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Zgłoś problem z tłumaczeniem
has any of the people complaining noticed the prints in the rooms or the chess pieces?
just saying...
Interesting. I immediately knew what it wanted.
I guess if you don't know what number squaring is that might be a problem? I suppose not everyone is going to remember that.
Definitely, I wonder how many have opened the orchard gate?
Yes but they don't understand that.
https://www.twitch.tv/videos/2430814167
I ended up playing for like 4 hours my first session and can safely tell you that you're just dead wrong about this, and your cop out excuse follow up about 'proportion of variability is so low as to be negligible' is wrong too. Do you need me to go pull clips from every time I solved the puzzle or would you just like to admit you are wrong now and save me the trouble?
The funny thing is that the person whining about RNG doesn't actually understand what Random or Probability means. Even if I were to take your words as truthful, the fact that the gems were in the black box 17 out of 18 times doesn't prove that the solution is always the black box. You could just be an outlier that got an outcome with a 0.00000009550319% chance of occurring. So if you were being truthful, you just hit a massive outlier in RNG.
However I bet that it is more likely that there is a perception bias and/or inaccuracy to your account of events. You've gotten the parlor room *every* day? Given the random nature of room drafting that seems unlikely. You're certain it's been black 17 out of the 18 times you've seen the parlor? You sure it isn't that you hit a black streak and at some point concluded that the room was fixed to always be the black box and from then on just always picked black and stopped remembering or caring about and the results? Just filtered out empty black boxes to serve an established bias?
In regards to the original subject; The game is very fun for me. Explore, look at things, figure out puzzles, solve mysteries, find out whats going on (or starting to, I'm only 4 hours in). I don't know what the unhappy people expected going into the game, but from the preview and demo and things a friend showed me, the game is exactly what I thought it would be and it's awesome.
Every 'failed' run of mine, which is all of them so far, I've learned something new. Or seen new rooms and gotten more clues. Or found a new item that I need to figure out where and how to use. Or read some note that mentions something I haven't seen yet. In 4 hours I've gotten three of the outside permanent bonuses, which I think is pretty good, but I have no idea how deep the game goes, and I'm excited to see more of it.
Regarding the RNG complaints; this is something gamers have been ♥♥♥♥♥♥♥♥ about since the dawn of video games. Some people react very poorly to being presented with random chance. Some players when presented with variable outcomes get very angry at 'failure due to rng', and it's been like that in every game from things using dice like Catan or Bloodbowl, to games that actually show you percentages on screen like X-Com or Fire Emblem. Fire Emblem even got so much backlash from players complaining about RNG over the course of the franchise that they invented a new system where the values shown to players were not actual accurate percentages, even though they were portrayed as real percentages. This was done to match player experience with expectation, because a 95% accurate attack should never fail, right?
If you're that bothered by RNG then maybe take a pass on the game. Or ask yourself if you really ARE that bothered by it. If you played Slay the Spire and didn't get the card draws you really wanted/needed and lost a run because of it would you slam the game for being too RNG and quit playing it? I doubt it, Slay the Spire is a massive hit, despite it being way, way more RNG loaded than Blue Prince.
i'm old and my eyesight isn't the greatest. I didn't notice the $%*&^ change on the board and that is why i couldn't solve it. I don't know if i'm mad at the puzzle or myself. Seriously, i just laughed it off. It just goes to show it isn't so easy to make things that work right for everyone. My father was colorblind and that puzzle would have been impossible.
/More yelling at clouds. Finding coins and gems on the floor isn't so bad but looking for keys can stink until you get that certain thing and maybe even improve it.
_If_ there are hidden depths in this game, they are hidden so deep, that for a lot of people they seem to be completely invisible.
Sure, I felt clever a few times when I figured out certain puzzles, but doing the exact same puzzle dozens upon dozens of time is not fun, it's busywork that does exactly what a lot of people in this thread have stated; wastes my time.
You have four different currencies in the game, and the RNG makes damn sure you will run out of at least one of them, killing your run.
Out of five runs, four of them will be trash-runs where you have to abandon the day 3-4 levels in, either because you run out of one of the currencies, or the three, four rooms you need, not even one has popped up. The fifth run you may stumble upon something new, just before you run out of another currency or get blocked off again.
And I don't buy the "just push through, it get's better eventually" argument. If part of your game is that 80% of the gameplay is supposed to be boring and frustrating, your game is not a good game....
Haha, yeah. Most of the puzzles I've solved so far happened when I didn't actually intend them to.
I have various puzzles I must resolve ( laboratory, music sheets, cheeseboard, the basement, the last permanent upgrade, the 3 last red letters... but the rooms I need never appear for all of the puzzles
Maybe they haven't hit 20 hours played yet. Maybe the game didn't screw them over so much and they manged to beat it within 20 hours.
Good point. They could completely do away with gems and gem requirements for drafting and it would be a huge improvement. How much fun is it when you draft a choice of 3 rooms but whoops you aren't allowed to pick 2 of them.
If you liked colored square, you're going to love colored diamond.