Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
The game has a lot of interesting concepts and manages to create a mysterious, secretive vibe to captivate the newcomers.
But it starts to show its shortcomings around mid-game, where high reliance on randomness blocks progression and the initial surprise of discovery is exhausted, resulting in tedium when facing same rooms over multiple runs.
For a puzzle game, the depth of puzzles are not good enough for me as well. The actual fun in puzzles come from finding the contradiction in game rules and thinking it from an different angle; Blue Prince's puzzles are basically easter-egg hunts that require a delivery of item/room combinations and watching the result (discovery). There's a sense of thrill and expectation, but lacks brilliance.
Metacritic is garbage, what do you expect?
To be honest, I usually buy games without even looking at reviews. But this one kinda caught me off guard, it was a shadow drop to me, and I was curious to see what the critics were saying about it.
And yeah... that definitely fooled me into buying it
I think you should just let the developers and moderators receive and filter feedback, instead of acting dismissive. They developed a game for a few years; they are intelligent enough to discern whether an opinion is useful or not.
If you want them to create more games like these, they need larger capital, and that can only be achieved by listening and appealing to more customers.
I agree with you. Look, I’m not here to trash the game, and I’m definitely not a hater. I supported it, I bought it. The developer spent 8 years making this, and that’s real dedication. I respect that massively. But it's just like you said.. There is nothing much more to understand.
Some of the comments I've see here to help "fix" the game, are honestly just mental and it feels like people lack basic game design acumen.
There's definitely some reasonable comments (making some animations skippable for example) but those aren't the biggest complaints I see from the haters.
I understand why you say it, since I have my own games I really like. And there are always some people on the forum who demand ridiculous changes to the developers.
Ultimately, I don't think your concern is something that the playerbase should have. The development team has been unitedly working under a director/producer's vision for multiple years, and an actual product has been delivered.
They will instinctively know that what kind of feedback is acceptable to Blue Prince's identity (puzzle roguelite), what is the cause of the problem and how they should handle it.
I don't think playerbase attacking each other helps the situation, like in the other thread that is currently exploding.