Blue Prince

Blue Prince

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PersonalC0ffee 12 ABR a las 5:11 a. m.
19
1
To those of you not enjoying the game...
Let me ask you a simple question, yet a deceptive one, much like the game..

How many of you have opened the Orchard Gate? I ask this in honest faith because I feel this is the first step to understanding what the vision is for the game.

I feel this is an incredibly simple thing to do for a new player, probably one of the most vital, and the most likely thing players will stumble upon, should they be exploring properly.

If you haven't even opened this gate than you haven't even BEGUN to scratch the surface of the depth of this game. You really don't know how deep the rabbit hole goes...

You can open that Orchard Gate Day 1 if you know how.

I can confidently tell you that if they did not change anything from the demo in terms of codes or puzzles that I can boot up a brand new save file and open that gate right now having just purchased the game. It is all here in my journal from the demo, which they literally tell you have and to take notes or you won't be getting far.

This is the the major progression and satisfaction of accomplishment the game gives you. It gives you knowledge, that is why it is being compared to Outer Wilds and such.

If you don't understand that, then I'm afraid you've missed the point.
Última edición por PersonalC0ffee; 12 ABR a las 5:20 a. m.
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Mostrando 16-30 de 244 comentarios
PersonalC0ffee 12 ABR a las 6:05 p. m. 
Publicado originalmente por .:
Yep, exactly the same for me. I made almost as much progress as the other guy, but trying to experiment further with the boiler room (i thought i needed to connect it to the foundation) destroyed the goodwill I had towards this game.

You know what was a huge slap in the face? I was grinding out mailroom letters hoping for a clue, and I kept getting hints for stuff that I had solved 6 real life hours ago.

That's not what you do with the Foundation.
ILoveSchool 12 ABR a las 7:05 p. m. 
Just reached room 46 on day 14 and this is like Wish.com Outer wilds.

if Outer Wilds is a 9.5 this is like a 5.

I have no interest in figuring out any other secrets in this game cause the story of the family isn't interesting.
Shot_Trip 12 ABR a las 7:28 p. m. 
7
Genuinely players who are frustrated with this would be better off playing Outer Wilds, Cultist Simulator, and Void Stranger. All three games are about a lack of knowledge blossoming into a greater understanding of a world and thus being able to navigate it more seamlessly, more effortlessly than before, making each run progressively more smooth and simple. What were bumps before become smooth paths, frightening threats become tools, and a true master of the games can complete them with little effort and masterful execution.

Blue Prince fails on each of these merits. Its premise - of exploring a shifting and changing house without combat - is sound enough, but the broader elements, even those 'unlocked with knowledge', are too reliant on RNG to function. Even the most basic ones require specific room combinations some players might not even see. It is possible, though unlikely, for a new player, to *draw nothing but dead ends* from the entrance hall, leading to a comical t- shaped four room house that is as disappointing as the game itself.

(literally, I've seen someone whose first run was: guest bedroom, closet, and storeroom.)

Cultist Simulator will always have similar actions getting you similar results. Ignorance can be dangerous but exploration is always possible. THe only elements of randomness take ages to actually harm you - and often benefit you anyway. Learning how aspects function and how to better shift the odds is a permanent benefit and almost always works every run.

Outer Wilds speaks for itself.

Void Stranger is a game about learning the rules of a world you don't belong in and how to manipulate them, getting faster and more skilled in your navigation of that world each time.

Blue Prince is about hoping to God that you manage to get x room for y synergy in z rank with g item and h item so you can... get a few extra keys and a hint to step 1 of a puzzle you solved three runs ago and has already become a slow and tedious annoyance, then drafting one bad room and watching the run fall apart like sand in your hands. It's about making a major discovery... that leads to *another* random benefit that probably won't help you and might even hinder you. It's about getting a synergy for x color of room and never ever drafting it, even with chance bonuses, or drafting that color only with dead ends or bad corners. It's about how a whole genre of room only exists to hurt you, to the point where one notable synergy is about deleting those harms... and then one expensive boon REQUIRING you draft them, for MINUSCULE benefit, AT THE COST OF THE ROOM THAT REMOVES THOSE HARMS!

It's about knowing a solution and needing a golden ticket to implement it.

In short: It starts promising, then falls on its face and wants you to praise it for the speed at which its face cracked into the ♥♥♥♥♥♥♥ pavement. It's an insult. I know about the insulting "rng manipulation" elements. I KNOW about the 'knowledge checks'. They are ♥♥♥♥♥♥♥♥, they are useless, and spending day after day after day wishing and hoping for the game to HAND ME A RUN as I grow more and more tired of each and every step getting more tedious with repetition is, again, an insult.

I can only hope the dev sees these arguments not as 'proof of his design' but as a DESPERATE need to get back to the drawing board. There's gold here, in its way, but it needs so much work and so much change that it might not resemble itself in the end.
Superking 12 ABR a las 7:31 p. m. 
After about 9 days/ 2.5 hours in the game nothing has really wowed me or given me a strong reason to keep playing. I don't even think it's about the randomness, there just hasn't been much I've seen that has made me thing "oh that's clever/interesting/worth noting". I don't doubt that metapuzzles have been staring me in the face but I feel the game has done a poor job at encouraging me to explore.

And I was hyped for the game. I like puzzle games, I like roguelites, and I avoided playing the demo because I wanted to go in clean.

Publicado originalmente por PersonalC0ffee:
Let me ask you a simple question, yet a deceptive one, much like the game..

How many of you have opened the Orchard Gate? I ask this in honest faith because I feel this is the first step to understanding what the vision is for the game.

I feel this is an incredibly simple thing to do for a new player, probably one of the most vital, and the most likely thing players will stumble upon, should they be exploring properly.

It's one of the first things I found but I assumed it was for later in the game and haven't seen anything I can link back to it.
PersonalC0ffee 12 ABR a las 7:37 p. m. 
Publicado originalmente por Superking:
After about 9 days/ 2.5 hours in the game nothing has really wowed me or given me a strong reason to keep playing. I don't even think it's about the randomness, there just hasn't been much I've seen that has made me thing "oh that's clever/interesting/worth noting". I don't doubt that metapuzzles have been staring me in the face but I feel the game has done a poor job at encouraging me to explore.

And I was hyped for the game. I like puzzle games, I like roguelites, and I avoided playing the demo because I wanted to go in clean.

Publicado originalmente por PersonalC0ffee:
Let me ask you a simple question, yet a deceptive one, much like the game..

How many of you have opened the Orchard Gate? I ask this in honest faith because I feel this is the first step to understanding what the vision is for the game.

I feel this is an incredibly simple thing to do for a new player, probably one of the most vital, and the most likely thing players will stumble upon, should they be exploring properly.

It's one of the first things I found but I assumed it was for later in the game and haven't seen anything I can link back to it.

It is not for late game. You can open it day 1 and I can tell you exactly how, not the code, the intended way to get that code.
Shot_Trip 12 ABR a las 7:38 p. m. 
Publicado originalmente por PersonalC0ffee:
Publicado originalmente por Superking:
After about 9 days/ 2.5 hours in the game nothing has really wowed me or given me a strong reason to keep playing. I don't even think it's about the randomness, there just hasn't been much I've seen that has made me thing "oh that's clever/interesting/worth noting". I don't doubt that metapuzzles have been staring me in the face but I feel the game has done a poor job at encouraging me to explore.

And I was hyped for the game. I like puzzle games, I like roguelites, and I avoided playing the demo because I wanted to go in clean.



It's one of the first things I found but I assumed it was for later in the game and haven't seen anything I can link back to it.

It is not for late game. You can open it day 1 and I can tell you exactly how, not the code, the intended way to get that code.
You don't need to act cool and mysterious about a code you find in one room you can insert into another room and act like it's a major revelation.
wildcardbitches 12 ABR a las 7:41 p. m. 
Publicado originalmente por Shot_Trip:
Publicado originalmente por PersonalC0ffee:

It is not for late game. You can open it day 1 and I can tell you exactly how, not the code, the intended way to get that code.
You don't need to act cool and mysterious about a code you find in one room you can insert into another room and act like it's a major revelation.
That's the whole game and this guy thinks he's a genius for "solving it"
. 12 ABR a las 7:47 p. m. 
Publicado originalmente por PersonalC0ffee:
Publicado originalmente por .:
Yep, exactly the same for me. I made almost as much progress as the other guy, but trying to experiment further with the boiler room (i thought i needed to connect it to the foundation) destroyed the goodwill I had towards this game.

You know what was a huge slap in the face? I was grinding out mailroom letters hoping for a clue, and I kept getting hints for stuff that I had solved 6 real life hours ago.

That's not what you do with the Foundation.
yeah thanks pal i figured that out after i tried connecting power to it

i mean the basement has a power duct in it so it seemed plausible

too bad testing that theory took like 4 hours
Shot_Trip 12 ABR a las 7:47 p. m. 
Publicado originalmente por wildcardbitches:
Publicado originalmente por Shot_Trip:
You don't need to act cool and mysterious about a code you find in one room you can insert into another room and act like it's a major revelation.
That's the whole game and this guy thinks he's a genius for "solving it"
And the funniest part is that other games mentioned in this thread actually do the 'game changing revelation' really well and not... Oh, I need to put this here. Oh, I need to take this here. Hope I get the right rooms- oh, I didn't. Time to go again!
Ms Wolf 12 ABR a las 7:48 p. m. 
I'm about to get to the end of my first run and I am truly excited! Not because of the amount of progress I've made in this run, but in how much better I will do the next time around.

Everyone complaining about the RNG? That's a feature. Not a bug. It's what sets it apart from the other games you've mentioned. There are MORE than enough features introduced to you that you can use to avoid or exploit it. This is a puzzle game AND a strategy game. Items, upgrades, rooms, powers. Things that seem useless on a first run will be essential on a second. And the game drops multiple hints for multiple different aspects so someone who missed the first or is struggling will come along and discover it and welcome i even though you dismissed it. This isn't a one clue fits one puzzle game. There are often multiple solutions and multiple pathways. Someone might find clues in the mailroom that others found in the classroom. Does it need some fine tuning? Definitely. But all of y'all complaining about randomness and somehow "wasted runs" need to learn some bloody patience. This isn't a sprint. It's a stroll. Read everything. Write down everything. Slow the F down. Or go and do a bloody sudoku if you're so in need of a quick fix.
Shot_Trip 12 ABR a las 7:51 p. m. 
Publicado originalmente por Ms Wolf:
I'm about to get to the end of my first run and I am truly excited! Not because of the amount of progress I've made in this run, but in how much better I will do the next time around.

Everyone complaining about the RNG? That's a feature. Not a bug. It's what sets it apart from the other games you've mentioned. There are MORE than enough features introduced to you that you can use to avoid or exploit it. This is a puzzle game AND a strategy game. Items, upgrades, rooms, powers. Things that seem useless on a first run will be essential on a second. And the game drops multiple hints for multiple different aspects so someone who missed the first or is struggling will come along and discover it and welcome i even though you dismissed it. This isn't a one clue fits one puzzle game. There are often multiple solutions and multiple pathways. Someone might find clues in the mailroom that others found in the classroom. Does it need some fine tuning? Definitely. But all of y'all complaining about randomness and somehow "wasted runs" need to learn some bloody patience. This isn't a sprint. It's a stroll. Read everything. Write down everything. Slow the F down. Or go and do a bloody sudoku if you're so in need of a quick fix.
When we say 'wasted runs' we mean 'knowing the solution and being completely dependent on RNG to complete it'. It is not 'strategy' to "really really really hope really hard you get this room and that room either right next to each other or a line of a certain type of room connecting them".

It's not.

YOu can dress it up that way, but rolling dice thirty times until you get triple sixes isn't exactly my idea of thrilling, scintillating strategy.
. 12 ABR a las 7:55 p. m. 
Publicado originalmente por Ms Wolf:
I'm about to get to the end of my first run and I am truly excited! Not because of the amount of progress I've made in this run, but in how much better I will do the next time around.
you finished 1 run and you can't understand why someone is complaining about wasted runs? maybe do a couple dozen more runs and then see if you can understand their perspective?
Última edición por .; 12 ABR a las 7:55 p. m.
pr1mus 12 ABR a las 7:59 p. m. 
i think the mechanics of a roguelike being extended towards a puzzle/mystery game is interesting but doesn't serve the genre that well once you've figured out the brunt of the puzzles and mysteries.

at some point you're going to be stuck on a puzzle because of RNG, imagine if you played Outer Wilds and wanted to start the ending sequence but each run has a 1/10 chance to not spawn your ship so you're stuck twiddling your thumbs on the first planet where there's nothing interesting left to explore and you just restart the day over and over until it actually spawns, it took me that many runs to get a Bunker room in the outhouse after realizing how to do the puzzle there.
Última edición por pr1mus; 15 ABR a las 4:53 p. m.
Tarious 12 ABR a las 8:21 p. m. 
I just gave up after spending an hour of the game not giving me a viable path to the foundation room (except the 1 time it gave me a keycard room with no breaker or keycard ever). Didn't get the orchard combo.

I'm assuming the orchard combo was on one of the pictures in the dark room, which required RNG to get. But to get it I needed the magnifying glass. But I needed the game to actually RNG me a way to get the magnifying glass. Then if the game RNGed me both the MG and the dark room, then I needed the game to RNG me the breaker room or the shelter outside so that I can actually interact with the things into the dark room. Such an Amazing game!

Now imagine if this game wasn't a rogue-like and I could ♥♥♥♥♥♥♥ discover these things on a static map and enjoy myself.
Última edición por Tarious; 12 ABR a las 8:22 p. m.
Luminous Centipede 12 ABR a las 8:33 p. m. 
I reached room 46 on like day 12, and my problem isnt with the concept of the game its with the level of RNG needed to solve some of the puzzles. It sucks KNOWING how to solve a puzzle and straight up not being able to because you don't get a keycard or the rooms needed to turn off keycard doors. It feels bad to know what to do to solve the chess puzzle and just not pull the right rooms, over and over again. I love what they are trying to do with the RNG, but it truly feels like the fumbled the delivery. Going from day 1 to day 38 and never even getting the lab and the boiler in the same run even when using the conserv to boost odds is the biggest sign of this for me.
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