Blue Prince

Blue Prince

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Paper Boat 13. juni 2024 kl. 0.41
2
I reached the Antechamber on Day 3, my discoveries and feedback. Spoilers included.
So after 3 days in the game, I managed to get to the ending of the demo. I found this game extremely fun, and I had an absolute blast playing it so far. I disliked that it ended my run a day early by reaching the antechamber, as I had managed to get 3 permanent unlocks as well as 2 room upgrades that would have been fun to use on the last day. Overall, it was an absolute joy to play through and discover new things which had me so excited to go back and explore rooms I had already been in further. I highly recommend a blind play-through if you haven't explored yet.

Some discoveries I've made so far in this game:
There are 3 permanent unlocks I've achieved out of what looks like 4 on the inventory screen, and I have a theory on the 4th.
1. The western garden gate on the outside of the mansion can be opened by turning the garage power on using the breaker box and going outside through the garage. This unlocks the outside room which can give a buff depending on the room drafted.
2. The gem mine will allow you to start the day with +2 gems. This can be unlocked by solving the VAC puzzle on the breaker box, done by first setting all of the lights to purple, then setting the lights to {off} {blue} {green} {white} {red} {purple} These codes may be found in the email on the office computer.
3. The apple orchard will allow you to start the day with +20 steps. This is unlocked by entering in the code 1128 in the padlock of the gate by the camp site. The code was discovered by restoring power to the dark room after entering it and using a magnifying glass on one of the pictures.
4. I suspect that the 4th permanent unlock is related to the gymnasium, as all 3 of the other unlocks required the breaker box to achieve.

There are 3 levers which are required to open the entrances into the Antechamber, 2 of which are fairly easily accessible.
1. A lever exists in a room opened by the Silver Key, behind a locked door. This opens the east door of the Antechamber.
2. A lever exists in a room opened by the Secret Garden Key, after a simple wind vane puzzle. This opens the west door of the Antechamber.
3. A broken lever mount exists in the greenhouse room, which is supposed to open the south door of the Antechamber. I have not been able to open this door yet, however I have obtained a broken lever item from the workshop. To note, the workshop will allow the Sledgehammer or the Shovel to be combined with the broken lever, however it also wants a 3rd input I have not determined yet.

Rooms:
Security room: The terminal's password is swansong (most likely a reference to H.S. Sinclair's niece Mary Matthew Jones (Marion Marigold), who wrote under an avian pseudonym, and stopped writing after a terrorist attack that she was somehow involved in). Blue memos are true, red memos are false.
Chapel: While it takes 1 coin every time you enter this room, money can be re-obtained once by lighting the candles using the combined items of magnifying glass and metal detector. The stained glass windows also are numbered with different gods/goddesses(?) which all have different themes. The gardener's journal refers to the goddess in window 1.
Office: I have not yet discovered the code to the safe, however there is a red memo that can be found in the conference room stating the password is 9083. Accessing the email allows for the solution to the VAC puzzle on the breaker box.
Music room: Contains sheet music 1-4, which contain the bold words {first} {word} {on} {the}. Combined with the 8th page found in the workshop, {message}, I suppose that it reads "First word on the pages is the message." This results in " Find among the white _ _ _ stones. This might be related to the flowers alluded to in the gardener's journal in the apple orchard. Alternately, this might refer to the dig spot between stones near the campsite near some white trees, which unlocks the conservatory room blueprint.
Laboratory: Reading the periodic table with the numbered chart results in " Push three up after nine." Most likely to do with the lever puzzle, but unconfirmed as I have not seen the Boiler room yet. There is an experiment chart on freezing water that refers to the Freezer, which I have not been inside yet, but saw in the draft list (on rank 8 or 9? Cannot remember which.)
Workshop: Combining different items results in new items. Magnifying glass and metal detector allows you to light candles and ignite fuses. Candles can be lit in the Chapel, I have not found any fuses yet, it does not refer to the missing breaker for the cabinet on the breaker box. It might be for something crafted in the laboratory. Additionally, the sheet music refers to hand carved stone, which I was able to observe on day 2 as the letter E, and day 3 as the letter L.
Opprinnelig skrevet av Dogubomb:
We want to advise the good detectives in this thread to proceed with caution, as you are certainly uncovering things well beyond the intended scope of the demo, which may impact your enjoyment of the full experience and intended pace (and method) of discovery.
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Salt Shaker 14. juni 2024 kl. 21.39 
I finally got power to the garage... It just opens the garage door. Doesn't do anything else or power anything outside. I wish I was joking with how many resets that took.
https://steamcommunity.com/sharedfiles/filedetails/?id=3268032063

As an aside, the best strategy for getting specific rooms seems to be to get to the high rank rooms and pray that you get the study. 8 rerolls per room is no joke, assuming you have the gems.

Opprinnelig skrevet av coolbarryo:
Opprinnelig skrevet av Paper Boat:
I have another theory that I'm going to try to make happen. There is only one room I have seen that has a power vent from the boiler room that goes down into the ground, which is the garage. I'm going to try to power the garage to see if it will allow access to the basement.

huge bummer but dont waste your time. it just opens the garage door

Oh man we got it almost simultaneously haha
Sist redigert av Salt Shaker; 14. juni 2024 kl. 21.41
Paper Boat 14. juni 2024 kl. 21.44 
Opprinnelig skrevet av Salt Shaker:
I finally got power to the garage... It just opens the garage door. Doesn't do anything else or power anything outside. I wish I was joking with how many resets that took.
https://steamcommunity.com/sharedfiles/filedetails/?id=3268032063

As an aside, the best strategy for getting specific rooms seems to be to get to the high rank rooms and pray that you get the study. 8 rerolls per room is no joke, assuming you have the gems.

Opprinnelig skrevet av coolbarryo:

huge bummer but dont waste your time. it just opens the garage door

Oh man we got it almost simultaneously haha

That is extremely disappointing! Good work you two. At least I found a new note in the shed I guess?
Paper Boat 14. juni 2024 kl. 21.49 
I still have not yet seen the Conservatory or Closed Exhibit, I might try to work on getting a study and drafting one of those two rooms. It seems like the best strategy is to get the laundry machine and a lot of gold to convert into resources. It also seems weird to me that the entrance room of the mansion is listed as 002 in the room directory, not sure yet what is 001.
coolbarryo 14. juni 2024 kl. 21.56 
Opprinnelig skrevet av Paper Boat:
I still have not yet seen the Conservatory or Closed Exhibit, I might try to work on getting a study and drafting one of those two rooms. It seems like the best strategy is to get the laundry machine and a lot of gold to convert into resources. It also seems weird to me that the entrance room of the mansion is listed as 002 in the room directory, not sure yet what is 001.

with you there. still looking for answers to:

the rest of the letters/safes (one is in the trophy room) [\spoiler]
basement key [\spoiler]
fourth flame [\spoiler]
pump room [\spoiler]
the letters [\spoiler]
Paper Boat 14. juni 2024 kl. 22.06 
There's a safe in the trophy room?!?
I'm at 6 letters right now so if that's so then that's the last letter, no? I don't think I've ever been there, now that I'm thinking about it.
Salt Shaker 14. juni 2024 kl. 23.49 
I managed to trigger the shelter radiation unlock. Didn't seem to open anything special, but I had already filled out the house at that point.
Also, I don't know if its relevant or just a bug, but the mansion's reflection doesn't appear in the wishing well in the front yard, only the surrounding mountains show up. Spoooooky!
Sist redigert av Salt Shaker; 14. juni 2024 kl. 23.49
Wykah 15. juni 2024 kl. 0.45 
Opprinnelig skrevet av Paper Boat:
While trying to power the garage with the boiler room, I somehow managed to draft the garage into the outdoor shed, and opened the garage door to find the shrine had a note on the bowl, reading
Steady is the scepter
Deadly is the stone
Heavy is the crown
Ready is the throne

This looks like it has something to do with the chess pieces: Bishop, Rook, Queen & King (or vice versa)

Also there has been a few comments on Swansong. But no one has commented that it's also the registration on the car in the garage
Sist redigert av Wykah; 15. juni 2024 kl. 0.46
PersonalC0ffee 15. juni 2024 kl. 0.53 
Starting to really feel out of my depth with what's going on here. I hope the full retail release has hints and things that lead to these discoveries.
Salt Shaker 15. juni 2024 kl. 1.51 
I'm suspecting that either some of the rooms are not implemented in the demo or that they have additional requirements that aren't obvious. Maybe the conservatory can only be drafted after every other green room, and the same with museum and reds? Or maybe they can't show up the day you unlock them?
No idea for the pump room beyond the fact that its probably rare and you have to draft it after the pool room.
Sist redigert av Salt Shaker; 15. juni 2024 kl. 1.52
CGA 15. juni 2024 kl. 4.07 
two ideas im trying with certain key for the basement key, im wondering if it has to do with the one spot of barren ground (book in the orchard). so trying to have key and have locked door, at rank 2 most left side.
other idea, could it be for one of the doors in the great hall. 7 locked doors, side doors lead out, corner doors had (for me, when normal aligned) right side top and bottem doors. left side had at bottom upgrade disk. didnt get the top. but seen mention of east lever being in great hall. ok so the middle doors are strange, not leading to anything but a "sliver" of a room. could this be where basement can be found


at trading station outside, you can switch secret garden key -> basement key -> hall pass (halls dont take steps when leading from one to another) -> secret ganden and so on

ohh and if i remember right its sledge hammer -> purse -> salt shaker -> 2 gems
Sist redigert av CGA; 15. juni 2024 kl. 4.13
CGA 15. juni 2024 kl. 4.40 
Opprinnelig skrevet av Paper Boat:
Opprinnelig skrevet av G-Random:
I unlocked the fourth permanent addition called blackbridge grotto . It helps access an offline terminal everyday. However, I can't find where to lit the 4th blue flame there. There's only one chip and two empty chip slots, and a terminal that cannot be use in this demo.

I found a promising lead in the Freezer room, which had 2 spare servers and a note about using them to repair offline servers in the grotto on the east side of the mansion. You need to also have a furnace room to access it to thaw the room. It also included an admin key RevaD, and another admin key can be found in the Servant's Quarters, RuotH most likely. I haven't found any concrete indication that Mr. Ruota's first name is in fact Hartley, but it seems most likely. Mr. Ruota might also be the new valet instead of Hartley, whose name might be on the note in the garage?

one room comes to mind mirror room lets you copy a room so you can draft it twice. boiler double lab?
Arrow 15. juni 2024 kl. 7.07 
I made an educated guess on the month and brute forced the model safe in the drafting studio the code is 1108 inside was a very small letter #4

now im trying to reverse engineer how you are supposed to get there

Edit: also i dont know if its been posted but i made it to the Vault for the first time and opened box 149 inside was:
Samantha Hayes' Passport
-date of birth 01-12-53 seemed to be the only notable date
an allowance token
and a bunch of coins (didnt count sorry)
Sist redigert av Arrow; 15. juni 2024 kl. 7.19
Arrow 15. juni 2024 kl. 7.48 
Ok im just gonna list out the safes we know real quick
We know there are at least 8 safes (including the orchard gate) and that they are opened by dates in the MMDD format.

- Study -
---- Where: not hidden
---- Code: 0812
---- Method: Look at the chess board, the queen is on D8, December 8th could be written as 1208 following the common formatting but that doesn't work, so swap them to get 0812 (not sure if there's an in-game hint to flip it yet)
---- Contains: Letter #7 (numbered VII), a ruby and the Blueprint for a Red Room called Closed Exhibit

- Trophy Room -
---- Code: unknown, i haven't even seen the room yet)

- Drafting studio -
---- Where: In one of the Model rooms, Magnifying glass is required to see the keypad
---- Code: 1108
---- Method: look at the calendar for the month, count the small gates in the art for the day
---- Contains: Letter #4

- Drawing Room -
---- Where: Click on the left arm of the left candle holder above the fireplace to reveal it behind the large picture of a lady
---- Code: 0415
---- Method: Count the number of pictures of the woman to get the month, then the man with the umbrella touching the ground for the day, as he has the same stride length
---- Contains: Letter #5 and a ruby

- Office -
---- Where: Hidden under a large bust of the count, revealed using a dial in the upper right desk drawer
---- Code: 0303
---- Method: Note in drawer gives the month, count the small statues of the count (guy above safe) to get the day
---- Contains: Letter #8 and a ruby

- Apple Orchard Gate -
---- Where: outside of the house behind the camp site
---- Code: 1128
---- Method: code is found on a photo in the Darkroom using the Magnifying glass
---- Contains: +20 steps a day permanent upgrade, access to orchard with 1 gas valve and a book with a guide to the quality of soil in room slots

- Boudouir -
---- Where: not very hidden behind the mannequin and standing mirror
---- Code: 1225
---- Method: the photo in the room takes place on Christmas Day
---- Contains: Letter #2 and a ruby

- Shelter -
---- Where: Shelter is an outside room, safe is not hidden.
---- Code: no code
---- Method: Shelter Terminal explains how, Using the clocks inside various rooms of the house as a reference, use the shelter terminal to set the unlock time at least one hour ahead of the current in-game time and wait for it to open, it will close again 4 hours afterward
---- Contains: Letter #3 and a ruby




Unless i missed somethig, thats 8 out of 8 safes accounted for, I will continue to edit this post if people have info, feels like we are so close to something.
Sist redigert av Arrow; 16. juni 2024 kl. 19.36
Arrow 15. juni 2024 kl. 8.29 
Opprinnelig skrevet av coolbarryo:
Big news; Big spoilers relating to Drafting room vault :

Drafting room vault has been opened. You need a magnifying glass. the code is 1108; the date on the drafting letter in the same room. There is a letter (4) and no gem.
oh i missed this the first time around! Which letter has that date? the only interactables i can see are the drafting guidebook which doesnt seem to have a date, the great hall partitioning plan which has tuesday nov, 10th on it and the calendar
Sist redigert av Arrow; 15. juni 2024 kl. 8.36
CGA 15. juni 2024 kl. 9.36 
Drawing room method: look at the painting on the easel
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