Blue Prince
Is there anything to do after "beating" the game?
So, I'll try to avoid blatant spoilers in the first post, but since we're talking about the end of the game, there very probably will be some, so you've been warned.

As the title asks, is there anything else to do after getting to room 46? I got there today after 27 days, I think, and I was honestly a little surprised when it happened, because it seemed like there was still a decent amount of stuff I hadn't figured out. I got to a new location for me, solved a puzzle or two, and then pulled a lever, and bam, the way to door 46 was open. I went to it, opened it, and that was it. Honestly, it was a little bit of a flat ending for me, with not much of a payoff, but I won't get into specifics.

But now, is there anything else for me to do? Obviously, I can go achievement/trophy hunting, but other than that, is there some other goal to work toward? Like I said, there were still a few puzzles I can think of that I hadn't found all the info to solve yet, so I could keep working at those, but I can only imagine that it will just give me a clue for a way to reach room 46, which I've done.

I enjoyed the main mechanic of drafting rooms and exploring the mansion (it felt like board games I enjoy like Betrayal and Carcassonne), so it would be cool to be able to keep doing that, but just wandering around for no reason or goal doesn't seem like fun. I played a lot these last couple of days (I work from home so I'd just have it on and go back and forth from it when I was in between stuff I was working on), and it kept me mainly engaged, but now all my motivation to discover the rest of the secrets just sort of drained away if there's nothing I'm working toward, so I'm kind of hoping there's another deeper secret to figure out. Is there?
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Сообщения 115 из 21
Getting to room 46 really just felt like the start for me. There are 8 locked doors by the lever you flipped to open room 46. If you go to room 46 again, you can get some hints as to how to open them. There's also a red door after the rotating platform but before the room with the lever I'm trying to figure out.
Yeah, reaching room 46 is a milestone, but there is a LOT of stuff to figure out aside from that. I reached it on day 21, and I am now on day 32 and still discovering a lot of new things to solve.
Yes there is, the first thing would be to get back to room 46.
Автор сообщения: Forblaze
There are 8 locked doors by the lever you flipped to open room 46. If you go to room 46 again, you can get some hints as to how to open them.

Oh, OK. I just assumed those doors were decorative since you can't interact with them at all. Really wish they would have put something like every other door in the entire game where if you click on them, it says they're locked.

So there actually IS something in room 46? That's part of why the ending fell flat for me. You get to room 46 and all you get is a cutscene and the day ends (which was frustrating on its own since I still had like 50 steps and a bunch of gold, keys and gems with a couple of rooms left to draft, so I would have tried to find a freezer or something if I knew it was going to force-end the day). You don't get to explore the room at all? And now I find out there's actually stuff in there that leads to more things? Why would they do that? I assumed that there was no actual "room 46" that you can explore built into the game because reaching it was such a big nothing. That's really frustrating to find out that there's something there but the game just goes, "Hey, too bad, you reached it but we're not going to show it to you; you have to do that all over again because of reasons." Honestly, it's kind of making me not want to bother with any more secrets because that's so damn dumb.
Автор сообщения: Oahkery
So, I'll try to avoid blatant spoilers in the first post, but since we're talking about the end of the game, there very probably will be some, so you've been warned.

As the title asks, is there anything else to do after getting to room 46? I got there today after 27 days, I think, and I was honestly a little surprised when it happened, because it seemed like there was still a decent amount of stuff I hadn't figured out. I got to a new location for me, solved a puzzle or two, and then pulled a lever, and bam, the way to door 46 was open. I went to it, opened it, and that was it. Honestly, it was a little bit of a flat ending for me, with not much of a payoff, but I won't get into specifics.

But now, is there anything else for me to do? Obviously, I can go achievement/trophy hunting, but other than that, is there some other goal to work toward? Like I said, there were still a few puzzles I can think of that I hadn't found all the info to solve yet, so I could keep working at those, but I can only imagine that it will just give me a clue for a way to reach room 46, which I've done.

I enjoyed the main mechanic of drafting rooms and exploring the mansion (it felt like board games I enjoy like Betrayal and Carcassonne), so it would be cool to be able to keep doing that, but just wandering around for no reason or goal doesn't seem like fun. I played a lot these last couple of days (I work from home so I'd just have it on and go back and forth from it when I was in between stuff I was working on), and it kept me mainly engaged, but now all my motivation to discover the rest of the secrets just sort of drained away if there's nothing I'm working toward, so I'm kind of hoping there's another deeper secret to figure out. Is there?

I mean it's up to you when to stop because some things get more complex and some things get more tedious to uncover. But yeah so far from what I'm doing/have done after 46 (you may have already done a bunch of these as I got to 46 in only 18 days)
Sanctum keys
Sigils
Chess
Safes
Working out the lore on the ruby crown just found the subway station
Still no idea about the grotto
(apparently now i have to go back to 46 cause i never actually went back a second time lol)
Getting to room 46 is essentially the game's tutorial. Once you get there, your can rest easy knowing the goal is to never get to the back of the house anymore - instead, it's simply to continue uncover secrets. And it goes deep.

TLDR: Yes. The majority of the game still remains.
From what I've seen of the game, the antechamber isn't the real room 46. There's still a lot of the game to go. the basement key shows that there's a lot more
There is so much to do after getting to room 46 that I have no idea why the game focuses on it so much. After you get to room 46 you basically ignore it for the other 75% of the game.

If anything the game is about the blue door, but that is so far ahead that most people haven't even started talking about it yet. I'm not even sure if anybody has managed to open it because I can't find anything about it.
Edit: I shouldn't be posting helpful hints which weren't asked for. I just found room 46 and I was very excited!
Отредактировано Hematite; 14 апр в 0:17
I know there has to be. I was surprised because I definitely had things on my mind that were left incomplete when I reached 46. Part of me wondered if my strategy had simply paid off, and had I looked into other things more I would have ended up completing different tasks to accomplish reaching 46 - but that surely can't be possible. I've been privy to things that simply can't be obtainable before reaching 46 (if reaching 46 is your immediate goal) so there must be an immense amount of hours to put in to seek answers to pending questions.

My problem with that is; why? Right from the minute I launched this game it sold 46 as the goal. It's the inheritance. It's the challenge set. So why add additional content which is seemingly only accomplished after reaching 46 (in the sense that reaching 46 is easier than completing these other things)? Sure, I could have simply delayed reaching 46 to complete everything else in the game first, but that's a hard ask of a player who's been toying for hours trying to get there. I expected 46 to be the end, encapsulating everything there would be to do in the game, so upon finally discovering I'd be able to reach 46 I wasn't going to deny myself for the sake of what appears to be borderline optional content.

tl;dr: yes there appears to me a lot more to do after you've reached 46.

Personally I would prefer that reaching 46 encapsulated everything there was to do in the game. Other players may see it different, but without the story-driven goal of reaching 46 I'm left without much drive to see it through. I'd rather move on. Even though I know that leaves letters unread, a mystery unsolved, and paintings unexplained - the quest is complete. Simon now sits on a fortune in a weirdly arranged magical house and, in my game at least, he may not know the events that led to changing his life. He also doesn't need to.

And if I'm really not interested in playing further, but curious to know more, I can look up the answers to these questions. The gameplay is reaching 46. Finding out what really happened is a story. Stories can be read. Games have to be played - and I've completed that.
Отредактировано VulgarMonkey; 18 апр в 15:15
Yeah, i had an epic run that resulted in me entering the antechamber for the first time AND reaching room 46 all on day 13. It also felt a little, "Wait. No. I don't think I should be able to be here yet. There's SOOOO much I don't know."

But, I soon realized that like many roguelites and some other puzzle games, completing your first run is really when the game BEGINS.
Автор сообщения: VulgarMonkey
I know there has to be. I was surprised because I definitely had things on my mind that were left incomplete when I reached 46. Part of me wondered if my strategy had simply paid off, and had I looked into other things more I would have ended up completing different tasks to accomplish reaching 46 - but that surely can't be possible. I've been privy to things that simply can't be obtainable before reaching 46 (if reaching 46 is your immediate goal) so there must be an immense amount of hours to put in to seek answers to pending questions.

My problem with that is; why? Right from the minute I launched this game it sold 46 as the goal. It's the inheritance. It's the challenge set. So why add additional content which is seemingly only accomplished after reaching 46 (in the sense that reaching 46 is easier than completing these other things)? Sure, I could have simply delayed reaching 46 to complete everything else in the game first, but that's a hard ask of a player who's been toying for hours trying to get there. I expected 46 to be the end, encapsulating everything there would be to do in the game, so upon finally discovering I'd be able to reach 46 I wasn't going to deny myself for the sake of what appears to be borderline optional content.

tl;dr: yes there appears to me a lot more to do after you've reached 46.

Personally I would prefer that reaching 46 encapsulated everything there was to do in the game. Other players may see it different, but without the story-driven goal of reaching 46 I'm left without much drive to see it through. I'd rather move on. Even though I know that leaves letters unread, a mystery unsolved, and paintings unexplained - the quest is complete. Simon now sits on a fortune in a weirdly arranged magical house and, in my game at least, he may not know the events that led to changing his life. He also doesn't need to.

And if I'm really not interested in playing further, but curious to know more, I can look up the answers to these questions. The gameplay is reaching 46. Finding out what really happened is a story. Stories can be read. Games have to be played - and I've completed that.

I have a sneaking suspicion that there is a true ending to the game, and that room 46 isn't it. I have no proof of this or anything and refuse to google anything, but I'm really starting to think there is another, very different, ending.

Also, to reach room 46 you have to see a certain other room with a bunch of doors. So the game kind of lets you know right there that hey, you thought you were done, but now you've got all these strange doors to figure out how to open.

This isn't like trying to 100% the game by finding a bunch of pointless collectibles or simply learning more of the lore. There is a tangible goal to strive for and very likely a true ending to the game.
Отредактировано Antpile; 18 апр в 15:53
Reaching room 46 is basically the tutorial. There's so much more content in this game it is crazy. To put this into perspective.. I thought I finished most stuff around day 50.. now at day 100 I am still seeing new stuff, I haven't even unlocked all the possible floors yet, and yes, that is many, many hours after I "beat the game" aka reached room 46.

Also the gameplay does change as time goes. You have more and more control over what is happening in the house with all the unlocks and knowledge you gather. The only thing I wish for is to speed up some animations tbh... because opening a safe for the 100th time is not particularly fun.
Отредактировано Omenpapa; 18 апр в 17:18
NGL, no clear metaproggression bonus, a kick in the nards force-finishing my day without warning, a clear request by the game to just do it everything again and no tangible RNG manipulating reward, just a few extra rooms for more inflation of the drawing pool just made it fall so flat. Yes there was a narrative beat, but it is not given any detail the player's couldn't have guessed by then, it gives no hints to help you into the post-game puzzles... it was the STATED objective of the game, and a 1 min cutscene just does not do the trick.
Автор сообщения: Code Zeta
NGL, no clear metaproggression bonus, a kick in the nards force-finishing my day without warning, a clear request by the game to just do it everything again and no tangible RNG manipulating reward, just a few extra rooms for more inflation of the drawing pool just made it fall so flat. Yes there was a narrative beat, but it is not given any detail the player's couldn't have guessed by then, it gives no hints to help you into the post-game puzzles... it was the STATED objective of the game, and a 1 min cutscene just does not do the trick.


😂🤣 maybe the stated objective but definitely not the final objective. Were you too busy whining like a little ***** to notice the EIGHT locked doors right by the lever? If you missed that arc theres no way youre smart enough to find the 3rd one😅
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