Blue Prince

Blue Prince

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I reached the Antechamber on Day 3, my discoveries and feedback. Spoilers included.
So after 3 days in the game, I managed to get to the ending of the demo. I found this game extremely fun, and I had an absolute blast playing it so far. I disliked that it ended my run a day early by reaching the antechamber, as I had managed to get 3 permanent unlocks as well as 2 room upgrades that would have been fun to use on the last day. Overall, it was an absolute joy to play through and discover new things which had me so excited to go back and explore rooms I had already been in further. I highly recommend a blind play-through if you haven't explored yet.

Some discoveries I've made so far in this game:
There are 3 permanent unlocks I've achieved out of what looks like 4 on the inventory screen, and I have a theory on the 4th.
1. The western garden gate on the outside of the mansion can be opened by turning the garage power on using the breaker box and going outside through the garage. This unlocks the outside room which can give a buff depending on the room drafted.
2. The gem mine will allow you to start the day with +2 gems. This can be unlocked by solving the VAC puzzle on the breaker box, done by first setting all of the lights to purple, then setting the lights to {off} {blue} {green} {white} {red} {purple} These codes may be found in the email on the office computer.
3. The apple orchard will allow you to start the day with +20 steps. This is unlocked by entering in the code 1128 in the padlock of the gate by the camp site. The code was discovered by restoring power to the dark room after entering it and using a magnifying glass on one of the pictures.
4. I suspect that the 4th permanent unlock is related to the gymnasium, as all 3 of the other unlocks required the breaker box to achieve.

There are 3 levers which are required to open the entrances into the Antechamber, 2 of which are fairly easily accessible.
1. A lever exists in a room opened by the Silver Key, behind a locked door. This opens the east door of the Antechamber.
2. A lever exists in a room opened by the Secret Garden Key, after a simple wind vane puzzle. This opens the west door of the Antechamber.
3. A broken lever mount exists in the greenhouse room, which is supposed to open the south door of the Antechamber. I have not been able to open this door yet, however I have obtained a broken lever item from the workshop. To note, the workshop will allow the Sledgehammer or the Shovel to be combined with the broken lever, however it also wants a 3rd input I have not determined yet.

Rooms:
Security room: The terminal's password is swansong (most likely a reference to H.S. Sinclair's niece Mary Matthew Jones (Marion Marigold), who wrote under an avian pseudonym, and stopped writing after a terrorist attack that she was somehow involved in). Blue memos are true, red memos are false.
Chapel: While it takes 1 coin every time you enter this room, money can be re-obtained once by lighting the candles using the combined items of magnifying glass and metal detector. The stained glass windows also are numbered with different gods/goddesses(?) which all have different themes. The gardener's journal refers to the goddess in window 1.
Office: I have not yet discovered the code to the safe, however there is a red memo that can be found in the conference room stating the password is 9083. Accessing the email allows for the solution to the VAC puzzle on the breaker box.
Music room: Contains sheet music 1-4, which contain the bold words {first} {word} {on} {the}. Combined with the 8th page found in the workshop, {message}, I suppose that it reads "First word on the pages is the message." This results in " Find among the white _ _ _ stones. This might be related to the flowers alluded to in the gardener's journal in the apple orchard. Alternately, this might refer to the dig spot between stones near the campsite near some white trees, which unlocks the conservatory room blueprint.
Laboratory: Reading the periodic table with the numbered chart results in " Push three up after nine." Most likely to do with the lever puzzle, but unconfirmed as I have not seen the Boiler room yet. There is an experiment chart on freezing water that refers to the Freezer, which I have not been inside yet, but saw in the draft list (on rank 8 or 9? Cannot remember which.)
Workshop: Combining different items results in new items. Magnifying glass and metal detector allows you to light candles and ignite fuses. Candles can be lit in the Chapel, I have not found any fuses yet, it does not refer to the missing breaker for the cabinet on the breaker box. It might be for something crafted in the laboratory. Additionally, the sheet music refers to hand carved stone, which I was able to observe on day 2 as the letter E, and day 3 as the letter L.
Origineel geplaatst door Dogubomb:
We want to advise the good detectives in this thread to proceed with caution, as you are certainly uncovering things well beyond the intended scope of the demo, which may impact your enjoyment of the full experience and intended pace (and method) of discovery.
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121-135 van 183 reacties weergegeven
Origineel geplaatst door Arrow:
- Study -
---- Where: Unknown, i haven't seen the room yet
---- Code: 0812
---- Method: Unknown (might be formatted backwards?, maybe its not part of the 8 dates? My opinion is we just dont know how to get August 12th yet)
---- Contains: Letter #7? (needs confirmation), Blueprint for Red Room called Closed Exhibit
I can confirm the Study safe has Letter #7, though it's strangely marked in Roman numerals "VII"[i.imgur.com] instead of just a number like the other red letters I've seen so far. Also the letter inside was dated December 08 so 1208, like the safe code 0812 but flipped. I thought it was odd because if that's indeed the hint then it's in the safe it is intended for. Perhaps this is a mix-up and this letter is supposed to be in a different safe?
As for the where: I got it fairly late, top right on this screenshot[i.imgur.com]. It's a dead end blue room.

And I dunno if this was mentioned yet, about Treasure Maps:
I've found two maps so far and was able to dig one of them up. It contained 40 coins[i.imgur.com]. The second time I didn't have a shovel and you do need one to get the treasure.
Laatst bewerkt door Mav; 15 jun 2024 om 18:44
Origineel geplaatst door Mav:
Origineel geplaatst door Arrow:
- Study -
---- Where: Unknown, i haven't seen the room yet
---- Code: 0812
---- Method: Unknown (might be formatted backwards?, maybe its not part of the 8 dates? My opinion is we just dont know how to get August 12th yet)
---- Contains: Letter #7? (needs confirmation), Blueprint for Red Room called Closed Exhibit
I can confirm the Study safe has Letter #7, though it's strangely marked in Roman numerals "VII" instead of just a number like the other red letters I've seen so far. Also the letter inside was dated December 08 so 1208, like the safe code 0812 but flipped. I thought it was odd because if that's indeed the hint then it's in the safe it is intended for. Perhaps this is a mix-up and this letter is supposed to be in a different safe?
As for the where: I got it fairly late, top right on this screenshot[i.imgur.com]. It's a dead end blue room.

And I dunno if this was mentioned yet, about Treasure Maps:
I've found two maps so far and was able to dig one of them up. It contained 40 coins[i.imgur.com]. The second time I didn't have a shovel and you do need one to get the treasure.

Good info, maybe theres a part of the puzzle to the study room safe that tells you to flip the format on that one.
Interesting that its numbered in numerals though.
Origineel geplaatst door Heaphaistos:
Hey, I found two new rooms, but I'm having trouble drafting them... (locked for the demo maybe ???)

Name : Conservatory [Green Room]
Puzzle : Music Sheets
Solution : Find Among The White Trees & Stones
Location : Behind the camp site

Name : Tunnel [Orange Room]
Puzzle : Dark underground tunnel with torches
Solution : Need the lighter(Metal Detector + Magnifying Glass)
Location : Down the staircase in front of the mansion

I've managed to draft the tunnel, it's just a long room that sometimes spawns with dig spots or a chest. If you get it to go all the way to the north wall, it'll spawn a puzzle box that gives you an allowance coin if you open it.

I haven't been able to find the conservatory. I also haven't been able to find the museum or the pump room. Not sure if unimplemented or just rare.
Origineel geplaatst door Mav:
Origineel geplaatst door Arrow:
- Study -
---- Where: Unknown, i haven't seen the room yet
---- Code: 0812
---- Method: Unknown (might be formatted backwards?, maybe its not part of the 8 dates? My opinion is we just dont know how to get August 12th yet)
---- Contains: Letter #7? (needs confirmation), Blueprint for Red Room called Closed Exhibit
I can confirm the Study safe has Letter #7, though it's strangely marked in Roman numerals "VII"[i.imgur.com] instead of just a number like the other red letters I've seen so far. Also the letter inside was dated December 08 so 1208, like the safe code 0812 but flipped. I thought it was odd because if that's indeed the hint then it's in the safe it is intended for. Perhaps this is a mix-up and this letter is supposed to be in a different safe?
As for the where: I got it fairly late, top right on this screenshot[i.imgur.com]. It's a dead end blue room.

And I dunno if this was mentioned yet, about Treasure Maps:
I've found two maps so far and was able to dig one of them up. It contained 40 coins[i.imgur.com]. The second time I didn't have a shovel and you do need one to get the treasure.

The only place I've seen roman numerals have any meaning is, the stained glass windows in the Chapel. They represent the 8 gods
Origineel geplaatst door Arrow:
Interesting that its numbered in numerals though.

I just added a screenshot of it[i.imgur.com] as I happened to be near the room. But now I noticed you can view the blueprint page behind the letter as well. The first time you open this it shows you the "Closed Exhibit" floorplan and gives you the choice if you want to add it to your drafts, then closes everything once you choose. But if you open the letter in the safe afterwards again you can click to see this blueprint page[i.imgur.com] as well.

Not sure if any of that might be important but it's odd UI behavior and the Caleb signature gets misaligned as well (which makes me wonder if these names are replaceable since they are added in onto the letter).
Laatst bewerkt door Mav; 15 jun 2024 om 18:58
Any of yall happen to know if the berry blessing resets every day? like do i get 3 berries total or 3 each day?

Also incase it does have anything to do with the letter, God VII is Orinda
Laatst bewerkt door Arrow; 15 jun 2024 om 19:14
How do you know their names?
Origineel geplaatst door PersonalC0ffee:
How do you know their names?

In the Gardeners notebook found in the Apple Orchard, they mention that the god in the cloister is Orinda, and suggest replacing them with Rynna (I), the god of gardening (holding a hoe)

The cloister statue has a crown and scepter, which is VII in the Chapel

We also know two others from text found with the magnifying glass in the Drafting Guidebook in the Drafting Studio, Gods Dauja (III) and Lydia (VII) (Dauja could be a misspelling on my end due to the tiny cursive writing)
Laatst bewerkt door Arrow; 15 jun 2024 om 19:27
Also interesting to note, red letter 5 has a circle around it.
Origineel geplaatst door Arrow:
Origineel geplaatst door PersonalC0ffee:
How do you know their names?

In the Gardeners notebook found in the Apple Orchard, they mention that the god in the cloister is Orinda, and suggest replacing them with Rynna (I), the god of gardening (holding a hoe)

The cloister statue has a crown and scepter, which is VII in the Chapel

We also know two others from text found with the magnifying glass in the Drafting Guidebook in the Drafting Studio, Gods Dauja (III) and Lydia (VII) (Dauja could be a misspelling on my end due to the tiny cursive writing)

We should compile this list of gods and their numbers. That's most likely going to be important later.
Ill get on it, just noticed that theres a statuette of the Maid God (V) with her name Mila in the Maids Chamber
aghhh i got the garage in the outer room thing but wasnt able to find the circuit breaker box

Edit: i just got the book shop and I havent heard it mentioned before, has a lot of literature for sale so im going to see if i can get any of it

Edit 2: on further inspection idk if the books you can purchase are accessible in the demo, they get added to the library and have to be checked out, and thats another room i havent seen anyone mention

Edit 3: finally got into the study, I think the way you are supposed to solve the safe code is the chessboard with a queen on d8, i cant see anything that would lead you to flip the format so the day is first though, but maybe thats just a jump players are supposed to make on their own.
Laatst bewerkt door Arrow; 15 jun 2024 om 20:48
Origineel geplaatst door Arrow:
aghhh i got the garage in the outer room thing but wasnt able to find the circuit breaker box

Edit: i just got the book shop and I havent heard it mentioned before, has a lot of literature for sale so im going to see if i can get any of it

Edit 2: on further inspection idk if the books you can purchase are accessible in the demo, they get added to the library and have to be checked out, and thats another room i havent seen anyone mention

Edit 3: finally got into the study, I think the way you are supposed to solve the safe code is the chessboard with a queen on d8, i cant see anything that would lead you to flip the format so the day is first though, but maybe thats just a jump players are supposed to make on their own.

I had considered the chessboard as the solution as well, but even if you convert the 'D' to hexidecimal it'd be 0813 instead of 0812
Origineel geplaatst door Paper Boat:
Origineel geplaatst door Arrow:
Edit 3: finally got into the study, I think the way you are supposed to solve the safe code is the chessboard with a queen on d8, i cant see anything that would lead you to flip the format so the day is first though, but maybe thats just a jump players are supposed to make on their own.

I had considered the chessboard as the solution as well, but even if you convert the 'D' to hexidecimal it'd be 0813 instead of 0812

Why hex when D can just stand for December?
Origineel geplaatst door Arrow:
Any of yall happen to know if the berry blessing resets every day? like do i get 3 berries total or 3 each day?

Also incase it does have anything to do with the letter, God VII is Orinda

Can confirm it's three new ones every day.
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