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It should be noted you don't need to exit roguelikes to find mechanics like this. Balatro will *always* give you a Buffoon Pack in the first shop, as an example, and there are a few Jokers that don't spawn if they are *completely* irrelevant. Enter the Gungeon has incredibly predictable Gun / Item drop behavior that you can literally force. Multiple traditional roguelikes, which are known for their high difficulty, tend to have quiet but noticable helping hands to prevent early unfortunate losses.
Blue Prince is like if you played Void Stranger and the floors and NPCs were randomized.
THE ORCHARD IS NOT A ROOM
The point is that the entry code to the orchard requires three different random pulls: The magnifying glass, the Dark Room, and the Breaker Box. If you fail to pull all three on the same run, you don't get the code. This isn't uncommon among Blue Prince's puzzles, to be honest, in fact the only puzzles you might be able to solve without at least two components are single room puzzles.
All the methods to combat RNG? Also RNG dependent. All the rooms and tools that allow you to enhance future runs? RNG dependent. All the discoveries leading to permanent upgrades?
RNG dependent.
Most roguelikes, with perfect play, see an impossible seed as a failure, a bug, something to design out.
Blue Prince sees it as a design ethos.
but
It is unavoidable in a roguelite and I'm sorry you don't like to hear that, but that is the truth. Roguelite can end your run because of RNG, it doesn't matter how good you think you are. It is an unavoidable staple of the series and result of using rng. You can bring up any example and you can still lose because of rng, just with bp you lose harder faster because it takes no prisoners.
Apparently, there was a bug with the drop rate of the battery. You need that to make the electromagnet and without that electromagnet, the puzzle that I'm sure MOST of you are ♥♥♥♥♥♥♥♥ about because it is a standout case of the worst of rng, is unsolvable without MUCH frustration. It is next to impossible to draft the rooms necessary to link the lab to the boiler, without tuning the drop rates of the rooms with the wrench and using the electromagnet to literally pull them from the draft pool.
I'm shutting this one down.
Everyone needs to go read this thread and ruminate.
https://steamcommunity.com/app/1569580/discussions/0/830459500313983502/
I disagree with this narrative that the RNG is such a problem. It is there, doesn't bother me.
I created this thread as a way to flip the switch back on for those who maybe went into blue prince with the wrong mindset.
All it has frankly done is turned me back off to playing Outer Wilds because of the way your community has been acting toward this game's dev team.
Outer Worlds is not Outer Wilds.
That being said MANY of them have and they have descended en masse onto this community and its dev team. Did you see the discord Day 1?
Fine then, I've never played Outer Wilds, either? I don't agree with anyone attacking the devs, and it sucks that they would, but I don't usually join discords for games that I want to play blind, so no, I didn't.
OH it wasn't just the discord. It is basically everywhere the game could be discussed.
Well apparently we SHOULD play Outer Wilds cause apparently it is way better than blue prince. That's what I heard anyway.
TBH I'm not a fan of the way many games are discussed in regards to their devs, I don't think if someone doesn't like a game or has an issue with game mechanics that they should just attack the devs, rather than criticize the issues they have with the game. How is a dev supposed to improve if they don't actually know what the problem people are having with their game is?
They can't. How could anyone?
You are still playing even though you have such issues with the RNG?