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Сообщить о проблеме с переводом
But right now, the fact that you always need certain items and certain rooms to complete some challenge is becoming underwhelming very quickly.
If the runs were quicker, that would be fine, but you can get screwed out of a good run by some rng.
Quick Q to people who are further, does the game really expand much more? I've seen folks claim they played the game for 100 hours so if there's this huge post-ending stuff that really evolves the gameplay I might try and go further. But If it is just collect red envelopes then that kinda kills my interest.
Boss, wtf are you doing? Go play Outer Wilds. I feel sorry for you but also envious. A fresh play through Outer Wilds with my knowledge erased would be amazing.
Of course you can just 'open it', because you already know the code from grinding the demo, which is the same thing I did. The Orchard Gate is a ♥♥♥♥ example to use.
Can you make the same claim for the west gate? Basement? Laboratory?
The funny part is that you said 'it should be the first things people get', and yet I opened the west gate first. I know someone that actually got the VAC puzzle on their first day. That person is having a GREAT time because he got really lucky with a lot of his rooms (he even showed me his floor plans and you would not believe what I saw).
Try to be a little more candid about the issue instead of manipulating the narrative. The RNG is trash and there's too many layers and not enough control over what you're able to get done. Using the Orchard Gate as your example is a low move.
WHAT IS NEXT? #rlm
I wanted to give the game a try and see if there are any upgrades early on to make movement and the game loop faster, I also wanted to wait for some patches to see if the devs plan to fix this and some other issues such as weird default controls for mouse + keyboard, but after reading on the forum about people who were "play testing" the game, I realized that these issues were ignored, so it's pretty clear they will never get fixed.
If the time waste issue was 1 or 2 rooms in the whole game loop, I wouldn't bat an eye, but when the time waste issue is at the core of the gameplay loop, then that's a big ass issue that needed to be fixed asap.
This game is RNG hell. The epitome of ♥♥♥♥ game design.
This guy is 100% correct, this is the major issue and the power to pin rooms would fix the whole RNG hell issue and make the game much more fun.
+1
How many try only for getting this stupid power hammer put it in the closet and pray to find it again to check the basement wall ? they are so many dead end in this game and it pure luck (it to grindy to manually change the rate of everything)
It almost read like a 'just look it up' post, if you angle it right.
Because the implication is that 'if you just know how to do it!' then it's easy.
Sure, but finding out how to do it isn't even hard. It's just nestled deep into the layers of RNG. You'll naturally use that item on literally everything if you pick it up. You'll naturally flip that one switch if you read the name after having seen the room yourself. You'll naturally piece together what the number means once you inevitably use the item and see the number. It's not a HARD puzzle.
It's just an annoying and obscure one. But once you know, sure: you can unlock the orchard first day. Doesn't that defeat the purpose of the game, though?
Lil bro has hundreds of hours in the demo and he's like "no guys this game doesn't waste your time you just gotta think tactically."