Blue Prince

Blue Prince

Ver estadísticas:
AutomotiveVP 12 ABR a las 12:39
8
4
1
Metascore 93 is a complete lie & joke. Terrible game?
People out here saying this is better than Outer Wilds or The Talos Principle...? Maybe I’m just not ‘getting it’ like they are... but honestly, this is one of the most overhyped games I’ve bought in a long time.

The gameplay is repetitive, heavily luck-based, and honestly feels like one of the worst puzzle game experiences I’ve had. There’s very little actual problem-solving, It’s basically just luck-based while things slowly fall into place, nothing really complex or clever about it. Feels like it’s more RNG than actual puzzle design.

I genuinely don’t understand the praise this game is getting. The way some people talk about it, you'd think it’s some masterpiece of design. To me? It feels like a £5 indie experiment at best, not a full-priced, critically acclaimed puzzle-roguelike.
Última edición por AutomotiveVP; 12 ABR a las 12:51
< >
Mostrando 1-15 de 69 comentarios
Bearsuit 12 ABR a las 12:45 
1
You are right - you don't get it. There is significant problem solving in this game - both to meta the RNG and to actually solve the mystery itself.
Última edición por Bearsuit; 12 ABR a las 12:45
Forblaze 12 ABR a las 12:51 
I'm loving it, personally.
AutomotiveVP 12 ABR a las 12:54 
Hey, I’m genuinely glad you’re enjoying it! We all have different tastes when it comes to games, and no developer is ever going to make something that pleases absolutely everyone.

Publicado originalmente por Forblaze:
I'm loving it, personally.
AutomotiveVP 12 ABR a las 12:56 
Publicado originalmente por Bearsuit:
You are right - you don't get it. There is significant problem solving in this game - both to meta the RNG and to actually solve the mystery itself.
What am I missing here, besides the fact it slowly comes together over time? What exactly gives this a 93 critic score? Genuinely curious, because there are plenty of other games out there way more deserving of that kind of praise.
Shazzner 12 ABR a las 12:57 
2
Game isn't for you, move on.
HealthBar 12 ABR a las 12:59 
I applaud Blue Prince for its ambitious take on its premise, but it is definitely not a 93 game.

The game has a lot of interesting concepts and manages to create a mysterious, secretive vibe to captivate the newcomers.
But it starts to show its shortcomings around mid-game, where high reliance on randomness blocks progression and the initial surprise of discovery is exhausted, resulting in tedium when facing same rooms over multiple runs.

For a puzzle game, the depth of puzzles are not good enough for me as well. The actual fun in puzzles come from finding the contradiction in game rules and thinking it from an different angle; Blue Prince's puzzles are basically easter-egg hunts that require a delivery of item/room combinations and watching the result (discovery). There's a sense of thrill and expectation, but lacks brilliance.
Bayard 12 ABR a las 13:00 
Publicado originalmente por AutomotiveVP:
People out here saying this is better than Outer Wilds or The Talos Principle...? Maybe I’m just not ‘getting it’ like they are... but honestly, this is one of the most overhyped games I’ve bought in a long time.

The gameplay is repetitive, heavily luck-based, and honestly feels like one of the worst puzzle game experiences I’ve had. There’s very little actual problem-solving, It’s basically just luck-based while things slowly fall into place, nothing really complex or clever about it. Feels like it’s more RNG than actual puzzle design.

I genuinely don’t understand the praise this game is getting. The way some people talk about it, you'd think it’s some masterpiece of design. To me? It feels like a £5 indie experiment at best, not a full-priced, critically acclaimed puzzle-roguelike.

Metacritic is garbage, what do you expect?
AutomotiveVP 12 ABR a las 13:00 
Publicado originalmente por Shazzner:
Game isn't for you, move on.
This question isn't for you, move on.
AutomotiveVP 12 ABR a las 13:06 
Publicado originalmente por Bayard:
Publicado originalmente por AutomotiveVP:
People out here saying this is better than Outer Wilds or The Talos Principle...? Maybe I’m just not ‘getting it’ like they are... but honestly, this is one of the most overhyped games I’ve bought in a long time.

The gameplay is repetitive, heavily luck-based, and honestly feels like one of the worst puzzle game experiences I’ve had. There’s very little actual problem-solving, It’s basically just luck-based while things slowly fall into place, nothing really complex or clever about it. Feels like it’s more RNG than actual puzzle design.

I genuinely don’t understand the praise this game is getting. The way some people talk about it, you'd think it’s some masterpiece of design. To me? It feels like a £5 indie experiment at best, not a full-priced, critically acclaimed puzzle-roguelike.

Metacritic is garbage, what do you expect?

To be honest, I usually buy games without even looking at reviews. But this one kinda caught me off guard, it was a shadow drop to me, and I was curious to see what the critics were saying about it.

And yeah... that definitely fooled me into buying it
HealthBar 12 ABR a las 13:08 
Publicado originalmente por Shazzner:
Game isn't for you, move on.

I think you should just let the developers and moderators receive and filter feedback, instead of acting dismissive. They developed a game for a few years; they are intelligent enough to discern whether an opinion is useful or not.
If you want them to create more games like these, they need larger capital, and that can only be achieved by listening and appealing to more customers.
AutomotiveVP 12 ABR a las 13:08 
Publicado originalmente por HealthBar:
I applaud Blue Prince for its ambitious take on its premise, but it is definitely not a 93 game.

The game has a lot of interesting concepts and manages to create a mysterious, secretive vibe to captivate the newcomers.
But it starts to show its shortcomings around mid-game, where high reliance on randomness blocks progression and the initial surprise of discovery is exhausted, resulting in tedium when facing same rooms over multiple runs.

For a puzzle game, the depth of puzzles are not good enough for me as well. The actual fun in puzzles come from finding the contradiction in game rules and thinking it from an different angle; Blue Prince's puzzles are basically easter-egg hunts that require a delivery of item/room combinations and watching the result (discovery). There's a sense of thrill and expectation, but lacks brilliance.

I agree with you. Look, I’m not here to trash the game, and I’m definitely not a hater. I supported it, I bought it. The developer spent 8 years making this, and that’s real dedication. I respect that massively. But it's just like you said.. There is nothing much more to understand.
TheLastDesperado 12 ABR a las 13:15 
2
Publicado originalmente por HealthBar:
Publicado originalmente por Shazzner:
Game isn't for you, move on.

I think you should just let the developers and moderators receive and filter feedback, instead of acting dismissive. They developed a game for a few years; they are intelligent enough to discern whether an opinion is useful or not.
If you want them to create more games like these, they need larger capital, and that can only be achieved by listening and appealing to more customers.
But the people who do like it, really like it. If you listen to the people who the game just doesn't gel with and change it, you risk alienating the ones the game originally appealed to.

Some of the comments I've see here to help "fix" the game, are honestly just mental and it feels like people lack basic game design acumen.

There's definitely some reasonable comments (making some animations skippable for example) but those aren't the biggest complaints I see from the haters.
HealthBar 12 ABR a las 13:28 
Publicado originalmente por TheLastDesperado:
But the people who do like it, really like it. If you listen to the people who the game just doesn't gel with and change it, you risk alienating the ones the game originally appealed to.

Some of the comments I've see here to help "fix" the game, are honestly just mental and it feels like people lack basic game design acumen.

There's definitely some reasonable comments (making some animations skippable for example) but those aren't the biggest complaints I see from the haters.

I understand why you say it, since I have my own games I really like. And there are always some people on the forum who demand ridiculous changes to the developers.

Ultimately, I don't think your concern is something that the playerbase should have. The development team has been unitedly working under a director/producer's vision for multiple years, and an actual product has been delivered.
They will instinctively know that what kind of feedback is acceptable to Blue Prince's identity (puzzle roguelite), what is the cause of the problem and how they should handle it.

I don't think playerbase attacking each other helps the situation, like in the other thread that is currently exploding.
symphony 12 ABR a las 13:43 
Unfortunately this is what happens when a game is niche but not quite a masterpiece. You really have to oversell it to get people to notice it, but then of course that sets false expectations. it's a catch 22. I'm all for word of mouth/natural marketing (take schedule 1 and other indie blowouts for example) you don't need to say stuff that isn't true to sell a game. all it does is make people even more critical of your game.
bshock 12 ABR a las 14:45 
Some people love it, some are meh, and some hate it. About the same for every game release.
< >
Mostrando 1-15 de 69 comentarios
Por página: 1530 50