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I played for 12 hours and there are still a lot of stuff I need to find, but it does require some resets.
I don't mean that in a positive way.
No way. I got my inheritance 22 hours of playtime ago and am still pretty far from done.
Getting to room 46 is really when I felt like things were getting started.
Lmao
This doesn't work on me my guy. Try again.
I made more progress in the couple of hours I played than you made in your whole life.
Imagine thinking you're smart because you like endless RNG grinding.
Jesus christ, get another joke.
There has to be a better ending in all this somewhere.
The biggest issue for me is being forced to build what you have and even when you get a redraw, you can end up with all dead-ends. There is no way to react or plan for any of that. Rollscape uses a similar mechanic with the player slowly raising their odds as they go.
You really do have to take notes...I have a notion filled with screenshots. Sometimes solving the puzzles give you things to get you a little farther, but not always. Oh, thanks for that key card after I've already disabled the security system. So generous.
What this game needs is to give the player one face up room that they can use whenever they want in place of the three drawn. Then you replace the face-up card with one one of the three cards drawn. That is a standard mechanic in board/tile games like this. Give us a little bit more control. I've gotten bored of this because yay, I just earned three more keys in the room that ended the game. You can't take it with you... So generous!
My point was not about being smart but more about laziness, if you don't like to take your time, this is not a game for you. If you expected a linear puzzle game, then sure, you will be disappointed or discouraged.
Also, instead of complaining, why don't you give an actual example?
I actually decided to do the calculations based on my history just out of curiosity, average rooms 34.11, average rank 7.78. My only real bad day was day 15 -- 12 rooms rank 3. But even that day I created a blessing for the next 3 days and also permanently added a new blueprint to my deck.
I don't know how people are attempting to play this game, but for people who are getting stuck very often maybe it's focusing too much on a singular thing?
Most days I was pursing many things at once, so yeah many of them had situations where I couldn't do something because I lacked the items or rooms, but I was able to figure out or unlock other things at the same time (some of which help you control the RNG.)
To be fair though, this is not a pure puzzle game. The mansion building has the standard roguelite strategy. IE Use resources well. There's no point having 20 steps left over if you run out of places to explore when you could have backtracked to increase your odds of not being blocked. Likewise there's no point dead ending yourself to collect a bunch of keys if that means you didn't branch enough to leave options to use said keys. Unless you're just overflowing with everything you really want to be essentially just barely starving yourself of each resource.
Uh, to be fair there's way more than grab code from room and plug it somewhere else. Like I have 4 sheets in a spreadsheet open keeping track of all the stuff for different things going on...
I mean if your only goal is to get to 46 and that's it, maybe it's less complex? I dunno, still think most of the other stuff helps you get there by providing extra useful things. Though most of it seems to be for beyond 46.