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Except I had time for one more run, where I could have read those books. Now I have to make time for many more runs and remember that I've got these books to read. Not to mention that there is now gated information in those books that I could have been working on for 6 runs, but I wont have all that information for another 6 runs, so in your argument its actually gate-keeping me from doing stuff.
I'm also at a point where AFAIK for 'big stuff' I'm running out of things to find because they are all going to be dependent upon reading the books and getting back to Room46. Sure I could 'tick off' some of those trophy things in these runs, but it still ends up being the same thing, that all I have to look forward to is drawing the same rooms that i've done 30 times before!
I'm having runs dead-end now with half a dozen keys, gems and often over 100 coins being wasted as I don't get the rooms to make use of them. Then the exact next run I get the rooms but end up not having one or more of those resources.
This is the problem, where as in most rogue-type games you get the excitement and challenge from the game play being skill/dexterity based each loop regardless of overall progress, the gameplay in BP has now dried up completely in the core game loop. Solving rooms i've done several dozen of times before, meta-gaming to get keys to unlock stuff, or gold to buy stuff or gems to access rooms is repetitive.
As many people have said there is no issue with the puzzles, the slow reveals of mysteries etc, the problem is the slow progress of these core elements due to the RNG acting as another gate-keeper on top of everything else.
Edit: Personally, I thought the empty spots on the bookshelves were going to fill out as I got more books, and it was kinda disappointing when they didn't
There's a relevant quote from the book MAZE by Chistopher Manson that I think really applies to people who think they are seeing all there is to see, and determining the game is largely about fighting the random rooms.
"There was really only one thing left for them to find: the Riddle of the Maze. They demanded that I show it to them. 'Do you think it is written on the wall for all to see? It is hidden here, somewhere, perhaps throughout the room. As far as you are concerned, what the Maze teaches can be learned in every room."
I feel like I'm in the midgame. I found room 46, did some of the outside stuff, but there are things I know I can do, but the right combination of rooms and/or items has Never appeared. Never. NEVER!
I'll even spoiler some things even though we are on page 13:
Boiler room connecting to lab? The correct situation has NEVER occurred in 50+ days
Workshop while having the right items to create the power hammer? See above
Fix the Greenroom wall switch? See above
Even with some of the metagame assistance (+gems, +coins, etc) there are some puzzles that Can Not Be Solved without the right rooms being in place, and you must have the correct items, and the RNG is absolutely the roadblock.
Now, some people will say - well, it's a rogue game, you get what you get. Fair enough, but if you experienced 20 days in a row where every door off from the Entrance Hall led to nothing but dead ends would you be saying the same thing? This is what people are encountering in the midgame. Plenty of keys or coins or whatever, but the rooms and the item drops are just not coming in the right combos because of RNG that you can't manipulate.
That is what I call "wasting my time". I know what I need to do, the game is not allowing it to happen for reasons of RNG. I need a certain item, I know I can do X with it. But I also need room Y. Too bad so sad, 10 runs later you still haven't seen that combo. It's too tedious and frustrating. I know what you'll say here, "why didn't you try puzzle/clue Z, C, or J?" Because those situations did not present themselves either. Once you get close to the endgame puzzles, the mechanics of making them possible reduce more and more because of the RNG.
Again, I get roguelikes. I have obtained the amulet of Yendor. This game just needs a couple of tweaks to keep people playing after finding room 46 besides "keep slogging through, eventually you'll get to a goal"
If you enjoy playing the same ~20 room days over and over until you finally get a clue or a win, good for you. I don't enjoy that, and I hope the devs can add something to make the midgame slog more enjoyable.
I didn’t look at a guide until your comment to confirm that what I was saying was correct. Insufferable
If you were exploring new rooms you would find a book that explicitly tells you an easy strategy to connect the lab to the boiler. You would also figure out that there multiple are ways to adjust the rarity of rooms and/or ensure re-rolls for yourself when you need them (for example when you have the items you need but not a workshop, or you have the workshop but need green rooms/attic/mail room/tool shed, for item drops). You'd also know that you can't even fix the green room switch and make the power hammer in the same run. You'd also know you don't even need to fix the green room switch at all.
If you are running around for 20 plus days and just fighting the RNG, you need to stop aiming for a goal that's too hard to accomplish at that point in time. That's like saying "This boss has killed me in one hit 50 times so the game must be bad." Ignoring the fact that there are many easier bosses
The room RNG gets easier as you learn to manipulate it (if you get the stuff that lets you, as its also tied to RNG) but item RNG is a real slog, even when you know what rooms are more likely to spawn certain items. Needing 3 items + workshop to make an item that is used in at least 3 rooms, 2 of which are also RNG is just layers of random most people can't/don't want to put up with.
Additionally, a lot of people who play roguelikes do so because they can fit a run in before or after work, which you can with blue prince, but a lot of times its just another run where nothing really happens.
I want to be able to recommend this game to a lot of people, but I know most of them don't have the time or desire to put up with the randomness and time wasted the game has.
And... How long does it take between me knowing this book exists, and being able to read it, and then setting up a situation where drafting the correct rooms is Not Guaranteed, but relying on RNG?
I know exactly what to do, the situation Has Not Happened in the 50+ days I've played.
Wasting My Time.
Apparently this does not apply to your opinion of the game. Agree to disagree.
It seems like people who enjoyed the game (or maybe just the two people in this thread who keep arguing) didn’t have to deal with crap RNG at pivotal moments, and don’t seem to understand how it ruins the experience and makes it different from the pleasant one that they were able to have. they also seem to think their progress in the game is a reflection of their own intelligence, so when others say they didn’t find the puzzles interesting, logically to them those people must be dumb or not paying attention