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But it felt like RNG determined the success of your run more than your choices, assuming you are careful with your resources. Several times I got really close, and ended up with tile drafts that left no possible path forward. Given you also need to pull levers to open the final room and approach the room from a side that you've opened... I dunno. Seems like there's not enough ways to mitigate the luck.
The success of a run is a little bit luck, but mostly understanding how drawing works. You will get better and better at it.
But the devs did note somewhere that many things were removed from the demo.
So presumably in the full game there will be a lot more to discover.
Considering it's a demo, there is plenty to figure out already.