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I guess I will help you folks here. Electromagnet is pretty helpful in connecting the boiler to lab. It is dang near almost required to avoid being at the complete mercy of the rng. This is one of the items I was talking about.
The problem, quite frankly, about comparing this to other roguelites is that in other roguelites, the gameplay isn't focused on solving puzzles. The fun from Blue Prince comes from piecing together the parts and making things work, and when theres a lot of different things your trying to do, its great! But as you finish puzzles, and the stuff you have left starts to decrease, and the rooms you need for objectives start to increase, your less and less likely to actually solve the puzzles, to complete the gameplay objectives.
In isaac, if you don't get to do the specific objective you want to, you can still have a great time, and still "finish a run", same with ETG, gunfire, ROR2, and plenty others. In Blue Prince, it stands out that most of the days a lot of people have end with opening a menu to call it a day, with objectives unfinished. This is because of the RNG, and the game just doesn't quite compensate for it well enough. The puzzles are GOOD but its so frustrating not actually being able to do them, even when you've gone through the awful process of adjusting odds to try to get what you want, which even that is locked behind layers of RNG AFTER you unlock it.
That is a very valid criticism and in that way, calling it punishing I feel is valid. I don't quite remember what makes it but I know you can order things for the next day in the terminal that should help with that.
I take it you haven't turned around and looked outside the manor yet.
--
Now, I respect the criticisms being leveled at the game; this isn't Outer Wilds in terms of immediately applicable knowledge, but, I kinda don't care?
Oh sure there are definitely synergies that put things together and can do New Stuff as it were, but like, you don't need the boiler room to "solve" the pump room (at least so far as reaching Room 46 goes). I didn't even get the boiler for the first time until day 22... after getting to room 46 on day 18 or so (though the trophy room seems to disagree that I've been there, but I have the screenshot to prove it).
There's definitely various puzzles I haven't solved yet and other things to find and unlock. And it'd be nice to have a way to get around the luck aspect of the drafting, it's not... ruining the game for me.
(And while you can press shift to move a little faster, it really should be more faster).
You've really gotta stop highlighting things like they're just immediately available to anyone that plays. All of the strats, items, and 'ways to mitigate the drafting pool' are ALSO locked behind RNG. What are you not understanding about the issue here? Everything is predicated on RNG. You need to succeed RNG checks to acquire things that allow you to mitigate the RNG.
I don't even need to name specific games. Rerolls, banishes, and saves are really common mechanics that are usually given innately, which would be known by anyone that plays these games.
You also usually have things like classes and maps showing path ways that you get to pick at the beginning of the run that provide a huge influence over the types of things you can get. A metagame shop that you can spend currency in is basically a staple in these games that allows you to directly and immediately power yourself up slowly, over time, starting as early as the beginning of a second 'run'. There are various other easily pushed mechanical examples, like donation machines in Isaac, the weapon upgrades in Hades (on top of the weapons that you can freely change at the start of any run), the gears and runes in the Rogue Legacy series, etc etc etc.
I could keep going, but I'm sure you get the picture. Most roguelites give you a LOT of personal agency and/or power to simply overcome the RNG, and it's usually given in healthy amounts. Not stingy like the Blue Prince is doing, where even in the early game it's entirely possible to go several runs with little or nothing happening just because of bad luck... which gets worse as the game progresses, not better, because the puzzles get more spread out and convoluted.
Exactly. All of the people saying 'just use all of the tools 4head' are completely ignoring that said tools require even more RNG to try and make use of.
Like the Workshop is a stellar example. But not just the workshop: you also need the right items to appear to make the items that can be crafted, IN THE SAME RUN THE WORKSHOP SPAWNS.
It's just too much. Way too much. There's too much out of the player's control and it makes the game feel bad, which is pretty obvious based on so many player opinions.
People have been mentioning a pinning feature. That'd go a LONG way to making a lot of this berable. I could pin my coat check so it's just there next run. I could pin my boiler so I can keep hitting the right tile to grind a lab more reliably. I could pin key rooms on the sides or corners to give me a more reliable advantage outlining the mansion, or I could pin a passageway right up the middle to make advancing around worlds easier.
Just one little feature change would make the game so much more interesting.
This ain't an RPG roguelite. This is a puzzle rogue lite, a lot of this won't fit the genre.
It does have rerolls, called Ivory Dice.
I don't suppose you checked out the Strategies to Drafting at the library yet, have you. I nearly filled the entire house on my last run (not that I was trying, mind) and almost by accident managed to power the lab with the boiler without even having seen the boiler (and did power the furnace).
While yes, the luck-mitigation mechanisms are themselves acquired on luck, I don't think it's that bad.
You can even get them at the start of the day for several days in a row if you get the Shrine and donate around 20 coins (I did the donation at the end of a day with 19 and got a four day blessing that gave me an ivory die any time I drafted a shop and 5 coins any time I used an ivory die).
Yes but most people don't know or don't understand this.
So what you've just done is an actual, legitimate 'argument in bad faith'.
For those that don't actually know what that means, so I don't seem like I'm just using buzz words: it's where someone hones in on what they perceive to be the weakest part of the other person's argument, completely ignoring everything else, and then tries to reduce the person's position by offering a weak and easily rebutted argument in response. The point is to refocus the argument away from the subject where you feel you're losing ground.
Because the goal isn't discussion, but just to be 'right'.
You went from long and well thought out posts to 'uuuuhhhh, it's not an RPG and what about ivory dice?'
Fanboys are unbearable. Have a good day.
It's bad enough that plenty of people are taking issue with it, and all of the responses add up to 'just do better'.
Which is nothing new in video games, but it never stops being annoying when a game has legitimate problems and the game's defenders refuse to see any flaw in their precious titles.
You said that there exist other mechanics in roguelites for player agency to balance against the RPG and that blue prince didn't have them and you said rerolling.
That is not true.
You can absolutely re-roll in Blue Prince. They are called Ivory Dice.
Certain rooms have certain items that will appear in their item pools and you need to keep track of them.
The reason my responses are getting shorter is I'm getting busy and I'm tired of being attacked for my love of the game from people that don't GET IT or do not have the level of understanding about the game that I have because they didn't, won't, or refuse to think around the box, rather than in it.
I can't keep replying to every single post in here. I tried a good faith argument and it blew up in my face. I then tried to appeal to my feelings about Outer Wilds and draw parallels to what is happening here, that directly happened to me and turned me off that game.