many secrets the game has.
That doesn't bring anything interesting to talk. What the devs should do for people that have this concern is add an easy mode where you start with rerolls and more resources.
You don't have infinite standard/common room, at some point you are litteraly force to draft an unusual or rare room. And again, like I said before, you can control the RNG in multiple ways.
Ooook sure, I tried to understand your opinion on this puzzle, but nvm I guess.
And it's fun how you think you have to solve each puzzle in an exact order. If the room spawns 3 or 7 days later, it doesn't matter you know why? Because you have to much to do in the house. Something you can't acknowledge the fact that this game is not meant to be linear, and you have to work with the information you find and what you have. If there's not enough information, then find some more. This game is just not for you .