Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I still have poor input lag - If I quickly tap the arrow to move forward, I'll see the screen change about a second later in response; so even though the graphics flow smoothly now, they are delayed.
2048x1280 is the only resolution I can select.
Oddly, however, the resolution starts at 5120x2880, but when I click to change it, it's no longer an option. Switching to the lower resolution though, doesn't seem to impact performance.
Developers: I can't wait to get home to my PC desktop! I loved the demo, and look forward to diving in deep tonight! Hopefully a Mac native version is in the works, but if not, I don't begrudge anyone for it :)
@playstayxian Yes, that is correct. On native MacOS, Steam thinks BluePrince is compatible and will download and "install" it. I got as far as getting a green Play button, but if I click it, I get a missing .exe error.
The steam store page shows Mac is not supported, but having a downloadable Mac build does show that it was considered at some point. Sadly, trying to run the game through Crossover/Wine has too many issues for it to be reasonably playable, despite modern Macs likely being fully capable of playing the game as far as performance is concerned.