Blue Prince

Blue Prince

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eXact 12 ABR a las 9:11
Is this game more of a puzzle game or a roguelite game ?
Like, is the RNG nature of roguelite get in the way of the game ?
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Forblaze 12 ABR a las 9:19 
It's more like a puzzle game, but it's also valid to feel that the roguelike elements get in the way.
HealthBar 12 ABR a las 9:46 
In spite of an interesting premise, mysterious atmosphere, and various discoveries you can find in Blue Prince, I've left a negative review of the game (so take my opinion with a grain of salt).

As for your question, my view is that Blue Prince is closer to a card-play roguelite.
The first reason is that in order to access puzzles in Blue Prince, you need to first play the right card(s) at the right time to spawn a required room. Your decision as to which card you play is affected by gameplay elements from roguelite genre, such as resource management, randomized map and progression bonuses.

The second reason is that puzzles in Blue Prince aren't true, traditional puzzles. My definition of a puzzle is that it requires players to find blind spots from suggested gameplay rules, think outside of the box, and reveal a brilliant solution.

Whereas in Blue Prince, the puzzle pieces are scattered around in a randomized map, and finding them is a big part of the puzzle (or sometimes the entirety). And the excitement of completing a puzzle comes from the discovery that's about to happen, rather than the answers themselves. It personally felt more like a treasure hunt (or an easter egg hunt).

If I hazard to guess, the puzzle gameplay in Blue Prince had to be toned down in order for roguelite to co-exist with it. As such, I think the game is more of a roguelite.
It's more a randomized walking sim. The puzzles are about as complex as a resident evil game, but you have to collect clues from a bunch of different rooms to get them. Then a lot of times you have to hope you get the correct sequence of rooms to be able to use the clues. There are also more "meta" puzzles, but they aren't too hard to figure out because again you will have a room straight up tell you how to solve it. Then again it about running around and writing in your own journal or notes(the game doesn't have any kind of journal system), then hoping you get the correct rooms to be able to input.
Kairax2 12 ABR a las 15:15 
Who says it's puzzle game - he lies to paddle up metascore.
This is cardbuilder rogue-like with heavy rng.
symphony 12 ABR a las 15:32 
The puzzles in this game are to put blocks in the right shaped hole
EthanH33 12 ABR a las 15:50 
this game is undauntedly a rouge-lite, and is meant for many many many runs through the mansion before you find the 46th room let alone solve all the puzzles and find all the clues...

does this get in the way of the game,??? of course not its has taken them 8 year to design the bloody thing they didn't take that long and not spend time working out how the rng would play in give rooms that will work for certain runs and brick you in others.

peoples mind set nowadays is a joke its a puzzle rogue-lite, your run just got bricked? start another one, that one bricked start another one, didn't learn anything from any of those runs put the game down and back away buddy its not for you........

iv played 26hrs found the 46th room and still i don't think im anyway near done with the game. and i enjoyed nearly most of that time now in the later half im finding some of the secrets and puzzles harder as i go but think iv got my moneys worth already and finding the lore and the 46th is a buzz enough for me.

As for achievement hunters in all that time iv only got one out of the 14 in there... so good luck or wait until its all online...
Forblaze 12 ABR a las 15:51 
Publicado originalmente por symphony:
The puzzles in this game are to put blocks in the right shaped hole

They get way more complicated than that.
[ZSU] Dave247 14 ABR a las 23:56 
I've come to describe it as a heavy rougelike that swaps out the typical skill pairing (such as having quick reflexes) to pure intelligence where it is all about knowledge-seeking and using that gained knowledge to progress. It's really the only tool that you can rely on taking with you and building up on between runs, and the typical things you would get from the game itself to make you "stronger" and future runs easier are either not present or have minor effects that pale in comparison.

You NEED to be constantly taking notes while playing for every scrap of new information you find as you have no idea that it could be useful later for something, once you figure out what that something even is.
Última edición por [ZSU] Dave247; 14 ABR a las 23:57
snotty128 15 ABR a las 0:10 
Rogue was turn based, so no reflexes required at all.
ricky1981 15 ABR a las 0:17 
It's a hybrid, initially more rogue-like that turns increasingly puzzler the further you progress.
If you are paying attention you will solve smaller puzzles that drip-feed you ways to affect the RNG on future runs. I have found at least 5 different ways off the top of my head to either re-roll rooms while drafting, or just change the actual rarity level of the rooms themselves. There is also quite a bit to explore outside of the actual mansion. If you are just throwing runs at the wall hoping that connecting the boiler room and the laboratory will open up the whole game, you are just straight up missing things.
Steelflame 15 ABR a las 0:50 
As others have said, it's a rogue like that emphasizes a very different skillset than most traditional rogue likes.

Very gradual meta-progression slowly will make everything easier, by increasing starting resources (steps and gems, starting gold, stronger rooms), granting additional special once per day rooms, resources that buff various rooms to be cheaper, give an additional resource or more resources, ect. But the most important, by FAR, progression is knowledge. Learning that certain rooms only spawn under certain conditions, certain rooms need to pair with other rooms to get full value, and then the various meta-puzzles that you don't even realize have been in play until you find something that reveals it many days in, and other rooms have secrets that once you've learned them, you can add them into a run to further more often have needed resources.


Not the most difficult puzzle game, but if you struggle with both RNG resource management requiring you to plan things out and the fact that you can only control so much, it could frustrate you quite a bit.
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