Blue Prince

Blue Prince

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How long before you really felt like you were getting somewhere?
I'm enjoying the game, but I'm five hours in and I feel like I've had a few break through moments, but I'm wonder when you felt that you had a good grasp of what this game has to offer?

I just want some idea of the how long this road goes.
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Showing 1-15 of 16 comments
Alius Apr 12 @ 12:51am 
If you made it to the antichamber, you are probably halfway done.

I played for 12 hours and there are still a lot of stuff I need to find, but it does require some resets.
MaSeKind Apr 12 @ 3:19am 
So I "finished" it after 17 hours, but haven't even really done half of what you can.
3.5 hours in and I feel like I've barely done anything.

I don't mean that in a positive way.
Forblaze Apr 12 @ 8:58pm 
Originally posted by Alius:
If you made it to the antichamber, you are probably halfway done.

No way. I got my inheritance 22 hours of playtime ago and am still pretty far from done.

Getting to room 46 is really when I felt like things were getting started.
Last edited by Forblaze; Apr 12 @ 8:59pm
Originally posted by Forblaze:
Originally posted by Alius:
If you made it to the antichamber, you are probably halfway done.

No way. I got my inheritance 22 hours of playtime ago and am still pretty far from done.

Getting to room 46 is really when I felt like things were getting started.
Agreed, this game is huge. There are so many, so many puzzles & secrets it's actually overwhelming (in a good way). My brain is working hard on this game and I love this.
AILAD Apr 12 @ 9:08pm 
The amount of padding the play time with RNG is crazy here to the point where I don't think it's worth continuing.
Heaphaistos Apr 12 @ 9:12pm 
2
Originally posted by AILAD:
The amount of padding the play time with RNG is crazy here to the point where I don't think it's worth continuing.
Yeah, this game is not for a lazy brain or people who don't like thinking. This game requires you to use your detective skills to progress.
AILAD Apr 12 @ 9:19pm 
Originally posted by Heaphaistos:
Originally posted by AILAD:
The amount of padding the play time with RNG is crazy here to the point where I don't think it's worth continuing.
Yeah, this game is not for a lazy brain or people who don't like thinking. This game requires you to use your detective skills to progress.

Lmao

This doesn't work on me my guy. Try again.

I made more progress in the couple of hours I played than you made in your whole life.

Imagine thinking you're smart because you like endless RNG grinding.
Originally posted by Heaphaistos:
Originally posted by AILAD:
The amount of padding the play time with RNG is crazy here to the point where I don't think it's worth continuing.
Yeah, this game is not for a lazy brain or people who don't like thinking. This game requires you to use your detective skills to progress.
Mmmhm. So smart. Grab code from one room. Plug into other room. (when the game lets you). Mmmm. So very intelligent. So high IQ.

Jesus christ, get another joke.
After 15 hours, I got to room 46 and I still have so many questions and things to find. Like, I haven't opened any of the safes, I still don't understand the pencil sketches in every room, I haven't solved any of the puzzles that require boiler room power (I only drew the boiler room once in my 17 days, ♥♥♥♥ sucks), and... there is so much ♥♥♥♥ in the basement. Clearly, I HAVE to know what behind that big red door.

There has to be a better ending in all this somewhere.
Hanover Apr 12 @ 10:05pm 
I'm on day 30 and have only started getting some of the fancier cards.

The biggest issue for me is being forced to build what you have and even when you get a redraw, you can end up with all dead-ends. There is no way to react or plan for any of that. Rollscape uses a similar mechanic with the player slowly raising their odds as they go.

You really do have to take notes...I have a notion filled with screenshots. Sometimes solving the puzzles give you things to get you a little farther, but not always. Oh, thanks for that key card after I've already disabled the security system. So generous.

What this game needs is to give the player one face up room that they can use whenever they want in place of the three drawn. Then you replace the face-up card with one one of the three cards drawn. That is a standard mechanic in board/tile games like this. Give us a little bit more control. I've gotten bored of this because yay, I just earned three more keys in the room that ended the game. You can't take it with you... So generous!
Last edited by Hanover; Apr 12 @ 10:07pm
The game is RNG hell. The most obvious case of review collusion of all time. It never gets better. You get a clue every 1 or 2 hours in a game that has about 4-5 hours of unique content and lasts ten times that.
Originally posted by AILAD:

Lmao

This doesn't work on me my guy. Try again.

I made more progress in the couple of hours I played than you made in your whole life.

Imagine thinking you're smart because you like endless RNG grinding.

My point was not about being smart but more about laziness, if you don't like to take your time, this is not a game for you. If you expected a linear puzzle game, then sure, you will be disappointed or discouraged.
Also, instead of complaining, why don't you give an actual example?
DrBoop! Apr 12 @ 11:28pm 
To answer the original question, for me it's been extremely productive. I was able to get to get to the antechamber on day 1, and it took me 18 days to get into 46. Of the 18 days I basically unlocked or learned new things every day. Probably had a "stuck" configuration on maybe 1 or 2 days?

I actually decided to do the calculations based on my history just out of curiosity, average rooms 34.11, average rank 7.78. My only real bad day was day 15 -- 12 rooms rank 3. But even that day I created a blessing for the next 3 days and also permanently added a new blueprint to my deck.

I don't know how people are attempting to play this game, but for people who are getting stuck very often maybe it's focusing too much on a singular thing?

Most days I was pursing many things at once, so yeah many of them had situations where I couldn't do something because I lacked the items or rooms, but I was able to figure out or unlock other things at the same time (some of which help you control the RNG.)

To be fair though, this is not a pure puzzle game. The mansion building has the standard roguelite strategy. IE Use resources well. There's no point having 20 steps left over if you run out of places to explore when you could have backtracked to increase your odds of not being blocked. Likewise there's no point dead ending yourself to collect a bunch of keys if that means you didn't branch enough to leave options to use said keys. Unless you're just overflowing with everything you really want to be essentially just barely starving yourself of each resource.
DrBoop! Apr 12 @ 11:42pm 
Originally posted by Shot_Trip:
Originally posted by Heaphaistos:
Yeah, this game is not for a lazy brain or people who don't like thinking. This game requires you to use your detective skills to progress.
Mmmhm. So smart. Grab code from one room. Plug into other room. (when the game lets you). Mmmm. So very intelligent. So high IQ.

Jesus christ, get another joke.

Uh, to be fair there's way more than grab code from room and plug it somewhere else. Like I have 4 sheets in a spreadsheet open keeping track of all the stuff for different things going on...

I mean if your only goal is to get to 46 and that's it, maybe it's less complex? I dunno, still think most of the other stuff helps you get there by providing extra useful things. Though most of it seems to be for beyond 46.
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