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I mean that I know how to get the code to open it, I've seen all the individual components needed, I just haven't gotten the right combination of items and rooms to be able to actually do so.
How do you know how to get the code and yet not have it? Far as I remember nothing tells you how to do this, you literally have to discover it for yourself.
edit: ah, i see what you're getting at.
The irony, the condescending mastermind puzzle solver guy can't get his head arround simple logic.
You can get the room in one run and the item in another one and still make the connection. You still need 2 rooms and 1 items to be able to get the code so still 3 rng component.
At this point I really start to believe you're just farming or rage baiting..
I found a magnifying glass in an early run. I've seen the photo of the tree in the darkroom. It was immediately obvious what I should do. But I have yet to get all the pieces required (magnifying glass, dark room, and utility closet) in one run.
To give some help;
Certain rooms have a certain item pool, track where you find the magnifying glass and prioritize these rooms while weeding out the dead ends and making your path weave through the house.
You don't need the utility closet if you draft the Shelter in the outer room just so you know to make that a bit easier.
The wrench can also change the rarity of certain rooms.
I'm just about at the same point and feeling exactly the same. Intrigued by the mystery and finding some satisfaction from unraveling things but the format absolutely kills any momentum for totally arbitrary design. Not a fan of things that intentionally just waste your time and I'm about to say k I'm good on this one.
Boss, the time you've spent suggesting to people how to play this game could have been spent playing Outer Wilds.
the fact of the matter is that this game isn't actually a roguelike. it's a game of solitaire. that's all it is. solitaire with a fancy GUI.
Like Solitaire, the game can end simply because of a bad draw. nothing you can do as a card player or strategist to change that.
Blue Prince, once you've played a few days and realize all the gimicks, is nothing but a fancy game of solitaire.
It has no real replay value other than a time waster ... like solitaire.
An actual rogue like, on the other hand, keeps player skill as a determinant factor. A good player at any given moment has a chance of success. Period. That's how it works.
Blue Prince does not offer this one basic functionality.
This is basically where I am right now, day 36. I stopped doing the dartboard because I'm just sick of it. I've done like 10 days in a row without drawing the boiler; the 3 times I have gotten it previously I was unable to connect it to the pump room. I'm just robotically playing over and over hoping to get the right rooms to progress. I know there's a lot more to do in this game and I've enjoyed the puzzles so far, but it's just gotten too boring and repetitive for me I think.
Let me ask you an equally simple question: does RNG ultimately decide if you stand a chance of getting to the end?
If the answer is yes, that is why I'm not having fun.
That's it in a nutshell for me. I've played four runs. Four. And already I can tell that RNG is what will determine if I can ever get to the end. I'm out.