Blue Prince

Blue Prince

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Mystiax 11 kwietnia o 9:16
4
Is this supposed to be fun?
I feel no sense of accomplishment doing any of the stuff I've been doing. Just feels like spending time.
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Wyświetlanie 61-75 z 191 komentarzy
Kaos ga gotokou 12 kwietnia o 5:20 
3
ITT: loads of uncurious bores that would spend the 2 hours in an escape room crying and complaining that there is nothing to do here

has any of the people complaining noticed the prints in the rooms or the chess pieces?

just saying...
NorionV 12 kwietnia o 5:20 
Początkowo opublikowane przez anynamewilldo:
Początkowo opublikowane przez NorionV:

The Billiards Puzzle?

Is there a second puzzle in that room? You can't mean that the basic arithmetic puzzle got too hard...

Yup. It got me. When the puzzle started using a colored square in the bullseye it get me pretty good. I almost hope it doesn't add another puzzle part.
/btw i got it on PC Game Pass so don't bother with the you don't own it remarks.

Interesting. I immediately knew what it wanted.

I guess if you don't know what number squaring is that might be a problem? I suppose not everyone is going to remember that.
Początkowo opublikowane przez Kaos ga gotokou:
ITT: loads of uncurious bores that would spend the 2 hours in an escape room crying and complaining that there is nothing to do here

has any of the people complaining noticed the prints in the rooms or the chess pieces?

just saying...

Definitely, I wonder how many have opened the orchard gate?
The game would be much better if there was a mechanic that 'locks in' important rooms once you have completed them in the correct location, or something similar to that. I really don't see how RNG adds anything to this game, except drag out a 10 hour game into many times that. Its like playing math blaster and getting A+B=X, solve for X, but you have to do the same thing 20 times just to find out what A and B are, WHY?
Początkowo opublikowane przez wildcardbitches:
The game would be much better if there was a mechanic that 'locks in' important rooms once you have completed them in the correct location, or something similar to that. I really don't see how RNG adds anything to this game, except drag out a 10 hour game into many times that. Its like playing math blaster and getting A+B=X, solve for X, but you have to do the same thing 20 times just to find out what A and B are, WHY?
Vague spoilers for mid to late game stuff: because of some late game meta puzzles, locking rooms in place would make those puzzles more difficult.
Początkowo opublikowane przez TheLastDesperado:
Początkowo opublikowane przez wildcardbitches:
The game would be much better if there was a mechanic that 'locks in' important rooms once you have completed them in the correct location, or something similar to that. I really don't see how RNG adds anything to this game, except drag out a 10 hour game into many times that. Its like playing math blaster and getting A+B=X, solve for X, but you have to do the same thing 20 times just to find out what A and B are, WHY?
Vague spoilers for mid to late game stuff: because of some late game meta puzzles, locking rooms in place would make those puzzles more difficult.

Yes but they don't understand that.
Jack 12 kwietnia o 5:56 
It's obviously an intelligence thing.
Hard Gay 12 kwietnia o 6:03 
3
Początkowo opublikowane przez 功夫kappa:
the gems are always in the black chest.
So you've been roasted for how wrong you are already, but I thought I'd just add video proof of my first time entering the parlor and encountering the box puzzle. It might be weird to for you to see which box the gems were in.
https://www.twitch.tv/videos/2430814167

I ended up playing for like 4 hours my first session and can safely tell you that you're just dead wrong about this, and your cop out excuse follow up about 'proportion of variability is so low as to be negligible' is wrong too. Do you need me to go pull clips from every time I solved the puzzle or would you just like to admit you are wrong now and save me the trouble?
The funny thing is that the person whining about RNG doesn't actually understand what Random or Probability means. Even if I were to take your words as truthful, the fact that the gems were in the black box 17 out of 18 times doesn't prove that the solution is always the black box. You could just be an outlier that got an outcome with a 0.00000009550319% chance of occurring. So if you were being truthful, you just hit a massive outlier in RNG.
However I bet that it is more likely that there is a perception bias and/or inaccuracy to your account of events. You've gotten the parlor room *every* day? Given the random nature of room drafting that seems unlikely. You're certain it's been black 17 out of the 18 times you've seen the parlor? You sure it isn't that you hit a black streak and at some point concluded that the room was fixed to always be the black box and from then on just always picked black and stopped remembering or caring about and the results? Just filtered out empty black boxes to serve an established bias?


In regards to the original subject; The game is very fun for me. Explore, look at things, figure out puzzles, solve mysteries, find out whats going on (or starting to, I'm only 4 hours in). I don't know what the unhappy people expected going into the game, but from the preview and demo and things a friend showed me, the game is exactly what I thought it would be and it's awesome.
Every 'failed' run of mine, which is all of them so far, I've learned something new. Or seen new rooms and gotten more clues. Or found a new item that I need to figure out where and how to use. Or read some note that mentions something I haven't seen yet. In 4 hours I've gotten three of the outside permanent bonuses, which I think is pretty good, but I have no idea how deep the game goes, and I'm excited to see more of it.

Regarding the RNG complaints; this is something gamers have been ♥♥♥♥♥♥♥♥ about since the dawn of video games. Some people react very poorly to being presented with random chance. Some players when presented with variable outcomes get very angry at 'failure due to rng', and it's been like that in every game from things using dice like Catan or Bloodbowl, to games that actually show you percentages on screen like X-Com or Fire Emblem. Fire Emblem even got so much backlash from players complaining about RNG over the course of the franchise that they invented a new system where the values shown to players were not actual accurate percentages, even though they were portrayed as real percentages. This was done to match player experience with expectation, because a 95% accurate attack should never fail, right?
If you're that bothered by RNG then maybe take a pass on the game. Or ask yourself if you really ARE that bothered by it. If you played Slay the Spire and didn't get the card draws you really wanted/needed and lost a run because of it would you slam the game for being too RNG and quit playing it? I doubt it, Slay the Spire is a massive hit, despite it being way, way more RNG loaded than Blue Prince.
Ostatnio edytowany przez: Hard Gay; 12 kwietnia o 6:04
Początkowo opublikowane przez NorionV:
Początkowo opublikowane przez anynamewilldo:

Yup. It got me. When the puzzle started using a colored square in the bullseye it get me pretty good. I almost hope it doesn't add another puzzle part.
/btw i got it on PC Game Pass so don't bother with the you don't own it remarks.

Interesting. I immediately knew what it wanted.

I guess if you don't know what number squaring is that might be a problem? I suppose not everyone is going to remember that.

i'm old and my eyesight isn't the greatest. I didn't notice the $%*&^ change on the board and that is why i couldn't solve it. I don't know if i'm mad at the puzzle or myself. Seriously, i just laughed it off. It just goes to show it isn't so easy to make things that work right for everyone. My father was colorblind and that puzzle would have been impossible.
/More yelling at clouds. Finding coins and gems on the floor isn't so bad but looking for keys can stink until you get that certain thing and maybe even improve it.
Początkowo opublikowane przez PersonalC0ffee:
Początkowo opublikowane przez TheLastDesperado:
Vague spoilers for mid to late game stuff: because of some late game meta puzzles, locking rooms in place would make those puzzles more difficult.

Yes but they don't understand that.
Just because you feel special about solving very simple puzzles doesn't mean other people don't understand. The game just wastes your time unlike any game I've ever played. Stuff like having to roll multiple different rooms just to interact with a puzzle I don't even need clues to solve isn't ingenious, it's just a waste of my time. This game legitimately has a couple hours of game play that gets stretched out an obscene amount of RNG just for the sake of RNG.
CdbSora 12 kwietnia o 7:49 
Początkowo opublikowane przez wildcardbitches:
Początkowo opublikowane przez PersonalC0ffee:

Yes but they don't understand that.
Just because you feel special about solving very simple puzzles doesn't mean other people don't understand. The game just wastes your time unlike any game I've ever played. Stuff like having to roll multiple different rooms just to interact with a puzzle I don't even need clues to solve isn't ingenious, it's just a waste of my time. This game legitimately has a couple hours of game play that gets stretched out an obscene amount of RNG just for the sake of RNG.
I mean, that's the big problem with a lot of the complaints I've seen. This is definitely not a game where you should laser in on one singular puzzle and keep bashing your head against the wall until you solve it; unless your only goal is "reach room 46" (it should not be, this game is built on solving *all* its mysteries), I can guarantee that there are multiple puzzles you can be progressing your knowledge on even in runs that are "dead" and it's just a matter of taking notes & stopping to look around outside of your current main puzzle.
Scuttle 12 kwietnia o 8:26 
I returned the game after playing for about four hours, 20 or so days in, due to the very same issues people in this thread have voiced. The game quickly becomes repetitious, boring and the puzzles aren't challenging, just feels like busywork.

_If_ there are hidden depths in this game, they are hidden so deep, that for a lot of people they seem to be completely invisible.

Sure, I felt clever a few times when I figured out certain puzzles, but doing the exact same puzzle dozens upon dozens of time is not fun, it's busywork that does exactly what a lot of people in this thread have stated; wastes my time.

You have four different currencies in the game, and the RNG makes damn sure you will run out of at least one of them, killing your run.

Out of five runs, four of them will be trash-runs where you have to abandon the day 3-4 levels in, either because you run out of one of the currencies, or the three, four rooms you need, not even one has popped up. The fifth run you may stumble upon something new, just before you run out of another currency or get blocked off again.

And I don't buy the "just push through, it get's better eventually" argument. If part of your game is that 80% of the gameplay is supposed to be boring and frustrating, your game is not a good game....
NorionV 12 kwietnia o 8:27 
Początkowo opublikowane przez CdbSora:
Początkowo opublikowane przez wildcardbitches:
Just because you feel special about solving very simple puzzles doesn't mean other people don't understand. The game just wastes your time unlike any game I've ever played. Stuff like having to roll multiple different rooms just to interact with a puzzle I don't even need clues to solve isn't ingenious, it's just a waste of my time. This game legitimately has a couple hours of game play that gets stretched out an obscene amount of RNG just for the sake of RNG.
I mean, that's the big problem with a lot of the complaints I've seen. This is definitely not a game where you should laser in on one singular puzzle and keep bashing your head against the wall until you solve it; unless your only goal is "reach room 46" (it should not be, this game is built on solving *all* its mysteries), I can guarantee that there are multiple puzzles you can be progressing your knowledge on even in runs that are "dead" and it's just a matter of taking notes & stopping to look around outside of your current main puzzle.

Haha, yeah. Most of the puzzles I've solved so far happened when I didn't actually intend them to.
I wish they give more flexibility in room choices more we do days. We have permanent upgrades but it is not enough.
I have various puzzles I must resolve ( laboratory, music sheets, cheeseboard, the basement, the last permanent upgrade, the 3 last red letters... but the rooms I need never appear for all of the puzzles
. 12 kwietnia o 9:17 
Początkowo opublikowane przez Confusing Name:
The amount of condescension from people who enjoyed the game, to people who are frustrated with it, is frankly baffling. I'm glad it clicks for you all, seriously and honestly, that doesn't mean it can't be obtuse for plenty of other people.

Maybe they haven't hit 20 hours played yet. Maybe the game didn't screw them over so much and they manged to beat it within 20 hours.

Początkowo opublikowane przez Scuttle:
You have four different currencies in the game, and the RNG makes damn sure you will run out of at least one of them, killing your run.

Good point. They could completely do away with gems and gem requirements for drafting and it would be a huge improvement. How much fun is it when you draft a choice of 3 rooms but whoops you aren't allowed to pick 2 of them.

Początkowo opublikowane przez anynamewilldo:
Yup. It got me. When the puzzle started using a colored square in the bullseye it get me pretty good. I almost hope it doesn't add another puzzle part.

If you liked colored square, you're going to love colored diamond.
Ostatnio edytowany przez: .; 12 kwietnia o 9:23
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