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回報翻譯問題
That'd be like playing something like Starcraft and just asking "Why do Hydralisks cost resources? Why can't I just spawn them infinitely for no cost?"
that's not a good thing
For example off the top of my head the Vault room, gives you 40 coins , which is certainly a fair but powerful trade for 2 gems.
Uh-huh. What about rooms that you need to progress in puzzles? It's not like Lab and Boiler are free. Don't remember about the pool and pump. Ballroom isnt free. Armory, library, bookstore etc. There are a lot of room that cost diamonds and sometimes you need a lot of money to actually use them.
This is not a starcraft. You're not trying to slay some boss or NPC. You're forced to roll the dice to progress in A LOT of puzzles.
The people being negative often cite objectively wrong reasons as to why they don't like it, and its just because they haven't figured something out.
Plenty of complaints about being stopped by security doors because they didn't have a key card. There are ways around it. Or complaining that a room is too rare. There are ways to modify room rarity. Or not enough resources (keys, gems, coins). There are ways to permanently boost your finds and actually start with resources on each run. Need a shovel? Use a coat check, trading post, or commisary.
The comment above me is a perfect example.
you know the order of operations (addition, subtraction, multiplication, and division), and the bullseye is "squared", so you square your result at the corresponding colored operation.
ie, if the square is green, you square the sum of your greens, if it is yellow you square after subtracting, and so on.
the billiard puzzle is the only one in the game to offer any inclination of variation.
ps: Day 21, another black box.
I don't see well [cataracts] and didn't notice the yellow color on the bullseye area or the black square. White colors 'fade' to yellow and things begin to look blurry if i look at the same thing for a bit like this dart board.
Like i said in a earlier post it is hard to make a perfect puzzle for everyone. I bet some colorblind people are really having a problem with it.
I think people heard 'roguelite' and thought of all the other super popular roguelites, like Hades...
But roguelite doesn't have to mean action. There's even a roguelite colony builder. (Like a Rimworld thing.)
Yeah this might be the biggest discrepancy between professional critics and the public that I've ever seen regarding a release also,
The more I think about it the more I guess it comes down to who these audiences are and how they approached the game. People like Jason Schreier (who's quote about it being his favourite game of all time that probably put more eyes on this game in the first place) can likely afford to sit down and play this thing for 8 hours a day making incremental progress because that's their *job*. The rest of us normies with regular 9-5 workdays who maybe get an hour or two before bed are going to get much more bored and frustrated at making zero progress over and over again due to bad RNG - and subsequently feel like our time is being wasted more since we have less of it.
Likewise, he mentioned in one of his podcasts how all of the game industry people and critics that were playing it early are part of a discord in which they were sharing notes, talking about certain puzzles, and generally working through the game together. On the other hand look at this forum (Heck look at this thread itself) - a lot of people here are just toxic and unsympathetic to people struggling, are completely unwilling to lend a hand, and would instead mock others for being 'too dumb' rather than help as a community effort.
By contrast it stands to reason why the individuals playing on their own who are struggling to make any progression are going to fall off of this and possibly refund.
I saw another thread here suggesting the ability to rotate map tiles when drawing, the amount of hate thrown at them for just suggesting a mode to make the game more approachable and fun for people who don't really like having hours of their life wasted by RNG was crazy levels of gatekeeping.
Ultimately In the end I just looked up a youtube video detailing the route and showing the final door being opened. Yeah I don't think I would have figured half of that out anytime soon, let alone had the patience for RNGeesus to bless me with just the right map tiles and keys.. :/
Having more options to permanently keep resources or rotate tiles would have probably kept me engaged, but RNG just constantly stopping entire runs is the antithesis of fun for me.
April's backlog and release schedule is way too packed to spend 20-30 hours on constant dead ends and locked doors anyway from where I'm sitting, maybe if it were a quieter month with no other releases I would have had more patience.
The annoying thing is that I love all of that stuff, the game is so Betrayal at House on the Hill coded at a glance! I guess the difference is we never had to just reshuffle all the cards and restart the entire game 30 times over until we got something *Perfect* because of bad RNG in those...
Yup and those said people are filling up the internet with moaning and complaining because the concept is lost on them.
This game is UTTERLY fascinating.