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The game is the success of the advertising budget.
The same kind of boring stuff. You're waiting for the stars to converge and the only option conceived by the developers will come out of a great randomness.
You legit can change the rarity of the room, later making those rooms spawn every time.
Not only that but if you found the book about the boiler room, it tell you how it work and how you can almost gurantee a room next to it. Every puzzle/secrets has note related to them. if you want I can give you some spoiler or you can search depeer in the game for those clues.
What example u want? The game is booring, is to slow in any real progress, u navigate this house without any significant lore or things to do.. no real puzzle, no real story, no suspance.. graphics is too simply.. and this after 5h and half of playing it.. If (if) the game has some significat (or interesting) content, pacing is still completely wrong..
Next the are some QOL absence like there isn't any icons for locked doors or that u can't save a session before quit..
But, u work for Ray Fury?
I like the game overall, but it would be better if you had way more control over the RNG. Especially as you get deeper into the game. At a certain point, you're just walking through rooms and waiting for the right stuff to appear, because it doesn't matter how much I manage my resources if I don't draw the right stuff at the right times in the right places.
That is not a great pairing for a puzzle game, which is supposed to be about logic and deduction, not gambling.
Would be solved with a bunch of extra meta upgrades to pad you on the way up.
But RNG undermines the puzzle solving/mystery premise at every turn.
This mansion would have been better off as a fixed unit with rooms that shift on their own, with the player having resources to "pin" rooms in place between runs to help mitigate the drafting process.
The codes and puzzles would have been better off being varied depending on the specific variables of each independent run, things like date codes could change based on run date, etc.
The strategic elements like Coat Check, Mail, and Library often lack relevance unless you get lucky enough to find an upgrade disk that happens to let you improve their functionality. On this note, it is nice to see that the upgrades are permanent and not run specific. The game needs more of this.
In general, the game needs more of teh roguelike progression to maintain efficacy between runs to mitigate the RNG and bring exploration closer to the centre of the story than luck.
Oh, the pinning is a nice idea. Let me pin a number of rooms to specific locations for tomorrow or something, and you can keep them pinned or move the pins around, perhaps.
The RNG would just be more interesting if we had more control over it. There's not enough meta to counter the RNG, which is an important balance in these kinds of games.
Ok sure... Slow to do any real progress? Unless you can't read or look around with your eyes, you can progress every single day. why? Because there's clue legit everywhere and so many things to complete.
No lore? Are you even reading? Do you realize how many points in this house don't make sense in reality because of how weird the events are? No real puzzle, what are you on bro, for real, at this point you are legit just a troll.
Any icons for locked doors? This is part of the aspect of ressource management, like I said " The bad players will be punished easily, and the good players will know how to make the best of what they have."
And I agree with the saving mid-game, that would be a nice addition.
But basically, what I'm reading is: "Oh no, the game doesn't give me the answer right aways, well I'm not going to use my brain I need to think." This is an exploration puzzle game if you don't like thinking and taking your time on puzzles, why the F are you playing a puzzle game?
This game gives you more options the more you progress to control your RNG, not only that but you have clues everywhere that tell you how to find some room or try to force them. You are asking for meta upgrades, and i can tell you there's a lot.
It's not just a puzzle game, and I think that's the problem people are having. It has too many layers of RNG and not enough control over the RNG.
This is a falsehood. The RNG gets much worse, so even if it does give you a bit more control, it's not enough.
Falsehood? Sure give me some example. I'll be glad to give you all the answers on how you can control your RNG. This game has a lot of progression (28h total) I'm still finding new upgrades to make it to the true ending.
Ok, u are payed by someone.
Again, if you go in with the mindset of a linear experience, this game is not for you. You don't have to complete X puzzle because this game offers you a ♥♥♥♥ load of puzzles & secret, if you try to force everyday 1 specific puzzle you will get 100% stuck, this is not how this game work.
Varied code would make this game way too tedious and an actual real RNG Hell.
Coat check, Mail & Library are legit super important to the game, what are you talking about? I don't want to spoil anything, but you will need to use those rooms if you want more progression for certain puzzles.
Ok, u are a troll. Bring some real argument to the table so we can talk, otherwise, get out and go cry somewhere else.