Blue Prince
To those of you not enjoying the game...
Let me ask you a simple question, yet a deceptive one, much like the game..

How many of you have opened the Orchard Gate? I ask this in honest faith because I feel this is the first step to understanding what the vision is for the game.

I feel this is an incredibly simple thing to do for a new player, probably one of the most vital, and the most likely thing players will stumble upon, should they be exploring properly.

If you haven't even opened this gate than you haven't even BEGUN to scratch the surface of the depth of this game. You really don't know how deep the rabbit hole goes...

You can open that Orchard Gate Day 1 if you know how.

I can confidently tell you that if they did not change anything from the demo in terms of codes or puzzles that I can boot up a brand new save file and open that gate right now having just purchased the game. It is all here in my journal from the demo, which they literally tell you have and to take notes or you won't be getting far.

This is the the major progression and satisfaction of accomplishment the game gives you. It gives you knowledge, that is why it is being compared to Outer Wilds and such.

If you don't understand that, then I'm afraid you've missed the point.
Отредактировано PersonalC0ffee; 12 апр в 5:20
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Автор сообщения: PersonalC0ffee
It is not for late game. You can open it day 1 and I can tell you exactly how, not the code, the intended way to get that code.
Sure but I had no way of knowing that until you told me, and while I've got a theory about how to get the information I'm relying on RNG to get it. And even then it would hardly be the eureka moment that I've been so desperately wanting from the game.
Автор сообщения: Luminous Centipede
I reached room 46 on like day 12, and my problem isnt with the concept of the game its with the level of RNG needed to solve some of the puzzles. It sucks KNOWING how to solve a puzzle and straight up not being able to because you don't get a keycard or the rooms needed to turn off keycard doors. It feels bad to know what to do to solve the chess puzzle and just not pull the right rooms, over and over again. I love what they are trying to do with the RNG, but it truly feels like the fumbled the delivery. Going from day 1 to day 38 and never even getting the lab and the boiler in the same run even when using the conserv to boost odds is the biggest sign of this for me.
This is what pains me the most. It's the smarmy people who say "there's ways to manipulate it!" when it doesn't gaurentee it. It should be a way to simply PIN the rooms in place, either as a fourth draft or directly on your map. It's so absurd to me that you can know the solution to something and then be told "haha, sorry, no, not this time, chap, try again!"
Автор сообщения: Shot_Trip
Автор сообщения: Luminous Centipede
I reached room 46 on like day 12, and my problem isnt with the concept of the game its with the level of RNG needed to solve some of the puzzles. It sucks KNOWING how to solve a puzzle and straight up not being able to because you don't get a keycard or the rooms needed to turn off keycard doors. It feels bad to know what to do to solve the chess puzzle and just not pull the right rooms, over and over again. I love what they are trying to do with the RNG, but it truly feels like the fumbled the delivery. Going from day 1 to day 38 and never even getting the lab and the boiler in the same run even when using the conserv to boost odds is the biggest sign of this for me.
This is what pains me the most. It's the smarmy people who say "there's ways to manipulate it!" when it doesn't gaurentee it. It should be a way to simply PIN the rooms in place, either as a fourth draft or directly on your map. It's so absurd to me that you can know the solution to something and then be told "haha, sorry, no, not this time, chap, try again!"

Yes there are ways and items to be built, used, and utilized to manipulate the drafting pool to give you an advantage
Автор сообщения: Superking
Автор сообщения: PersonalC0ffee
It is not for late game. You can open it day 1 and I can tell you exactly how, not the code, the intended way to get that code.
Sure but I had no way of knowing that until you told me, and while I've got a theory about how to get the information I'm relying on RNG to get it. And even then it would hardly be the eureka moment that I've been so desperately wanting from the game.


I am going to stop you right there. You should have already had eureka moments when you figured something out on your own for the game's many puzzles or when you've found a synergy. If you aren't getting that, then the game is probably not for you.

Knowledge is the eureka moment. The hunt is the thrill. The joy of piecing together what is going on or finding some lore note in one room and pairing it with some other room, is the joy.

That's what people seem to be failing to understand makes the game so good.
Did that in the first two hours.

Anyways... I think the people who are enjoying the game should just admit that they're mindlessly going through the motions. The game has a nice atmosphere and doesn't take any effort to play.

It's basically an idle game. Most people really enjoying it are older people who wanna unwind after work or dealing with their kids for the day. Nothing wrong with that.

As an idle time wasting RNG game, Blue Prince is a masterpiece.

As a puzzle game, it's not very good.
Автор сообщения: AILAD
Did that in the first two hours.

Anyways... I think the people who are enjoying the game should just admit that they're mindlessly going through the motions. The game has a nice atmosphere and doesn't take any effort to play.

It's basically an idle game. Most people really enjoying it are older people who wanna unwind after work or dealing with their kids for the day. Nothing wrong with that.

As an idle time wasting RNG game, Blue Prince is a masterpiece.

As a puzzle game, it's not very good.

I have hundreds of hours in the demo. I was not mindlessly going through the motions. I was seeking, discovering, and testing. I had some absolutely amazing runs and I had some very bad miserable runs.

That's the way it goes with roguelites.
I've since opened the Orchard Gate and as a puzzle it was fine. Serviceable enough and pretty standard for the genre.

Автор сообщения: PersonalC0ffee
Knowledge is the eureka moment. The hunt is the thrill. The joy of piecing together what is going on or finding some lore note in one room and pairing it with some other room, is the joy.

Yes I know all of that.

This year I've played Roottreemania, Type Help, the DLC for Rise of the Golden Idol, and I had started Expelled! (before starting Blue Prince). I've also played Obra Dinn, The Witness, Outer Wilds, Myst and a bunch more (and also plenty of rogue-lites like Slay the Spire, Hades, Against the Storm, etc). I'm feel I'm familiar enough with the genres Blue Prince is working in to have reasonable expectations.

14 days in and still nothing has wowed me. I've started to come across plot stuff and permanent upgrades but (a) a lot of it feels like things I should have found much earlier and (b) the game has burnt through so much good will that I'm half playing out of spite at this point.
Отредактировано Superking; 13 апр в 4:40
Автор сообщения: Superking
I've since opened the Orchard Gate and as a puzzle it was fine. Serviceable enough and pretty standard for the genre.

Автор сообщения: PersonalC0ffee
Knowledge is the eureka moment. The hunt is the thrill. The joy of piecing together what is going on or finding some lore note in one room and pairing it with some other room, is the joy.

Yes I know all of that.

This year I've played Roottreemania, Type Help, the DLC for Rise of the Golden Idol, and I had started Expelled! (before starting Blue Prince). I've also played Obra Dinn, The Witness, Outer Wilds, Myst and a bunch more (and also plenty of rogue-lites like Slay the Spire, Hades, Against the Storm, etc). I'm feel I'm familiar enough with the genres Blue Prince is working in to have reasonable expectations.

14 days in and still nothing has wowed me. I've started to come across plot stuff and permanent upgrades but (a) a lot of it feels like things I should have found much earlier and (b) the game has burnt through so much good will that I'm half playing out of spite at this point.

Well let me know when you beat it.
Yep the time wasting and RNG is killing this game for me. Which is a shame as apart from The Alters this has been the game i've been most looking forward to since playing the Steam Fest Demo last year.

Its so annoying as all the time wasting in this game and the QOL that could have be added was clearly stated in its discussions here during the initial Steam Fest Demo almost a year ago.

I was so surprised the game took so long to be released from that demo as it looked pretty feature complete, so figured they were focusing on QOL improvements, but they didn't even fix Ultrawide support or add a skip button to the start of day animation.

I find this really strange especially when its released via a publisher like Raw Fury as one would assume they have experienced managers who would provide the editor/producer' type roll needed to ensure the game doesn't have these friction points.


As for RNG, I watched itmejp live stream on youtube last night and on his day 1 run he drafted two rooms I've not seen in over 10 days and half a dozen other ones I only saw from day 5-7. These aren't common rooms, these are major game progressing rooms that had he got on say day 2 or 3 once understanding the game would have speed ran half the game.

Even better on this first run he reached the anti-chamber, but obviously didn't know he couldn't enter it, only for a few rooms later to draw the Great Hall and open access to the anti-chamber. Not long after he drew both the Lab and boiler room one after each other, but he had no gems left for the boiler room, though he had enough coins and had unlocked the commissary that was selling gems.
In the end he had about 8 empty cells on the map and if it wasn't for his unfamiliarity with the game he could have filled it up, got into the anti-chamber and progressed so many of the other parts of the game.


Added to that he got an item lockpicks that I didn't even know existed in the game and a keycard, an item i've only ever gotten after going through a electronic door!


This game should never have been pure RNG, heck most games should never be pure RNG as that is usually not fun. Pure RNG means it is entirely possible that someone could never advanced the game ever because they just get one bad roll after another - that is the definition of random!
Instead the developer should have leaned into pseudo randomness , yes i know that in general most Random Number Generator algorithms are actually psudeo, but i'm talking about adding more control over the randomness so the developer can lead the player.
Though actually what they probably needed to do is provide the player better methods to control the RNG and provide those methods earlier.
Отредактировано Satin Finish; 13 апр в 5:44
i think im too tarded for this game. been trying on gamepass but not sure if im making progress which prob means im not
Отредактировано EthicalPixel; 13 апр в 5:51
14hrs in and ...

Never got to the antechamber room. Came close early on but first time didn't know I needed to open a door in the antechamber on the correct side via a lever via another room to gain entry, and then if I ever actually got the RNG to line up and managed to have the keys, the gems, the right layout, then I'd just get dead-ended by bad room draw in the very last square.

The safe dates are really irritating. There's too much "game as puzzle" thinking here, instead of "narrative as puzzle". All this story, for what? The amount of time spent reading the archives, putting dates to facts, complete dates by deduction, seeing how the game represents those dates, get a red note of what is not a safe code, only to find that the codes that one solves first do not interact with any of that. 6 dates in the archives, none of them worked - and many more just everywhere else. And what is the date format? What is the clue to the length of a safe code? The red note that is lying? Great deduction. Also dates are DDMMYY or MMDDYY dependent on where you live in the world, and sometimes include the century. So, the solution space is unreasonable large. Find a date in the world and is it DDMMYYYY or MMDDYYYY or MMYY or DDMM or MMDD and how would you know that it's not the date that is wrong, it's the format. The boudoir date is particularly irritating because 1) the game throws so many dates at you it suggests one has to look outside for a date in the correct month and 2) what we are led to believe was chosen for that safe code is particularly incongruous. This isn't an important date, it's just a date - you know, how you often choose codes for important things. Game logic, not actual logic.

The orchard date is also irritating, because I knew what I was looking for... but either RNG never worked out in 14 hours to do the thing... or because thinking that date would be given in another context (because you know, love and marriage)... or because traditionally the thing inside a carved heart are initials, not numbers.

I've made notes, drawn diagrams over pages of a notebook. Even the picture puzzle, which admittedly was intriguing at first, when solved... there's an issue with an incorrect plural that makes one think that multiple of those things should perhaps be counted. Only the coin operated fortune teller actually makes sense of this, which I've seen a grand total of twice. It's unnecessarily obtuse, even when solved.

My foundation appeared Rank 2, middle square - so connected to my entrance hall. I managed to drain the water to find the staircase to the basement door that requires a specific key, but once I worked out I could drop the lift to discover it is just the other side of said locked door, what is the point? Reading forums (and not through the course of playing) I see that I can perhaps "move" the foundation? Er what? Why? How? Move the permanent thing that the game has told me is permanent? How did it appear where it did? Nothing is clear about its inclusion. Seeing something permanent appear felt like I had unlocked something important... but now 10hrs later... its position is actually possibly bad (maybe)... because I should be using it (once i somehow unlock a door with a key i've never found) to teleport deeper into the house, even though the advice from the library is to not do that because you need gems and keys from the lower ranks to progress in the upper ranks.

So, perhaps I'm just unlucky. Perhaps I'm just not smart enough. Or perhaps it is not a very well designed puzzle game. Likely all three. I've given the game a fair whack. I'm irritated that apparently the game isn't about putting room tiles down when that's the majority of what the game has shown me for 14hrs. To those that are having fun and are blessed with the RNG to stay in Flow State, I am truly envious. I'm way outside of Flow, in the doldrums of far too frustrating for scant reward.
I completed to game + extra optional puzzles and still not enjoyed the game. Your turn.
Don’t ask questions just consume product and get excited for next product
RNG is just too much. Had a great run, lots of keys, lots of gems, only to be shafted by unlucky draft after unlucky draft, resulting in the end of the game after 12 drafts, all I got were dead ends. I'm really enjoying the puzzles but I'm getting way too many runs that end like this. I want to do the puzzles but it feels like the game is not letting me.
Yeah, the RNG is really killing me. Placed 80% of the house, returned to the one spot where I want the boiler room and with 10 redraws (2 dice and 8 redraws via gems) it didn't appear.
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