Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe you skip the extra -2 steps if you disable the power before entering
If you have both Security and the Breaker Box (or Keycard)
Mostly theory since you can't easily verify it, but the game says you get more locked rooms (both key and keycard doors I think) the higher rank you go. So if you get to security and max out the security level for more keycard doors, then I theorize there might be less doors that takes normal keys.
Set the keycard locks to unlock when without power on the security computer and then disable their power in the breaker box. Or leave them powered if you have the keycard.
Allowance.
You start the day with 2+ coins which are in an envelope on the table in the entrance room. The room you find this unlock is the cloister. By pressing the bottom of the two pillars while facing the angle the stone fence will lower and you will be able to find a sort of badge on the back side of the statue.
This info can be found on a note in one of the exterior room (can't remember which one). The note is addressed to the gardener that keeps forgetting how to get inside the cloister.
That does not appear in the fourth slot in the "Inventory" though. It's next to it where the stars are
Workshop A fuse can be found in one of the Rooms in the Outer Room. It is The tradepost. There you'll find a bundle of TNT that you can blow up to find 40 coins, an upgrade disk and a letter containing Informations about a Moonshine brewing business going on
Regard that Item, there's another usage if you go outside and down the staris into the tunnel, you can turn on the lights this grants you the tunnel blueprint which will always draft another tunnel. I've used it like three times but it does stop at other rooms and the end of the mansion. Only tuneld north so far and not into the antechamber. The description makes it sounds like you can tunnel further and furhter, but it's just straight till you hit a dead end. I thought it unlucked another tunnel outside or anything. Giving the fourth permanent. Didn't seem to be the case
can confirm that the gymnasium switch on the breaker box disables the negative effect of the gym
Regarding the workshop stone letters I have seen H, G and 0, not sure if that means much but yeah.
Additionally I didnt see this mentioned but in the orchard, if you turn off the gas line one of the torches lights up on the viewing platform by the tunnel, im assuming there are ways to light them all
edit just found the 2nd gas line in the gemstone mine
Regarding the last Orchard postA third valve is in an outer room specifically the hovel
My guess about that is There's one valve for each permanent, since there are four flames.
workshop letters are a red herring kinda
most rooms have two paintings that are one letter apart (workshop letter is the letter in its room)
put them on a matrix and they reveal a message
If we count small gates eight dates crack eight safes
please lmk if u find meaning in the above. ive only cracked one safe so far, the bourois one christmas day is the code (from the pic) 1225
I think Arrow is onto something there
Story / Lore Spoilers
The second time you throw a coin to your Pazaro in the Rumpus Room, he tells you about 8 red letters and even mentions the paintings. The Christmas Letter is number 2 of them. I've managed to open another safe that's letter 3. The red letters seem to tell the backstory and are the McGuffin to look for. Especially considering what letter 3 tells you. The orchard doesn't get you a red letter. But! Pazaro mentions you'll only read 7 letters. Although it makes me wonder how that makes sense in the story.
Spoilers for the second safe in the following spoiler block
Puzzle Spoilers
The outer room Shelter has a time gated safe. You've probably seen the computer in the network at least. You can set a date and time when the safe can open. But what date is it? In a room I've only ever seen ONCE at all, the BluePrint room (forgot the name, it appeared after I drafted the Studio) there's a calendar on the wall and Day 1 is marked. It's November 7th (iirc). So you need to calculate the current day and look at one of the clocks to figure out which time it is. Set the safe one hour ahead and literally wait. Fortunately the ingame time is much faster, so it's like 5 minutes instead of an hour.
so in regards to why its T, all the painting pairs are different, so you'll have to let me know which one you got.
i've gotten into the safe, giving me my second letter now. additionally, there is a letter that tells you how to get into the cloister green room to get a second allowance token you need to stand facing the statue and click on the base on the pillars to the left and right of you
another one drawing room spoilers:
you can click the left of the candlabra on the fireplace (as displayed in the painting in the room) and it will grant access to another safe. (lmk if u think of a code for it. maybe to do with the paintings in the room?
i think the remaining safes are all hidden. maybe the gate is one? maybe it isnt?
I also came up with the date Nov 7th by looking at the staff messages on the network and just assuming the date it was posted was correct, didnt think about offsetting by which day the game was on
I'm currently working on getting all 4 fires lit in one run, but ive only been able to manage 3 so far, havent seen the boiler room once! :c
all 4 fires lit in one run, but ive only been able to manage 3 so far, havent seen the boiler room once! :c [/quote]
offer exactly 4 coins to the shrine and you will get a buff that lets you get 3 random rare rooms per day. The boiler room will often show up with this buff