Blue Prince

Blue Prince

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Metascore 93 is a complete lie & joke. Terrible game?
People out here saying this is better than Outer Wilds or The Talos Principle...? Maybe I’m just not ‘getting it’ like they are... but honestly, this is one of the most overhyped games I’ve bought in a long time.

The gameplay is repetitive, heavily luck-based, and honestly feels like one of the worst puzzle game experiences I’ve had. There’s very little actual problem-solving, It’s basically just luck-based while things slowly fall into place, nothing really complex or clever about it. Feels like it’s more RNG than actual puzzle design.

I genuinely don’t understand the praise this game is getting. The way some people talk about it, you'd think it’s some masterpiece of design. To me? It feels like a £5 indie experiment at best, not a full-priced, critically acclaimed puzzle-roguelike.
Laatst bewerkt door AutomotiveVP; 12 apr om 12:51
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31-45 van 69 reacties weergegeven
Origineel geplaatst door sevey13:
Origineel geplaatst door AutomotiveVP:

Look, I’m not here to trash the game, and I’m definitely not a hater.

You called your thread "Metascore 93 is a complete lie & joke. Terrible game?"

Can you share what aspect of that title isn't trashing or hating on the game?
a 93 would make it one of the best games of all time. This game is fine. It's a decent walking sim/roguelike/ light puzzle game. Nothing in particular sticks out except the amount of times you have to get lucky to make progress.
The games review sites are such a joke I can't take them seriously anymore.

It's like they all gave this game a 10/10 because they want you to think that they're smart and that they "get it."
Origineel geplaatst door AILAD:
The games review sites are such a joke I can't take them seriously anymore.

It's like they all gave this game a 10/10 because they want you to think that they're smart and that they "get it."
THe most infuriating element of this discussion is the people who I can see looking down on others, nose pointed directly at the ceiling, inhaling their own farts deeply as they whisper "you just don't get it man it's so smaaaaart"
Origineel geplaatst door Shot_Trip:
Origineel geplaatst door AILAD:
The games review sites are such a joke I can't take them seriously anymore.

It's like they all gave this game a 10/10 because they want you to think that they're smart and that they "get it."
THe most infuriating element of this discussion is the people who I can see looking down on others, nose pointed directly at the ceiling, inhaling their own farts deeply as they whisper "you just don't get it man it's so smaaaaart"
You can tell it's the first time they ever felt smart because they collected some notes that tell them exactly what to do and finally did it after 6 hours. Master puzzle solver.
Origineel geplaatst door wildcardbitches:
Origineel geplaatst door Shot_Trip:
THe most infuriating element of this discussion is the people who I can see looking down on others, nose pointed directly at the ceiling, inhaling their own farts deeply as they whisper "you just don't get it man it's so smaaaaart"
You can tell it's the first time they ever felt smart because they collected some notes that tell them exactly what to do and finally did it after 6 hours. Master puzzle solver.

And that one dude who spent 50 hours on the demo with 10 pages of notes telling people they don't have "meta knowledge".
OP, you are spot on. It's too much luck. Poker is luck but at least you can play against the other players to bluff or just fold - so skill can trump luck.

The Talos Principle - great puzzle game based on SKILL not luck.

Blue Prince - too much luck. I'm sure there is some strategy that one can use if you get some good draws but it's too dependent on that making it an unfair / frustrating game.

--Is every game winnable?
--What percentage of games are winnable (where the hands dealt if played right)?
--Could a developer win every game no matter the draws? If yes, then I might concede it's a fair puzzle game but i do NOT see it.

It's a novel game with a refreshing approach, but that is soon overshadowed by luck playing too large a plot.

For those that like it , i'm happy for you but it is highly overrated. It's a unique spin on the a tetris type game of fitting pieces correctly. That's it.
BP is fine. It combines Puzzles with Luck. And strategy really can aid that luck. Once I stopped blind placing rooms and drafted with strategy, beating the game became much more obtainable.


As an example, the RNG for Balatro is waaaay worse than Blue Prince.

My main complaint is that the battery pack and Wrench appear not nearly enough.
It's funny how divisive the community is on this. The consent is either "this is the best puzzle game we had in a long time" and the other side is like "this is absolute garbage, why do people like this?!"

My personal opinion is that's an incredibly fun game. Since release I played over 20 hours, I don't regret buying it. I'm not gonna be like "you just don't get it" or anything like that. It's the same mentality as "Skill issue", it's a low effort arguement to dismiss someone.
I think the main reason why the opinions are so divisive is because people are looking at different elements from the game and depending on what exactly you are looking for into a puzzle game you either like it or don't.

Blue Prince is very RNG dependent, there is no way to beat around the bush. And for some this is a dealbreaker. But for others this is fine.
Te gameplay loop seems to be intended to be "find thing, analyze thing, realize what thing does, find room where you use thing".
The way the game is designed you will likely find some hints and try to find the location where to use the hint. This might be this run, might be the next one. But on the next day you might find a new clue while looking for the solution fo the first one. There is always something to find and improve. Your skill in drafting, your knowledge of the game mechanics.
I'm 20 hours in and I still find new mechanics I didn't find before. These moments of exploration and rewards are what make the game so much fun for me. there is a reason why the game tells you to write everything down you find, because you don't know when or where you need it, so everything can be a puzzle.

A good example for this is the painting puzzle. On my first run I noticed the paintings that are almost in every room but I dismissed them because I lacked the knowledge what they could mean. In following runs I noticed that the paintings in the rooms changed and I realized that had to mean something but I still didn't get it.
And then I noticed that the objects in the paintings are not tied to the room they are but the location of the mansion. When I finally found the clue that told me how they work I wrote down all the letters but I still couldn't figure out what the message behind it was.
That was until I took a screenshot of the map layout and scribbled the letters directly in the squares where the paintings are located.

This elaborate puzzle is designed to be solved over multiple runs and it's only one of many puzzles that are like this. What makes this so clever is that the dveeloper designed a puzzle that makes full use of the rogue-like mechanics of his game.
Talos and Outerwilds.What the f people are smoking?
Origineel geplaatst door Shazzner:
Game isn't for you, move on.
That wouldn't be an issue if I could get a refund.
Calling what is essentially a slow, house maze game, a 93, right next to the best games ever made, is a complete joke, yes. Realistically, this title is probably 78-82 zone.
Where's that meme of everyone having fun and one guy being like "no, stop."

I made this just for you while I waited for a puzzle to move into view

https://i.imgur.com/bA9Crpy.jpeg
Laatst bewerkt door Fentonizer; 17 apr om 12:20
Origineel geplaatst door CourtJesterCowboy:
Calling what is essentially a slow, house maze game, a 93, right next to the best games ever made, is a complete joke, yes. Realistically, this title is probably 78-82 zone.
I think it's more like the score number is a gif that rapidly alternates between a 75 and a 90, which is even more infuriating than if it were like 80

There's something specifically annoying about knowing you need item x, room y, and room z, never getting them, then being told repeatedly that there are tools to help with that that need specific drafts to work, which also don't show up
OP just now figuring out rogue like games are popular

You want overhyped look at Hades

I haven't seen anyone build a Blue Prince gaming cabinet for clout because there is none to claim. Except from me. That would be duckin awe inspiring
93 isn't even a high enough score IMO. Game is a masterpiece of design.
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