Blue Prince

Blue Prince

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Anyone else having motion sickeness issues?
I'm disappointed because I am enjoying the gameplay a lot, but I really can't play for very long without getting very nauseated. I've turned off smoothing and tried FOV all the way up and all the way down. Has anyone had the same issue and been able to resolve it? I'd hate to have to refund.
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Showing 1-15 of 33 comments
YES! Me too! I'm an avid gamer and have never had motion sickness issues until yesterday when I was playing and had a headache after 30 minutes
Salt Apr 11 @ 2:13pm 
I have - I found slowing how fast i moved my mouse to help immensely.
Tips for motion sickness prevention:

1. Sit back so that you can see all sides of your display's bezel
2. stare at a center point on the screen like a crosshair.
3. Increase FoV to at least 90
4. Try a motion sickness drug before playing
5. Try exposure therapy.
Heavily.
Zero accessibility options on top of the screen corners being distorted made it impossible to play.
The FOV slider in game is, pretty bad, it keeps the same camera distortions but just stretch things out even more, so whatever was making you nauseous is now wider.
Camera height being this high also further distorts the perspective that contributes to my motion sickness.

I've just uninstalled until the developers decide to do something more on the accessibility side, if at all.
MaSeKind Apr 12 @ 4:52am 
I get crazy motion sickness irl, but I've never gotten it playing a game in the 30 years I've been playing on PC.
It must be triggered differently in games than how it works irl. Very odd really
Yes, sadly :/

I had the same happen in The Witness which has a similar style of movement to Blue Prince.

Yet, I get zero motion sickness with any other game across all genres and platforms. Disappointing as I really want to get stuck into this game
Its really bad for me. I'm honestly shocked at the sheer lack of accessibility options. And just options in general for anything. It sucks because I really really like the gameplay but it gave me such a bad headache and got me so dizzy.
MaSeKind Apr 14 @ 11:17am 
Originally posted by :hauntedlove::
Its really bad for me. I'm honestly shocked at the sheer lack of accessibility options. And just options in general for anything. It sucks because I really really like the gameplay but it gave me such a bad headache and got me so dizzy.
Well it's an indie game. And there's very few accessibility options you can add that wouldn't take something away from the game.
Dibby Apr 17 @ 2:42am 
Originally posted by MaSeKind:
Originally posted by :hauntedlove::
Its really bad for me. I'm honestly shocked at the sheer lack of accessibility options. And just options in general for anything. It sucks because I really really like the gameplay but it gave me such a bad headache and got me so dizzy.
Well it's an indie game. And there's very few accessibility options you can add that wouldn't take something away from the game.

I dunno, I've played plenty of indie games that have decent accessibility. This game doesn't even have separate volume sliders for music, etc. Options are really lacking that wouldn't take away from the game whatsoever.
Originally posted by MaSeKind:
Originally posted by :hauntedlove::
Its really bad for me. I'm honestly shocked at the sheer lack of accessibility options. And just options in general for anything. It sucks because I really really like the gameplay but it gave me such a bad headache and got me so dizzy.
Well it's an indie game. And there's very few accessibility options you can add that wouldn't take something away from the game.

Indie games tend to have *tons* of accessibility options and options in general. The lack of any kind of options in this are staggering. Not only do they have good options, but generally in much smaller indie games generally made by one or two devs they are a lot more accessible to talk directly to about issues like this that cause large swaths of people to not be able to play it and generally fix that issue asap.

What do you mean that it would take something away from the game?
I usually get *massive* motion sickness from first person games (Portal 1, Slime Rancher and Sea of Thieves being some of the worst offenders for me) but I surprisingly haven't had any problems at all with Blue Prince.

That being said, at least a bigger cross hair option would be very appreciated as that can help some people and does not detract anything from the gameplay (that option saved me in Viscera: Clean Up Detail).
Only when I go up and down the library stairs, but that one is really bad.
See a neurologist. Seriously.
I'd highly suggest lowering the mouse sensitivity. I've had motion sickness with other games in the past, but not this one for some reason-- maybe that's why?
MrMette Apr 17 @ 2:55pm 
I have had issues in the past in a bunch of first person games (Antichamber, Unfinished Swan and The Tales Principle come to mind), I don't have it in this one though, but it can be very hit or miss (played a lot of counter strike 1.3 to Source back in the day, Portal wasn't a problem, neither was The Witness). But I also felt it a little bit when I started this game until I made some changes. I do use a controller for this one though, which might help.

The things that I have noticed over the years that help me (but it's still not guaranteed) are
- A stable framerate (I put mine of vsync on, but I would turn down the resolution if that didn't work)
- Turn up the FOV (but you already tried that), this probably helps the most
- A bigger and/or brighter crosshair/focus point helps, but that's not possible in this one.
- Sitting farther from the screen. I completed the original Mirrors Edge on a CRT tv on my Xbox 360 without issues, but when I got a 42 inch plasma I got motionsick relatively quickly in that game. I noticed that sitting father back helped in that case.
- The way you move your mouse/controller might make a difference.
- Things like headbob make a difference, but that's not applicable here.

Most of these I found out because "Paradise Killer" has an anti-motion sickness setting which helped massively and I just compared both the normal setting and that anti-motion sickness setting to see what they did. (also for the people saying "it's an indie game", I believe Paradise Killer was made with a team of 3 people (at least a very small team). It also has an option to change the font to OpenDyslexic if I am not mistaken, which had never seen or heard of before that game, but it is a font created to help people with dyslexia.

Hopefully this info helps a bit, but I have a feeling you already did a lot of things you can do. I know how much it sucks to have this happen for a game you want to play (I have been there multiple times) and to be fair, I just finished a pretty long run and I feel like I have it a tiny bit as well, but not even close to the game that gave it me the worst, Antichamber which made me feel nauseous for 2+ hours after 15 minutes of playing where I had to lie down on my bed to try and counteract it. I tried playing it a second time as well and with the same results.
Last edited by MrMette; Apr 20 @ 5:50am
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