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As for your question, my view is that Blue Prince is closer to a card-play roguelite.
The first reason is that in order to access puzzles in Blue Prince, you need to first play the right card(s) at the right time to spawn a required room. Your decision as to which card you play is affected by gameplay elements from roguelite genre, such as resource management, randomized map and progression bonuses.
The second reason is that puzzles in Blue Prince aren't true, traditional puzzles. My definition of a puzzle is that it requires players to find blind spots from suggested gameplay rules, think outside of the box, and reveal a brilliant solution.
Whereas in Blue Prince, the puzzle pieces are scattered around in a randomized map, and finding them is a big part of the puzzle (or sometimes the entirety). And the excitement of completing a puzzle comes from the discovery that's about to happen, rather than the answers themselves. It personally felt more like a treasure hunt (or an easter egg hunt).
If I hazard to guess, the puzzle gameplay in Blue Prince had to be toned down in order for roguelite to co-exist with it. As such, I think the game is more of a roguelite.
This is cardbuilder rogue-like with heavy rng.
does this get in the way of the game,??? of course not its has taken them 8 year to design the bloody thing they didn't take that long and not spend time working out how the rng would play in give rooms that will work for certain runs and brick you in others.
peoples mind set nowadays is a joke its a puzzle rogue-lite, your run just got bricked? start another one, that one bricked start another one, didn't learn anything from any of those runs put the game down and back away buddy its not for you........
iv played 26hrs found the 46th room and still i don't think im anyway near done with the game. and i enjoyed nearly most of that time now in the later half im finding some of the secrets and puzzles harder as i go but think iv got my moneys worth already and finding the lore and the 46th is a buzz enough for me.
As for achievement hunters in all that time iv only got one out of the 14 in there... so good luck or wait until its all online...
They get way more complicated than that.
You NEED to be constantly taking notes while playing for every scrap of new information you find as you have no idea that it could be useful later for something, once you figure out what that something even is.
Very gradual meta-progression slowly will make everything easier, by increasing starting resources (steps and gems, starting gold, stronger rooms), granting additional special once per day rooms, resources that buff various rooms to be cheaper, give an additional resource or more resources, ect. But the most important, by FAR, progression is knowledge. Learning that certain rooms only spawn under certain conditions, certain rooms need to pair with other rooms to get full value, and then the various meta-puzzles that you don't even realize have been in play until you find something that reveals it many days in, and other rooms have secrets that once you've learned them, you can add them into a run to further more often have needed resources.
Not the most difficult puzzle game, but if you struggle with both RNG resource management requiring you to plan things out and the fact that you can only control so much, it could frustrate you quite a bit.