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However I've now played 6h and it is very hard to get into in my opinion. For 5h I felt like I wasn't making any significant progress and not learning anything. However my last 2 runs have been very fruitful because drafting the right rooms and finding the right items allowed me to gain more information.
I knew before playing that you're heavily encouraged to take notes and pay attention but I kind of dismissed that and just started playing. Maybe that's why I had a hard time with it.
Before I started playing I also thought there were more "active" puzzles like the box puzzle you will probably see very early on, but that isn't the case. It is very information based, but unlocking new information can be somewhat luck based since it often requires a certain combination of rooms and/or items.
Hope that helps, I'm still trying to figure out what the game is myself, but that's my impression so far.
The second aspect of a typical rougelike game is skill, but here I would say that has instead been replaced with intelligence, which is what makes this game unique and different as I don't know of any to have mixed the two before. That is where the puzzle aspect is based on, but as others have said it is primarily about information. Information that, due to the randomness factor introduced with it being a rougelike, you are very unlikely to have everything you need available to you when you need it. Hence the strong recommendation of taking of notes of just about everything, as there are a lot of things where you need to use a specific item in a specific room to learn what you need to do to do a thing. But to first even realise that what it is that you need to do becomes a challenge in itself.
You can't just freely explore due to there also being a step counter, so you are led to playing as efficiently as possible which adds yet another layer of difficulty as you don't just need to find both the item and the room, but you also need to be able to get (back) to the room without running out of steps.
There are two outright puzzles from what I have seen. One is logic based and explained when you find it. While the other is math based that gets increasingly difficult the more you encounter/solve it, but it first requires you to have gone through the steps I mentioned above first to discover the required information of how the puzzle actually works.
I have cheated and looked up at what done of the later secrets involve as I've given up all hope of being able to play this game legitimately, where it does look to get a lot more complex, but most of not all of that complexity still only seems to stem from the rougelike element where you need to complete a much longer series of steps to first learn the required information and then for finally act on it, which will take multiple runs to do.
Basically, this is first and foremost a rougelike game. If you enjoy those, even if you aren't one for the typical puzzle game, there may be a few places where you get stuck and need to look up a hint, but you should still get a lot of enjoyment out of it.
If however you aren't really that much into rougelikes like me, then I would strongly caution you on this game as at best it is likely to bore you, and at worst frustrate or even piss you off when it doesn't feel like you are making any progress and the RNG is stacked against you.
If though you enjoy rougelikes, mystery and a bit of puzzles though, then boy do I have what will probably be one of your new all time favourite games.
Also the game is available on Xbox Gamepass, which might be more /easier of a value proposition for you. It's how I've been playing it.
But since this is a RougueLite progression carries over from day too day you can solve the puzzles when ever(almost)
Go for it. Too bad the Demo is gone afaik (WHY, its such a good thing for people wanting the try a game for free).
There are some tricky puzzles in the game, but most of them are "normal" puzzles like finding / figuring codes, word combinations, some maths. Not much 'physical' puzzling.
If you don't like the game you can always refund before playing for 2 hours. Steam allow you to refund for any reason.
Kind of reminds me of the reviews for loop hero where they were like "OMG there are so many possibilities of placing different tiles together" and there were a few and it's mostly just the same exact game over and over hoping RNG is nice.