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Rapportera problem med översättningen
it's the very definition of a soft lock.
A soft lock is when you're stuck and can't move forward, but options exist to unlock you (but at a cost)
A hardlock is when you're stuck and can't do anything at all. (Reset of savegame mandatory)
I did exactly the same thing by accident.
You'd simply have to make it impossible to press a button again once it's been activated (unless it's part of a puzzle, of course)
But it's very frustrating.
It's not the definition of a soft lock. A soft lock is when the software is running but "stuck" with no way to progress outside of the lock. Ending your day is just a normal part of the game. It's like saying you're softlocked because you drafted all dead ends.
Dead end is part of the gameplay, not being lock behind a wall
I think you guys should just agree there can be multiple definitions of softlock and multiple contexts.
Your specific attempt is softlocked due to a I would say "unintended behaviour" (though as per above I would also say entirely foreseeable.) The overall run is not softlocked as you can just call it a day.
Just have an invisible wall instantly appear and vanish when a door is opened/closed, with the animation of it opening/closing being purely visual.
Then you can't soft-lock yourself but the puzzle functions identically to how it currently does.
But it's not necessarily in the player's favor to do so. If they need the door lowered to access something on the upper level but dont have full access to the lower floor, sprinting through the closing door may allow them to get what they need.
Even if the player miscalculates and gets stuck, they can always teleport out in the form of calling it a day.
Imagine the center is only accesible from the south, you're on the south-east corner, with the wall directly north of you up (and that's where you come from) and the button you're on controls the wall to the west. You want to press the button to push the wall up and have access to the center, but that will cut access to the south-west loot when you go up. So you want to press the button a second time to lower the wall while you cross.
calling it a day is always possible...
but it's pretty frustrating when it forces you to end the day on a run that could have been otherwise pretty good :D
From what I know the center is only accessible from the opposite side of where you draw the room from (after pressing the initial button). And the button from which you have access to the center part just controlls the walls beside that button.
I think pretty much every other button controlls walls on the other side of the room.
You say Imagine when I asked if it was a possible configuration. Which leads me to think you are talking about a hypothetical without checking if that hypothetical is possible.
I have tried, but cant for the life of me, imagine what you are telling me to imagine. It doesnt make sense to me, becasue that button shouldn't controll that wall.