Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
It's like they all gave this game a 10/10 because they want you to think that they're smart and that they "get it."
And that one dude who spent 50 hours on the demo with 10 pages of notes telling people they don't have "meta knowledge".
The Talos Principle - great puzzle game based on SKILL not luck.
Blue Prince - too much luck. I'm sure there is some strategy that one can use if you get some good draws but it's too dependent on that making it an unfair / frustrating game.
--Is every game winnable?
--What percentage of games are winnable (where the hands dealt if played right)?
--Could a developer win every game no matter the draws? If yes, then I might concede it's a fair puzzle game but i do NOT see it.
It's a novel game with a refreshing approach, but that is soon overshadowed by luck playing too large a plot.
For those that like it , i'm happy for you but it is highly overrated. It's a unique spin on the a tetris type game of fitting pieces correctly. That's it.
As an example, the RNG for Balatro is waaaay worse than Blue Prince.
My main complaint is that the battery pack and Wrench appear not nearly enough.
My personal opinion is that's an incredibly fun game. Since release I played over 20 hours, I don't regret buying it. I'm not gonna be like "you just don't get it" or anything like that. It's the same mentality as "Skill issue", it's a low effort arguement to dismiss someone.
I think the main reason why the opinions are so divisive is because people are looking at different elements from the game and depending on what exactly you are looking for into a puzzle game you either like it or don't.
Blue Prince is very RNG dependent, there is no way to beat around the bush. And for some this is a dealbreaker. But for others this is fine.
Te gameplay loop seems to be intended to be "find thing, analyze thing, realize what thing does, find room where you use thing".
The way the game is designed you will likely find some hints and try to find the location where to use the hint. This might be this run, might be the next one. But on the next day you might find a new clue while looking for the solution fo the first one. There is always something to find and improve. Your skill in drafting, your knowledge of the game mechanics.
I'm 20 hours in and I still find new mechanics I didn't find before. These moments of exploration and rewards are what make the game so much fun for me. there is a reason why the game tells you to write everything down you find, because you don't know when or where you need it, so everything can be a puzzle.
A good example for this is the painting puzzle. On my first run I noticed the paintings that are almost in every room but I dismissed them because I lacked the knowledge what they could mean. In following runs I noticed that the paintings in the rooms changed and I realized that had to mean something but I still didn't get it.
And then I noticed that the objects in the paintings are not tied to the room they are but the location of the mansion. When I finally found the clue that told me how they work I wrote down all the letters but I still couldn't figure out what the message behind it was.
That was until I took a screenshot of the map layout and scribbled the letters directly in the squares where the paintings are located.
This elaborate puzzle is designed to be solved over multiple runs and it's only one of many puzzles that are like this. What makes this so clever is that the dveeloper designed a puzzle that makes full use of the rogue-like mechanics of his game.
I made this just for you while I waited for a puzzle to move into view
https://i.imgur.com/bA9Crpy.jpeg
There's something specifically annoying about knowing you need item x, room y, and room z, never getting them, then being told repeatedly that there are tools to help with that that need specific drafts to work, which also don't show up
You want overhyped look at Hades
I haven't seen anyone build a Blue Prince gaming cabinet for clout because there is none to claim. Except from me. That would be duckin awe inspiring