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I think that is what fascinates me so much about Blue Prince.
My personal knowledge, is the unlock.
Whole time i was waiting for the game to actually bring out something interesting to engage with (it never did). The moment to moment gameplay is monotonous (time wasting dartboard weee~). Didn't draw the pool room and then draw the pump room and then draw the boiler room in a location where it's connected to the pump room? Then ♥♥♥♥ you no progress for that line of investigation for the day.
So much of the game feels designed to waste your time. The absurdly slow movement speed, the dartboard primary school tier maths equations, the computer terminal boy i sure love spending 15 seconds just to change the offline keycard readers to unlocked every time i enter the security room yippee what fun.
When you learn something new in outer wilds you can immediately go to the location or whatever and apply your knowledge/theory. Bought a book from the bookshop in Blue Prince? Hope you then draw a library. Then order in the new book. Then wait a day for the book to come in. Then hope you draw a library again so you can read the book. Then wait another day so you can order another book so you can wait another day so you can read it etc etc.
The problem is not the puzzles (except the dartboard, destroy it) or the mystery elements, it is the egregious time wasting mechanics that add nothing to the experience.
But you don't need to go spoiling it for everyone else.
The Outer Wilds comparison is SOLELY that knowledge is the unlock. Don't spoil outer wilds for me as well.
This is my exact feeling about the game too. I am sure there are fun puzzles and minigames, but they are hidden under a mountain of slow, annoying and frustrating busywork, tedium and general annoyances.
If you expect your players to repeat the same action on every run (keycard readers), don't make that action as annoying and clumsy as possible for them....
You know what was a huge slap in the face? I was grinding out mailroom letters hoping for a clue, and I kept getting hints for stuff that I had solved 6 real life hours ago.
How dose knowledge of getting the gate open, or lighting the right buttons in the right order, or turning on the 3rd flame by finding it in the shelter after opening up the garage and powering it on, Help me as a player, with drawing a floor plan that will get me to the anti chamber? it dosent. It rellys on dumb luck of not pulling dead ends, corn rooms that point to dead ends, or T shape looking rooms with none pointing north?
How dose knowledge make seeing the same cut scene of picking up a item you have already seen for the 20th time? oo magnifying glass thanks for breaking the flow of the game. ooo dig this spot, cant move, screen goes black, quick pop up of item, oh now i can move again. Knowledge is what will kill this game of any players wanting to play it. Its not fun running outside the house at the start of every run to get to the shelter to roll for a advantage for the day. Thats a boring and slow trip, with the same visuals, same music, just boring.
Its not that players dont want to look around and explore. Its that they have. on days 1-3. They are now re-entering the same rooms that spawn on those days. Its literally nothing new, no new variants of the bedroom where the beds are on the opposite side of the wall and different items litter the room, pantry spawns? run through grab your gold, see if theres a apple/orange and pce out. Is there anything more in that room? ive looked around it, should i be checking it every time i walk through it? just seems bland. and even if there were, whats the incentive to play around with them? very few things are interactive in this game. everything is glued to place. The player is even glued to the ground and cant jump!
I can't tell you that, because that's a spoiler.
(Assuming the Orchard Gate is a room?)
That's the biggest complaint; the RNG. You can waste hours of your free time and have zero progress or advancement to show for it. Why wouldn't I just play another game or watch a perfect playthrough on youtube in that case if the game isn't going to respect my time? :/
(Also why are you referencing using Demo data and assuming everyone even knew about this game prior to about a week ago when it started making headlines? That's a moot argument that doesn't really help people)
The Orchard gate IS NOT a room per se.
This game has been making headlines since it showed up in the Steam Nextfest of like mid last year, summer maybe fall? I am referencing demo data because I have hundreds of hours playing the demo.