Blue Prince

Blue Prince

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Heaphaistos Apr 12 @ 6:17pm
2
1
Amazing Puzzle Game
This Game is absolutely amazing, It's such a unique take on a puzzle game. I don't understand people complaining about the RNG or exploration, they're either lazy or just not in the proper mindset. If you go into this game thinking it going to be an easy, regular, linear experience, you will be 100% disappointed. This game will ask you a lot of brain juice, so if you don't like thinking & taking your time, this game is not for you.


The Mindset
This game is not your regular puzzle game, where you complete Step A and then go to Step B and then go to Step C. This is far from a linear experience where everything is served in the right order. Blue Prince has so many puzzles, secrets, and lore to discover; it requests you to act as a detective. You need to take notes, to take pictures, to make links between certain puzzles, and to test different theories. You always have something different to do in this game, and this is why it's amazing.

Like any good detective, create a board and start tracking your discoveries.


The Exploration & RNG
Again, if you go into the game with the mindset of linear experience, you will be disappointed. This is where this game shines: you don't have to complete every objective in an established order. Every day is different: you can find an answer to a puzzle, you can find new pieces of information, you can learn information about a puzzle that you were stuck, you can make future days easier, you can prepare some rooms for future tests, you can complete a puzzle, you can find a new puzzle, and more. Someday you will get stuck, and it's alright because later you gain access to multiple options to control your RNG. Every puzzle has a set solution. If you can't complete X puzzle, then go do something else to advance your progression for future days.

But again, Blue Prince has so many things to discover that it's kind of impossible to get nothing out of a day since you have so many objectives to complete. I'm at 20 hours of play, and I'm still finding new things, new puzzles to figure out, new rooms, and new parts of the lore.

In short, people who say there's nothing to do or can't progress because of RNG are kind of hard trolling, or the game is just not for them.

The resource management makes this game even better since you have to think before you do anything. The bad players will be punished easily, and the good players will know how to make the best of what they have. Also, the best part is that you have some permanent upgrades to make your days easier.

I can't wait to discover more about the story.
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Showing 1-15 of 57 comments
Beautifully said
gjhall99 Apr 12 @ 11:18pm 
IMO too RNG luck based. RNG trumps skill in this game by a far margin. Puzzle denotes a solution on any play through. Replaying over and over doesn't give me the player better luck to improve the choices given to the player 45 times.

It's all about the 3 rooms you are given to choose each time you move into an area if you can even afford them (gems / coins) and hopefully not lock yourself in.

I never had gems or money to buy the room needed on so many in the first 2 rows

9 rows, 5 rooms per row. You have to have very good "picks" the majority of 45 times to win. That's luck - not skill.
WeeCapo Apr 12 @ 11:27pm 
After 4 hours (on gamepass) frankly i don't understand how this game can be have 90% on opencritic.. seem a big mistake to me
DrBoop! Apr 12 @ 11:51pm 
Originally posted by gjhall99:
IMO too RNG luck based. RNG trumps skill in this game by a far margin. Puzzle denotes a solution on any play through. Replaying over and over doesn't give me the player better luck to improve the choices given to the player 45 times.

It's all about the 3 rooms you are given to choose each time you move into an area if you can even afford them (gems / coins) and hopefully not lock yourself in.

I never had gems or money to buy the room needed on so many in the first 2 rows

9 rows, 5 rooms per row. You have to have very good "picks" the majority of 45 times to win. That's luck - not skill.

How much of the other stuff have you solved during the journey? All the little pieces you work out reduce the RNG by either giving you more options, help you strategise easier, or get extra resources.

Don't read ahead if you care about discovering mechanics yourself. By the time I finished on day 18 I was getting about 4 keys, 2 gems, and 25 coins off the start. I had also altered my deck probabilities to give me more branching options, as well as more early puzzles to get resources. I also was always able to start with the key card as long as I set up my previous run. I was also able to rotate rooms before placing them in some cases. Also had a blessing and an ambition.
Izy Apr 12 @ 11:52pm 
I think the complaints become legitimate the longer time goes on. In the beginning there's loads of new information to be gathered with each and every run. But still, there are a lot of things that rely on some very specific situations that are hard to force. There are things I have understood need to happen since my second run that have yet to align properly by my 40th. As I slowly have less and less threads to pull on, the repetition is starting to get to me a little while feeling like I don't want to play 30 more hours to get the right things to happen.
Originally posted by WeeCapo:
After 4 hours (on gamepass) frankly i don't understand how this game can be have 90% on opencritic.. seem a big mistake to me
This is a useless comment if you are not going to give any good arguments to support your point. This game is insanely deep from what I am playing.
Originally posted by Izy:
I think the complaints become legitimate the longer time goes on. In the beginning there's loads of new information to be gathered with each and every run. But still, there are a lot of things that rely on some very specific situations that are hard to force. There are things I have understood need to happen since my second run that have yet to align properly by my 40th. As I slowly have less and less threads to pull on, the repetition is starting to get to me a little while feeling like I don't want to play 30 more hours to get the right things to happen.

Like I said, if you are going into this game thinking you need to solve something in an exact order, you will be disappointed. there are so many secrets and puzzles to discover. You can work on something else if you are stuck. I play with the game flow some days I get really little progress and other days, I make a lot of progress. Plus, the more little secrets & puzzles you find, the more control you have over your draft later.
blarg Apr 13 @ 2:15am 
It's not fun when you know what you need to do to solve a puzzle but the stars never align to allow you to do it.

I'd love to do the lever puzzle in the lab but I can't even start it because the odds of getting a lab next to a boiler room are microscopic, and that's not even bringing up the pump room where I saw it once 10 hours ago and it has yet to come back, certainly not next to the boiler where I need it. There are things I appreciate about the game but the idea that this is on a level with Outer Wilds, Obra Dinn, or Void Stranger is ridiculous.

I finished Room 46 and there's a few more threads I want to unravel before I drop the game but I definitely cannot see myself bothering with all those secret keys.
DrBoop! Apr 13 @ 2:21am 
Originally posted by blarg:
It's not fun when you know what you need to do to solve a puzzle but the stars never align to allow you to do it.

I'd love to do the lever puzzle in the lab but I can't even start it because the odds of getting a lab next to a boiler room are microscopic, and that's not even bringing up the pump room where I saw it once 10 hours ago and it has yet to come back, certainly not next to the boiler where I need it. There are things I appreciate about the game but the idea that this is on a level with Outer Wilds, Obra Dinn, or Void Stranger is ridiculous.

I finished Room 46 and there's a few more threads I want to unravel before I drop the game but I definitely cannot see myself bothering with all those secret keys.

definitely doesn't have to be next to btw
tzeneth Apr 13 @ 2:26am 
Originally posted by DrBoop!:

definitely doesn't have to be next to btw
What are the requirements for the boiler room to power things? I assumed it was duct work because it sure was cutoff when I literally got the lab a couple rooms over from it and pointed the power in the direction of the branch that led to the lab from the boiler room but the intervening room(s) (I can't remember how far it was but it was relatively close) cut off that connection and it was unpowered.
WeeCapo Apr 13 @ 3:51am 
Originally posted by Heaphaistos:
Originally posted by WeeCapo:
After 4 hours (on gamepass) frankly i don't understand how this game can be have 90% on opencritic.. seem a big mistake to me
This is a useless comment if you are not going to give any good arguments to support your point. This game is insanely deep from what I am playing.


What.. this game has 90! Like it was some sort of masterpiece.. and in 4 hours i don't see anything to justifiy this idea.. is nearly annoying as a game. A good game don't need to be played 10 hour to be able to appreciate it
Last edited by WeeCapo; Apr 13 @ 3:56am
Besend Apr 13 @ 3:56am 
Originally posted by Izy:
I think the complaints become legitimate the longer time goes on. In the beginning there's loads of new information to be gathered with each and every run. But still, there are a lot of things that rely on some very specific situations that are hard to force. There are things I have understood need to happen since my second run that have yet to align properly by my 40th. As I slowly have less and less threads to pull on, the repetition is starting to get to me a little while feeling like I don't want to play 30 more hours to get the right things to happen.
Yup, i loved the game up to 10-15 hours into it, then it became a slog to progress. I've seen study 1st time after about 25 days. Could never connect boiler to a lab until day 28 or so. The "difficulty" of the puzzles just comes down to luck when you completed all of the "easy" puzzles and just waiting on stars to alight of you getting certain rooms or items.
Last edited by Besend; Apr 13 @ 3:57am
Originally posted by Besend:
Originally posted by Izy:
I think the complaints become legitimate the longer time goes on. In the beginning there's loads of new information to be gathered with each and every run. But still, there are a lot of things that rely on some very specific situations that are hard to force. There are things I have understood need to happen since my second run that have yet to align properly by my 40th. As I slowly have less and less threads to pull on, the repetition is starting to get to me a little while feeling like I don't want to play 30 more hours to get the right things to happen.
Yup, i loved the game up to 10-15 hours into it, then it became a slog to progress. I've seen study 1st time after about 25 days. Could never connect boiler to a lab until day 28 or so. The "difficulty" of the puzzles just comes down to luck when you completed all of the "easy" puzzles and just waiting on stars to alight of you getting certain rooms or items.

No, that is not what all the puzzles boil down to. Yes, THAT particular puzzle where you have to use the boiler room to power the lab is a bit tricky and does rely on RNG somewhat but there are items to help you manipulate the drafting pool to make that easier.

Find them and use them.
Originally posted by PersonalC0ffee:
Originally posted by Besend:
Yup, i loved the game up to 10-15 hours into it, then it became a slog to progress. I've seen study 1st time after about 25 days. Could never connect boiler to a lab until day 28 or so. The "difficulty" of the puzzles just comes down to luck when you completed all of the "easy" puzzles and just waiting on stars to alight of you getting certain rooms or items.

No, that is not what all the puzzles boil down to. Yes, THAT particular puzzle where you have to use the boiler room to power the lab is a bit tricky and does rely on RNG somewhat but there are items to help you manipulate the drafting pool to make that easier.

Find them and use them.
same with pool and pump room, security room and utility room, etc. There are no puzzles in this game. The games has notes that tell you what to do and you have to takes notes and hope RNG is nice so you can do it.
WeeCapo Apr 13 @ 6:05am 
Originally posted by wildcardbitches:
Originally posted by PersonalC0ffee:

No, that is not what all the puzzles boil down to. Yes, THAT particular puzzle where you have to use the boiler room to power the lab is a bit tricky and does rely on RNG somewhat but there are items to help you manipulate the drafting pool to make that easier.

Find them and use them.
same with pool and pump room, security room and utility room, etc. There are no puzzles in this game. The games has notes that tell you what to do and you have to takes notes and hope RNG is nice so you can do it.


Not a reason for take 90% on opencritic
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