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Unfortunately, this is not a way to achieve this. The cloister room hint is for a partition contained inside this room.
Laundromat: If you give power to the laundromat using the boiler room, you can access a special laundering machine that lets you convert things to steps, stars to something else, and something to ivory die, i forgot to record what the conversions were.
Servants Quarters: In the bin in the servants quarters theres another admin code
which im guessing is used in the fourth permanent unlock room on the full release. Assuming the letter is addressed to Hartley, the code would be RuotH. Theres also 6 bells referencing other rooms and rooms not in the demo so its either thematic for the room or it has a purpose.
Room of Mirrors : Contains 9 switches in a 3x3 pattern that are partitioned by glass walls which can be raised using the switches. The room has 4 entry ways and you must access them all to press all the switches. I havent gotten to the middle switch yet which im guessing gives something however since its pretty luck dependant. Its also a rare room.
Roots Room (The room that gives more digspots): Contains a family tree, which probably has a connection to some puzzle.
Laboratory: Has a box on the couch with a string of numbers on it, might just be theming.
Drafting Room: Lets you pick one of three rooms to be permanent, those rooms probably have some information none of us have gotten. The Dormitory, The Dove House and the Kennels.
Also has anyone opened the Vault lockers using the special vault keys?
Yeah I just did, https://imgur.com/a/iiq6PSL I guess swansong was a spy? Haven't ascertained much from they yet, I also don't have the magnifying glass on me. I think maybe she was inspired by roald dahl? Government spy turned children's writer lol. [/quote]
super good info! especially with that first bit
ive drafted dove room and kennel. i did not find any information in these rooms. 3 dig spots in dove room, you can also pet the dogs which is super cute.
i have a funny feeling we will be missing 1
I have a feeling that maybe the basement key will get us into the room depicted in the second foretelling, the ruby on the key feels like maybe it's meant to matching the red rubies we get with each letter from the robbery talked about in #3 and in the archives news cuttings. However I'm not sure since so far everything in the demo has been eventually attainable so who knows. [/quote]
Yes those are the two numbers I got on my run through, although maybe I mistakenly thought it was 143 when it was 149 since those are so close? Unsure. Hopefully someone else gets through to see if I made an error with that number haha
Drafting room vault has been opened. You need a magnifying glass. the code is 1108; the date on the drafting letter in the same room. There is a letter (4) and no gem.