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My guess is they didn't add it as a soft block against save scumming? Closing the game resets the day, so it'll be much harder to just reroll rooms to get the one you want.
But like cheating, in singleplayer games - I just don't care. You harm more than help trying to combat people playing the game in different ways than intended. It's acceptable in multiplayer games - but not here.
I'm surprised more players aren't asking for mid-run saves. I think any concerns about save scumming are small compared to how much of a QOL improvement this would be. (Depending on how the randomness is implemented, reloading a door selection might not change the blueprint choices anyway.)
Better runs are longer runs (some of mine have gone more than 2 hours), and it becomes increasingly frustrating to lose that progress if you need to quit the game.
I suspect not having mid-run saves is about prioritizing technical features, the same reason rebinding controls isn't supported right now. Pacific Drive is a game where the community asked for mid-run saves at launch; the devs said it was too complicated technically. A few weeks ago (a year after launch), they finally added them.
Blue Prince devs -- if you read this, I'm really enjoying the game.
Pls add mid-run saves (!)
In fact, it makes the game almost unplayable for me that this feature doesn't exist, since puzzle length and run length is variable, I don't even know how much time I need to set aside to play the game.
Thank Valve for the steam deck ! But I don't understand how that's not a possibility...
I plan to do it with my partner and would prefer to play on a big screen (so not the deck).
Does the dev' have talked about adding this feature ?
On PC you can simply make a copy of the save file. Doesn't matter if the game deletes it.
I hope they add this, but I don't think it's just a switch to turn on. They will have to devote development time to it.
Plus I don't get the arguments about save scumming, it's a single player game if you want to cheat that's up to you.
My theory based on that is that it was something that they'd intended to have, but it created issues, so they axed it to get the game out, and they'll eventually adjust it. Or it's leftover from an earlier design.
Agreed. And it is something I've gotten past as I've played more.
I hadn't thought of that, I was thinking of the Fire Emblem games and some other RPGs that had an in-battle save that would be single use, you could resume from them, but doing so deleted that save.
Though as people have pointed out, that can be abused on a PC where you can create the file. And then you get into whole arms race of preventing that or not, kinda a waste of time.