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It's all about the 3 rooms you are given to choose each time you move into an area if you can even afford them (gems / coins) and hopefully not lock yourself in.
I never had gems or money to buy the room needed on so many in the first 2 rows
9 rows, 5 rooms per row. You have to have very good "picks" the majority of 45 times to win. That's luck - not skill.
How much of the other stuff have you solved during the journey? All the little pieces you work out reduce the RNG by either giving you more options, help you strategise easier, or get extra resources.
Don't read ahead if you care about discovering mechanics yourself. By the time I finished on day 18 I was getting about 4 keys, 2 gems, and 25 coins off the start. I had also altered my deck probabilities to give me more branching options, as well as more early puzzles to get resources. I also was always able to start with the key card as long as I set up my previous run. I was also able to rotate rooms before placing them in some cases. Also had a blessing and an ambition.
Like I said, if you are going into this game thinking you need to solve something in an exact order, you will be disappointed. there are so many secrets and puzzles to discover. You can work on something else if you are stuck. I play with the game flow some days I get really little progress and other days, I make a lot of progress. Plus, the more little secrets & puzzles you find, the more control you have over your draft later.
I'd love to do the lever puzzle in the lab but I can't even start it because the odds of getting a lab next to a boiler room are microscopic, and that's not even bringing up the pump room where I saw it once 10 hours ago and it has yet to come back, certainly not next to the boiler where I need it. There are things I appreciate about the game but the idea that this is on a level with Outer Wilds, Obra Dinn, or Void Stranger is ridiculous.
I finished Room 46 and there's a few more threads I want to unravel before I drop the game but I definitely cannot see myself bothering with all those secret keys.
definitely doesn't have to be next to btw
What.. this game has 90! Like it was some sort of masterpiece.. and in 4 hours i don't see anything to justifiy this idea.. is nearly annoying as a game. A good game don't need to be played 10 hour to be able to appreciate it
No, that is not what all the puzzles boil down to. Yes, THAT particular puzzle where you have to use the boiler room to power the lab is a bit tricky and does rely on RNG somewhat but there are items to help you manipulate the drafting pool to make that easier.
Find them and use them.
Not a reason for take 90% on opencritic