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Сообщить о проблеме с переводом
Oh, OK. I just assumed those doors were decorative since you can't interact with them at all. Really wish they would have put something like every other door in the entire game where if you click on them, it says they're locked.
So there actually IS something in room 46? That's part of why the ending fell flat for me. You get to room 46 and all you get is a cutscene and the day ends (which was frustrating on its own since I still had like 50 steps and a bunch of gold, keys and gems with a couple of rooms left to draft, so I would have tried to find a freezer or something if I knew it was going to force-end the day). You don't get to explore the room at all? And now I find out there's actually stuff in there that leads to more things? Why would they do that? I assumed that there was no actual "room 46" that you can explore built into the game because reaching it was such a big nothing. That's really frustrating to find out that there's something there but the game just goes, "Hey, too bad, you reached it but we're not going to show it to you; you have to do that all over again because of reasons." Honestly, it's kind of making me not want to bother with any more secrets because that's so damn dumb.
I mean it's up to you when to stop because some things get more complex and some things get more tedious to uncover. But yeah so far from what I'm doing/have done after 46 (you may have already done a bunch of these as I got to 46 in only 18 days)
Sanctum keys
Sigils
Chess
Safes
Working out the lore on the ruby crown just found the subway station
Still no idea about the grotto
(apparently now i have to go back to 46 cause i never actually went back a second time lol)
TLDR: Yes. The majority of the game still remains.
If anything the game is about the blue door, but that is so far ahead that most people haven't even started talking about it yet. I'm not even sure if anybody has managed to open it because I can't find anything about it.
My problem with that is; why? Right from the minute I launched this game it sold 46 as the goal. It's the inheritance. It's the challenge set. So why add additional content which is seemingly only accomplished after reaching 46 (in the sense that reaching 46 is easier than completing these other things)? Sure, I could have simply delayed reaching 46 to complete everything else in the game first, but that's a hard ask of a player who's been toying for hours trying to get there. I expected 46 to be the end, encapsulating everything there would be to do in the game, so upon finally discovering I'd be able to reach 46 I wasn't going to deny myself for the sake of what appears to be borderline optional content.
tl;dr: yes there appears to me a lot more to do after you've reached 46.
Personally I would prefer that reaching 46 encapsulated everything there was to do in the game. Other players may see it different, but without the story-driven goal of reaching 46 I'm left without much drive to see it through. I'd rather move on. Even though I know that leaves letters unread, a mystery unsolved, and paintings unexplained - the quest is complete. Simon now sits on a fortune in a weirdly arranged magical house and, in my game at least, he may not know the events that led to changing his life. He also doesn't need to.
And if I'm really not interested in playing further, but curious to know more, I can look up the answers to these questions. The gameplay is reaching 46. Finding out what really happened is a story. Stories can be read. Games have to be played - and I've completed that.
But, I soon realized that like many roguelites and some other puzzle games, completing your first run is really when the game BEGINS.
I have a sneaking suspicion that there is a true ending to the game, and that room 46 isn't it. I have no proof of this or anything and refuse to google anything, but I'm really starting to think there is another, very different, ending.
Also, to reach room 46 you have to see a certain other room with a bunch of doors. So the game kind of lets you know right there that hey, you thought you were done, but now you've got all these strange doors to figure out how to open.
This isn't like trying to 100% the game by finding a bunch of pointless collectibles or simply learning more of the lore. There is a tangible goal to strive for and very likely a true ending to the game.
Also the gameplay does change as time goes. You have more and more control over what is happening in the house with all the unlocks and knowledge you gather. The only thing I wish for is to speed up some animations tbh... because opening a safe for the 100th time is not particularly fun.
😂🤣 maybe the stated objective but definitely not the final objective. Were you too busy whining like a little ***** to notice the EIGHT locked doors right by the lever? If you missed that arc theres no way youre smart enough to find the 3rd one😅