Blue Prince

Blue Prince

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Chamber of Mirrors softlock
I just got the terrible idea to press a button a second time in Chamber of Mirrors, and getting behind the wall it had opened...only to get stuck behind it...
The button isn't reachable once the wall closed, so I had to call it a day...

Would it be possible to have an emergency button in those sections for people dumb like me in the next patch ? :D

Enjoying the game a lot so far ! (currently day 11)
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That definitely sucks, but it's not really a softlock since you can just "call it a day" from the pause menu. At least not any more of a softlock than just running out of doors to open.
Ursprungligen skrivet av Forblaze:
That definitely sucks, but it's not really a softlock since you can just "call it a day" from the pause menu. At least not any more of a softlock than just running out of doors to open.

it's the very definition of a soft lock.

A soft lock is when you're stuck and can't move forward, but options exist to unlock you (but at a cost)

A hardlock is when you're stuck and can't do anything at all. (Reset of savegame mandatory)

I did exactly the same thing by accident.

You'd simply have to make it impossible to press a button again once it's been activated (unless it's part of a puzzle, of course)

But it's very frustrating.
Ursprungligen skrivet av Ocli_San:
it's the very definition of a soft lock.

A soft lock is when you're stuck and can't move forward, but options exist to unlock you (but at a cost)

A hardlock is when you're stuck and can't do anything at all. (Reset of savegame mandatory)

I did exactly the same thing by accident.

You'd simply have to make it impossible to press a button again once it's been activated (unless it's part of a puzzle, of course)

But it's very frustrating.

It's not the definition of a soft lock. A soft lock is when the software is running but "stuck" with no way to progress outside of the lock. Ending your day is just a normal part of the game. It's like saying you're softlocked because you drafted all dead ends.
Soulles 17 apr @ 12:14 
thats like saying . i drafted 3 dead ends from the entrance hallway. can i have a way to undo? no dont be an idiot and call it a day and do better next day
Ursprungligen skrivet av Soulles:
thats like saying . i drafted 3 dead ends from the entrance hallway. can i have a way to undo? no dont be an idiot and call it a day and do better next day

Dead end is part of the gameplay, not being lock behind a wall
I mean I kinda feel like this is one of those "you did it to yourself" kind of things that doesn't need an undo lol

Ursprungligen skrivet av Forblaze:
It's not the definition of a soft lock.

I think you guys should just agree there can be multiple definitions of softlock and multiple contexts.

Your specific attempt is softlocked due to a I would say "unintended behaviour" (though as per above I would also say entirely foreseeable.) The overall run is not softlocked as you can just call it a day.
Getting stuck like that is 100% your fault, but in theory the same mechanism can be used in your advance. I'd rather leave it as it is than freeze the player movement during animation.
This is very easy to fix (from a game development standpoint) without stopping the player from moving.

Just have an invisible wall instantly appear and vanish when a door is opened/closed, with the animation of it opening/closing being purely visual.

Then you can't soft-lock yourself but the puzzle functions identically to how it currently does.
Ursprungligen skrivet av Fine Point:
This is very easy to fix (from a game development standpoint) without stopping the player from moving.

Just have an invisible wall instantly appear and vanish when a door is opened/closed, with the animation of it opening/closing being purely visual.

Then you can't soft-lock yourself but the puzzle functions identically to how it currently does.

But it's not necessarily in the player's favor to do so. If they need the door lowered to access something on the upper level but dont have full access to the lower floor, sprinting through the closing door may allow them to get what they need.

Even if the player miscalculates and gets stuck, they can always teleport out in the form of calling it a day.
Senast ändrad av Forblaze; 27 apr @ 14:32
Ursprungligen skrivet av Forblaze:

But it's not necessarily in the player's favor to do so. If they need the door lowered to access something on the upper level but dont have full access to the lower floor, sprinting through the closing door may allow them to get what they need.
Is that an actually possible configuration? what buttons would you have pressed in the puzzle for that to be possible?
I had the idea to do the same when solving that room but quickly realized that I would have been locked so I didn't, honestly this is a skill issue, playing a puzzle game and not thinking 5 seconds into the future.
Aris 27 apr @ 15:59 
Ursprungligen skrivet av GorlomSwe:
Ursprungligen skrivet av Forblaze:

But it's not necessarily in the player's favor to do so. If they need the door lowered to access something on the upper level but dont have full access to the lower floor, sprinting through the closing door may allow them to get what they need.
Is that an actually possible configuration? what buttons would you have pressed in the puzzle for that to be possible?
It's not a rare situation. The center button is only accesible from one of the sides, so wanting to get to that side while also trying to lower the wall (to open an acsess in the upper section) is quite useful.

Imagine the center is only accesible from the south, you're on the south-east corner, with the wall directly north of you up (and that's where you come from) and the button you're on controls the wall to the west. You want to press the button to push the wall up and have access to the center, but that will cut access to the south-west loot when you go up. So you want to press the button a second time to lower the wall while you cross.
Senast ändrad av Aris; 27 apr @ 15:59
I had every wall up, and for some reason after going up and down several times on the elevator trying to make sense of the puzzle the middle button stopped working entirely. Out of desperation I tried hitting a bunch of buttons randomly and soft locked myself.
yeah as people have said above, it's more a day-lock than anything else,
calling it a day is always possible...

but it's pretty frustrating when it forces you to end the day on a run that could have been otherwise pretty good :D
Ursprungligen skrivet av Aris:
Ursprungligen skrivet av GorlomSwe:
Is that an actually possible configuration? what buttons would you have pressed in the puzzle for that to be possible?
It's not a rare situation. The center button is only accesible from one of the sides, so wanting to get to that side while also trying to lower the wall (to open an acsess in the upper section) is quite useful.

Imagine the center is only accesible from the south, you're on the south-east corner, with the wall directly north of you up (and that's where you come from) and the button you're on controls the wall to the west. You want to press the button to push the wall up and have access to the center, but that will cut access to the south-west loot when you go up. So you want to press the button a second time to lower the wall while you cross.

From what I know the center is only accessible from the opposite side of where you draw the room from (after pressing the initial button). And the button from which you have access to the center part just controlls the walls beside that button.
I think pretty much every other button controlls walls on the other side of the room.

You say Imagine when I asked if it was a possible configuration. Which leads me to think you are talking about a hypothetical without checking if that hypothetical is possible.

I have tried, but cant for the life of me, imagine what you are telling me to imagine. It doesnt make sense to me, becasue that button shouldn't controll that wall.
Senast ändrad av Gorlom[Swe]; 29 apr @ 11:24
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